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ThreepQuest64

Avenger
Oct 29, 2017
5,735
Germany
Who's Rami and Nuclear Throne anyways? On the other hand, if he feels that way he's alright to express that opinion. I don't mind the tone.
 

Ganado

▲ Legend ▲
Member
Oct 25, 2017
2,176
Most of their improvements have been half-finished features and initiatives (Big Picture Mode, Steam Link, Messaging, Profiles, Trading Cards, etc) that do more to bloat the service than actually improve it.
Tell me, what is wrong with Big Picture, Steam Link, Messaging and the profiles?
 

708

Member
Oct 25, 2017
1,358
I love it when people deliberately omit the part where Valve said that was 'unfair to Steam "customers"' and pretend as Valve said Metro exclusivity was unfair to them/Steam.
 

GhostTrick

Member
Oct 25, 2017
11,308
I agree with him. Just look how popular and well those indie games on the switch sells. Steam might be great for the consumers, but for the developers it's rather suboptimal.

You're making the assumption that:
1. All indies are popular on Switch (untrue)
2. All indies are unpopular on Steam (untrue)
3. As much indies are releasing on both platforms (untrue)
 

Mesoian

▲ Legend ▲
Member
Oct 28, 2017
26,464
I don't understand. Are people going to be happy if Valve turns around and starts paying for steam game exclusivity?
Money hatting isn't the only option open to Valve here.

The most damning thing Rami talks about is Valve's terrible system for curation, something they've had their heels driven in the sand about while simultaneously making any actual movement on it a user based responsibility.

That being said, the amount of significant change that Steam has undergone in the last 6 months has been promising and I look forward to more in the future.

Can't help but feel that publicly burning bridges isn't really a good idea...

Valve refusing to do business with a partner who was flippant about getting a better deal from the competition doesn't sound like a great idea either.
 

Deleted member 5596

User requested account closure
Banned
Oct 25, 2017
7,747
Sure, is way possible that Steam algorithms did hurt a lot of small developers. But I'm sure is just part of the reasons and not the single reason for that.

Also:

LOL

Is not like EGS won't rely on algorithms or that their highly curated store won't left many indie devs behind, just like it was on Steam before they opened the doors....
 

Deleted member 3294

User requested account closure
Banned
Oct 25, 2017
1,973
Also people saying hes wrong but ignoring the actual devs in this thread agreeing with him, lol
Nah, obviously me, some random gamer, knows better about what indie devs experience than this guy who has experience selling games on Steam and meets up with indie devs all the time, as well as all other indie devs who have spoken out about problems with Steam's algorithms.
 

Plum

Member
May 31, 2018
17,287
My main issue with his "but discoverability!" argument is that the kinds of indie devs who would benefit from that discoverability are not the ones who will be getting these fancy deals from Epic Games. Vlambeer, Supergiant, Thatgamecompany, etc aren't 'up-and-coming' indie developers, they're well-established names who have had previous successes due to help from massive companies. In terms of indie developers they're the lucky ones, and the 'unlucky' ones don't have the name appeal or prior library to ever get a chance of being money-hatted by Epic.

Essentially I see the "Epic Games Store" solution to this problem to be a relatively selfish one instead of one that actually aims to help the 'next generation' of indies. You're going from "indie games fail due to not having good curation on Steam," to "indie games fail due to not having enough clout to get on EGS," and, overall, nothing really changes.
 

Hailinel

Shamed a mod for a tag
Member
Oct 27, 2017
35,527
Yeah.

What has Valve ever done for us over the last 10 years?

Except making cloud saves standard?
And except making Steam Play/Multi Platform purchases standard?
And except driving Linux versions?
And except for things like Steam Workshop?
And except for adding support for pretty much any controller on PC?
And except for big picture mode?
And except for Proton now?
And except for making refunds without questions the standard to ask for?
And except for....yeah, you get the picture.

But yeah, except for those things and more, what has Valve ever done for us, and to innovate things?
None of that matters if discoverability is fucked to the point that an indie dev's games have no chance of selling on Steam.
 

Flame Lord

Member
Oct 26, 2017
2,796
In general I find the complaining about EGS to be a bit over the top. It's just a launcher, you don't have to spend hundreds to play these games, you just have to download another launcher. I do see how it can seem underhanded, but I don't see how it's any worse than EA, Ubisoft, MS or anyone else keeping their games confined to their stores, except Epic doesn't really have much to leverage, so instead they buy exclusivity that isn't even permanent. I hear that the launcher gets data from you too, but that again doesn't really seem to different from what any other app is doing these days. I can't really blame devs for being all on board with all this. Steam's been taking a big cut for years for.... Basically nothing. These days you can stay better connected with your gaming friends through Discord, and achievements on Steam have always been a joke so really all they're providing is a storefront.
 

