So apparently an update on this is after the backlash they're looking into whitelisting "non malicious" mods
Where do you see this at please?So apparently an update on this is after the backlash they're looking into whitelisting "non malicious" mods
You're incredibly naive and ignorant about this whole situation then.
Was being stated on the discord I frequent. May or may not be true and it's hard to check the official discord because well.....it's still a hot mess atm. 😰
For reference, the VRC discord has like 60K members, the main mod server has 50k. A huge portion of the community uses a modded client.You're incredibly naive and ignorant about this whole situation then.
I have no idea what you're trying to say. So because the current content is 99% copyrighted... that means any future possible method of monetization is impossible..?
- Paid high quality avatars, sold by either VRC themselves or creators using a Robux-like currency
- Worlds with a payment for entry (clubs, events) again using a currency where VRC would take a cut
- Paid items for your inventory that you can take out and hold/use
- Paid clothes & accessories for your avatar
- All of this can be sold within an in-game store, fully walkable and social
I guess you also are saying the devs themselves are naive and ignorant because they are banning mods. Well, I believe they have some data you and I do not.You're incredibly naive and ignorant about this whole situation then.
I guess you also are saying the devs themselves are naive and ignorant because they are banning mods. Well, I believe they have some data you and I do not.
I guess you also are saying the devs themselves are naive and ignorant because they are banning mods. Well, I believe they have some data you and I do not.
"Modified clients" are a large problem for VRChat in a variety of ways. Malicious modified clients allow users to attack and harass others, causing a huge amount of moderation issues. Even seemingly non-malicious modifications complicate the support and development of VRChat, and make it impossible for VRChat creators to work within the expected, documented bounds of VRChat.
I say this because your empirical experience isn't particularly representative, and that your statement lacks any of the actual nuance that has surrounded mods for years now in vrchat. Mods have had an uneasy agreement with VRChat for a while now. They were not functionally outright banned, but rather bad actors tended to be the ones banned. It has been an unspoken 'truce' for a while now, and VRChat has stated they are willing to work with modders as a path forward. This is because there has been backlash numerous times regarding mods and VRChat had settled on trying to have their cake and eat it too. This apparently is no longer the case.I guess you also are saying the devs themselves are naive and ignorant because they are banning mods. Well, I believe they have some data you and I do not.
It's so wild to read this
And be like "that's a lie. I know better."
Someone explained it better but It genuinely seems like you're not informed at all about the situation, vrchat's modding scene, etc.It's so wild to read this
And be like "that's a lie. I know better."
I'm being told this is about sex mods. That's what I wasn't understanding. Even if there was a "mod shop" where the devs could approve mods, they wouldn't approve sex mods, so the people that want sex mods need to have the game as open as the people that want... mods that can do anything.
-edit- idk, I think a solution is an official client without anticheat that can only do private worlds.
If that's the true experience for most people, then yeah, vrchat is going to tank in playerbase and revenue.Yeah. Mods have been a part of the game in a safe and commonly open sourced distributed way for the better part of 2 years.
Mods are why vrchat even bothered to do the IK 2.0 update. Mods are why the camera even got updated from its original horrible form. Mods are why the ui and avatar dynamic update even exists. It took them years to catch up but they got there...I guess.
Mods brought nearly all the innovation and invention to vrc. Almost every feature is born from them because it's what the community wanted and the community implemented them faster and better. (Most of the mod versions of official features are still superior and used).
Two+ years of innovation, community growth, and protections, all gone.
Im losing so many QOL changes. You guys get upset at a graphics bug like Cloud's door texture or less reflections in Spiderman? Imagine two years of innovation and feature development in your favorite game + social app all gone overnight.
I'm gutted. To state how bad it is: the famous "mirrors" in vrchat don't even work right in vanilla. They don't render the mirror shader at the proper resolution and look extremely blurry and distorted on any headset newer than the OG Vive or OG cv1 oculus. That's how out of date the game is.
And we are all forced back to that, urgghhhhg.
I've been asking the devs on their official feedback canny for over 2 years to fix the mirror bug. They ignored it. I turned to mods and realized how much better, safer, and enjoyable the game was.
