Does the split ever draw a greater allocation of resources for the project in total? Justified by the presumable draw of the value add? Is adding a component like multiplayer usually or always a zero sum game, where the gets what it gets, and then does with it what it does with it? Or are these things to some degree budgeted and staffed based upon scope?I would dispute both issues based on gameplay and previews from those who have played a later build, but if you think that the current game with its resources will be unable to deliver on launch, dividing those resources into multiply areas doesn't increase the quality of those areas that are struggling nor does it mean that any created areas, such as PvP, will be of a higher quality.
PVP is not the only way to lengthen the life of a looter shooter. Anthem does not need to be propped up by PVP if the content is good and the difficulties in said content keep people replaying.Considering PvP is usually the only worthwhile "end game" content in these sorts of games, it doesn't bode well that it has non whatsoever.
Lots of strange decisions with this game tbh. But I guess we can add it to the list next to having no dog fights and no enemies underwater :/
Seriously, I don't get it. It's like these people feel like they are forced to play PVP or their console gets taken away.Also the hostility from some posters to PvP being mentioned is embarrassing. You don't need to wage some sort of war against multiplayer competitive modes...we can have all sorts of games without shutting down people's preferences!
Games going to be dead within a year without some sort of PVP added in. Not surprised if it's one of the first big add-ons after release.Considering PvP is usually the only worthwhile "end game" content in these sorts of games, it doesn't bode well that it has non whatsoever.
Lots of strange decisions with this game tbh. But I guess we can add it to the list next to having no dog fights and no enemies underwater :/
What? Destiny is like the perfect example people dont want PVP in this game as Destiny PVP balancing messed up PVE many times.
Its not that hard to balance weapons and ability cooldowns in PvP separately to the PvE element.
I can't remember many FPS games where the guns behaved the same in SP as they do in MP for example.....
PVP is not the only way to lengthen the life of a looter shooter. Anthem does not need to be propped up by PVP if the content is good and the difficulties in said content keep people replaying.
It bodes well for many people interested in Anthem that Bioware is not just forcing in a PVP mode just because everyone else does.
Not really a good example given the service, loot and MP focus. It isn't like a one and done thing like in a single player game.
It is hard to do it, the closest analagoue that does attempt to do it is probably something like WoW, which also still struggles with it, frequently with long stretches of the game where certain classes and specs become irrelevant in PVP.
A bit of a self plug I suppose, but I had an idea for a PvE mode that implements a competitive aspect between two teams, similar to Gambit. It carries over the option of making life difficult for the opposing team by taking risks instead of making pure progress.I understand the clamor for some kind of competitive mode. You can only shoot dumb AI for so long.
Maybe implement something like Gambit, reckon it would work pretty well for Anthem.
But you can balance the two entirely separately - if you choose. You can have PVE and PVP separated. When you tweak damage stats for one the other remains untouched. Especially when PVP would be a post-release add on.
Yup. Haven't seen Loot games not compromised by pvp, which I never gave a shit about
Again, it isn't that simple. Some abilities, for instance, don't really always work that well in PVP. So say There's 12 classes, and Class X, all his abilities work well in PVP. Class Y though, maybe 4 of her abilities don't work well. Maybe they are based on shielding someone else, or have really long cast times that aren't practical in PVP. Now she's down 4 items in her toolkit, and thus Class X dominates, or at the very least, Class Y lags behind.
In this game for instance, it would seem something like the frost abilities would either need massive nerfs (because nobody likes to get the control taken away from their character) or be flat out changed to something else in PVP. Or like the combo bonuses as another example. Ranger and Storm have ones that would be useful in PVP. Interceptor and Colossus though, have ones that have AOE effects, and given this game's mobility, nobody is going to be in range to be hit by them. Similarly, take the Colossus shield. A front facing shield makes sense when everyone you're fighting AI that move slowly, but likely would not find a ton of use fighting against enemies that can easily fly around it. It also has an ability than taunts. All things that would need to be addressed.
It's not a simple matter of adjusting damage numbers, it affects the general design, and balancing both as you introduce new content is a big task.
Yeah, I think a gambit clone mode would be the perfect middle ground.A bit of a self plug I suppose, but I had an idea for a PvE mode that implements a competitive aspect between two teams, similar to Gambit. It carries over the option of making life difficult for the opposing team by taking risks instead of making pure progress.
https://old.reddit.com/r/AnthemTheGame/comments/9znrd9/suggestion_a_potential_competitive_pve_mode/
I still stick to the idea that unless they rework the game entirely, PvP is gonna be a busted nightmare in this game. Interceptor's ultimate alone sounds like an utter nightmare.
Why is that relevantI'm curious to see if any of these anti PVP people are still playing anthem in 6 months.
Because a game like this should have good strong endgame content. Often that is big raids and PVP stuff. If it only has half of it I wonder if people will still be playing and if their opinions change.
Because a game like this should have good strong endgame content. Often that is big raids and PVP stuff. If it only has half of it I wonder if people will still be playing and if their opinions change.
This.
Destiny practically forces PvP on you for almost all exotic quest lines at the very least. Many quests have PvP forced in gsnerally. WoW has a very good delineation between PvP and PvE which is why it works.End game content doesn't have to consist of pvp. Hell I played WoW for years and never touched PvP. Never engaged with it in Destiny either.
If you are just now finding out about this I don't think you've actually followed this game that closely or were ever that interested in it. Not the game for you and that's fine.
I'm curious to see if any of these anti PVP people are still playing anthem in 6 months.
I'm curious to see if any of these anti PVP people are still playing anthem in 6 months.
Feel like you may have missed out on half the content in that game then I'm sorryI'm a PVE only player, and I've played Destiny for far longer than that.
I don't think he missed a great deal, yes, while the PVP in Destiny is a mess, it's engagement levels are really high, averaging at some 900k per night.Feel like you may have missed out on half the content in that game then I'm sorry
Feel like you may have missed out on half the content in that game then I'm sorry
All games like that should have SEPARATE gear for PvP like WoW back in the day. Then people wouldn't react so negatively about PvP :P "Oh, it has no PvP? Thank god!", like it's some kind of bonus.
Haha, same here.
Yup, a game like this needs PvP to sustain interest. No PvP doesn't automatically make PvE more interesting, or at least that's not happening for Anthem, gameplay couldn't look more safe and boring.
Except for purely pve games, those aren't allowed.we can have all sorts of games without shutting down people's preferences
My interest is has just shot down to zero. I thought the gameplay mechanics would have provided the foundation for some amazing and memorable PvP experiences.
I get that it's focused on being a loot-centric experience, but to not even include a FFA or TDM mode is pretty wild in today's day and age. Bummer.
inb4 bravery