This sucks hard. People have many rights to be upset.
Vrchat is so much bigger than regular games to many of us. This game is our fun game night and our irl pub crawl. It's so much to many of us and this just ruins many aspects of that, spits in the communities face, and calls us the liars and bad actors.
No, quest kids don't care, they can't use mods. They also aren't the ones driving the innovation for maps, avatars, all the content in the game and updates vrchat have been forced to try to parity with. They consume the content the hardcore pc community created, and as a content creator for vrc, I'm done. Many others too. Everyone is affected.
Well said. So many people in this thread don't understand VRC and its culture, yet pretend they doYeah. Mods have been a part of the game in a safe and commonly open sourced distributed way for the better part of 2 years.
Mods are why vrchat even bothered to do the IK 2.0 update. Mods are why the camera even got updated from its original horrible form. Mods are why the ui and avatar dynamic update even exists. It took them years to catch up but they got there...I guess.
Mods brought nearly all the innovation and invention to vrc. Almost every feature is born from them because it's what the community wanted and the community implemented them faster and better. (Most of the mod versions of official features are still superior and used).
Two+ years of innovation, community growth, and protections, all gone.
Im losing so many QOL changes. You guys get upset at a graphics bug like Cloud's door texture or less reflections in Spiderman? Imagine two years of innovation and feature development in your favorite game + social app all gone overnight.
I'm gutted. To state how bad it is: the famous "mirrors" in vrchat don't even work right in vanilla. They don't render the mirror shader at the proper resolution and look extremely blurry and distorted on any headset newer than the OG Vive or OG cv1 oculus. That's how out of date the game is.
And we are all forced back to that, urgghhhhg.
I've been asking the devs on their official feedback canny for over 2 years to fix the mirror bug. They ignored it. I turned to mods and realized how much better, safer, and enjoyable the game was.
This sucks hard. People have many rights to be upset.
Vrchat is so much bigger than regular games to many of us. This game is our fun game night and our irl pub crawl. It's so much to many of us and this just ruins many aspects of that, spits in the communities face, and calls us the liars and bad actors.
No, quest kids don't care, they can't use mods. They also aren't the ones driving the innovation for maps, avatars, all the content in the game and updates vrchat have been forced to try to parity with. They consume the content the hardcore pc community created, and as a content creator for vrc, I'm done. Many others too. Everyone is affected.
💯Yeah. Mods have been a part of the game in a safe and commonly open sourced distributed way for the better part of 2 years.
Mods are why vrchat even bothered to do the IK 2.0 update. Mods are why the camera even got updated from its original horrible form. Mods are why the ui and avatar dynamic update even exists. It took them years to catch up but they got there...I guess.
Mods brought nearly all the innovation and invention to vrc. Almost every feature is born from them because it's what the community wanted and the community implemented them faster and better. (Most of the mod versions of official features are still superior and used).
Two+ years of innovation, community growth, and protections, all gone.
Im losing so many QOL changes. You guys get upset at a graphics bug like Cloud's door texture or less reflections in Spiderman? Imagine two years of innovation and feature development in your favorite game + social app all gone overnight.
I'm gutted. To state how bad it is: the famous "mirrors" in vrchat don't even work right in vanilla. They don't render the mirror shader at the proper resolution and look extremely blurry and distorted on any headset newer than the OG Vive or OG cv1 oculus. That's how out of date the game is.
And we are all forced back to that, urgghhhhg.
I've been asking the devs on their official feedback canny for over 2 years to fix the mirror bug. They ignored it. I turned to mods and realized how much better, safer, and enjoyable the game was.
This sucks hard. People have many rights to be upset.
Vrchat is so much bigger than regular games to many of us. This game is our fun game night and our irl pub crawl. It's so much to many of us and this just ruins many aspects of that, spits in the communities face, and calls us the liars and bad actors.
No, quest kids don't care, they can't use mods. They also aren't the ones driving the innovation for maps, avatars, all the content in the game and updates vrchat have been forced to try to parity with. They consume the content the hardcore pc community created, and as a content creator for vrc, I'm done. Many others too. Everyone is affected.
It's a sad day either way. A real spiteful move from them when even if the goal was platform security, they could have been transparent and open with the community and prepared for this by working with mod makers to reach near feature parity in time for EAC and client lockdown. But that would take a modicum of humility and a happy community wasn't the goal here.The update should be released in about 40 minutes. Really, really hope they pull the plug on it before then, but they've been silent all day, so I guess they are just going to bury their heads in the sand and ignore their playerbase.
Yeah, my partner and I have managed a vrchat friendgroup that has grown to ~60 people in discord at this point. Everyone's pissed off and considering other platforms like chilloutVR and the other dumpsterfire that is neosVR (quest users in the group don't get these choices unfortunately). I expect it to fragment quickly.If that's the true experience for most people, then yeah, vrchat is going to tank in playerbase and revenue.
Thanks, I threadmarked it.Here's an official response from the modders:
Response to EAC in VRChat
docs.google.com
Not sure if a google doc link is allowed here. Sorry if not. It's safe though, I opened it.
VRChat said:Hello everyone. Since the announcement yesterday, we've gotten a LOT of feedback from all of you regarding the incoming 2022.2.2 VRChat update that integrates Easy Anti-Cheat.
We are reprioritizing, reorganizing, and changing our internal development roadmap to focus on the feedback you've given us.
Let's follow that up with the hard part: we are going to be releasing this update, and we do not have plans or intent to revert or roll it back.
However, we hear you and see you saying that many of the modified client features that are being lost due to this are extremely important to you, or in some cases allow you to use VRChat at all, when in regards to modifications that added accessibility features that VRChat currently lacks.
Addressing these concerns and feedback is our highest priority. We are changing our internal development roadmap and priorities to focus on the features and additions that you want. Currently ongoing projects are being paused, rescheduled, or re-prioritized, and resources are being re-allocated to account for this change.
In addition to the information we already had on hand, we've been talking to VRChat communities and community leaders about the changes and additions that they want most, including speaking to communities focused on accessibility to VRChat. We've also been watching and documenting constructive feedback via our typical channels like our Feedback boards, social media, and this Discord.
Our first priority for these changes is addressing several accessibility concerns in VRChat. We've got an internal list of improvements we can implement quickly and are fast-tracking it through our production and implementation process. We will be posting more information about those changes tomorrow.
Those changes will not be our last. We have more planned and are gathering more information to understand and address more of your needs. As noted before, we are immediately adjusting internal development to address these changes.
Thank you for your patience as we work as quickly as we can to address your concerns and your feedback. We'll be back as soon as possible with the first set of these updates, changes, and features.
- The VRChat Team
Looks like everyone's bombing this game on Steam.
View: https://store.steampowered.com/app/438100/VRChat/
Some effects of the @VRChat Security update in the first few hours: (updated)
Steam negative reviews 13x of any other date on lifetime graph
Chillout VR's current playerbase grows 5763.16%
Neos VR grows 442.33%
VRChat drops 28.54% (~8k) since same time 2 days ago
Heartbreaking
Yup. Here's some fun stats from a few hours ago:
View: https://twitter.com/Nymberry/status/1552115661023092736
I'm trying out ChilloutVR right now, finally got my account approved (their servers have been absolutely slammed tonight). Seems nice, though I haven't tried porting my VRChat avatars over yet.
Last tweet of the night.
Chillout VR head developer reports 10,000 people tried to register at the same time, bringing down servers.
This VRChat situation isn't just a few hundred angry users.
The update is now live and out of beta.
Full message from their Discord:
I've heard that it's relatively easy to convert content to use in ChilloutVR. I'm gonna try it out this weekend.Are any alternatives able to make a good substitute? Like could content intended for VRchat easily be moved to a different VR game? Would they be behind in terms of features?
Just a day before HBO's We Met in Virtual Reality documentary too.
I've heard that it's relatively easy to convert content to use in ChilloutVR. I'm gonna try it out this weekend.
Oh yeah. I've seen furs share screenshots of their ported-from-VRChat avatars on Twitter; Rexouiums, etc. And the background video when logging into the game has a Hobkin in it hahaI've been wanting to try getting into VR again, so maybe I'll check out Chillout. I'm good as long as I can be a fox or something:3