Conkerkid11

Avenger
Oct 25, 2017
13,957
Right about what?

He says indie devs got wiped out from Steam due to an algorithm change. Which devs were these? I'm seeing a shit ton of new successful indie games on Steam. Where are these indie games on EGS? How successful are they beyond the initial bag of money Epic gave them?

uh, Vlambeer makes unappealing games?
Do they make games that don't sell well though? Their last game was Nuclear Throne, and it sold a shit ton of copies on Steam.
 

Complicated

Member
Oct 29, 2017
3,337
There's no doubt this wouldn't be happening if Valve hadn't left the opening by not responding to developer and consumer criticism.
 

Ganado

▲ Legend ▲
Member
Oct 25, 2017
2,176
In some cases yes.
Just look at Hollow Knight, released on Steam and was completely overlooked until the Switch launch one year later.


Edit: Ok, I'm clearly wrong here. Game sold well, but it took some time and the switch launch helped it. So many people in this board thinking it was a 2018 release gave me that impression. Sorry.
Game was overlooked by people like you that doesn't play games on PC and this forum is full of "those". Go figure.

Edit: I wasn't being snarky with "those", but just saying that this forum has a console-centric userbase.
 

Chairmanchuck (另一个我)

Teyvat Traveler
Member
Oct 25, 2017
9,086
China
Nah, obviously me, some random gamer, knows better about what indie devs experience than this guy who has experience selling games on Steam and meets up with indie devs all the time, as well as all other indie devs who have spoken out about problems with Steam's algorithms.

Sure. Like this dev here with his great gem:





You also have other devs here that disagree with it like chubigans or devs from Larian.

None of that matters if discoverability is fucked to the point that an indie dev's games have no chance of selling on Steam.

What if that game is just shit though?
Why should the 214124 mediocre Metroidvania sell 200.000k?

And how come Dawn of Men or Chinese parents (sold 1m) get discovered with just discovery tools?
Or Slay the Spire that became a hit quickly after release.
 

cowbanana

Member
Feb 2, 2018
13,684
a Socialist Utopia
Indies should make better games if they have problems being discovered. This isn't the early indie rush anymore. Now there's COMPETITION and hundreds of hopeful devs trying to peddle their oh-so-unique pixel graphics indie.
 

Deleted member 1635

User requested account closure
Banned
Oct 25, 2017
6,800
If you actually read what he wrote, he doesn't.
EGS has no algorithm. It has no discovery features. In fact, they already said that they don't plan to ever offer them. They said that "you should already know about the game before you check the store".
Not a single of the Devs affected by the algorithm change is going to ever be on Epic's store. And when they do is when the store is filled to the brim with games, with no way of discovering them.

Exactly. It's only good now for the lucky devs to be featured because there isn't a critical mass of content in the platform yet. That won't last forever.
 

Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
38,445
Ibis Island
The Algorithm talk is one we're never gonna get much traction on. It's easy to talk about that all day until the cows come home, but there doesn't seem to be much we can do about that aspect for developers besides "make it better" and who knows what that entails.

What if in 5 years EGS is matching the same amount of content steam gets a day and the curation/algorithm is as much as a problem there as it's said to be on steam. Where do we go from there?

Sometimes it feels like no one wants to say that there might just be too many devs fighting for the same pie. Which doesn't excuse launchers needing better tools for visibility, but it makes you wonder where the cut-off has to be drawn. For example we have a lot of talk of "Well stuff sells better on switch than X" but the amount of titles on Switch daily compared to steam is largely different.

Some of this kind of comes across as we wanting walled gardens in some form without saying it upfront. Since we've seen in the early days of steam, switch, and EGS that such a move works. But we need a better solution than just "Only some devs can get in here".
 

Mesoian

▲ Legend ▲
Member
Oct 28, 2017
26,464
In terms of indie developers they're the lucky ones, and the 'unlucky' ones don't have the name appeal or prior library to ever get a chance of being money-hatted by Epic.

I mean we have no way of knowing what Epic's people are doing and who they're talking to.

I once watched Kirk Scott make a game a nintendo exclusive on the show floor at PAX in real time, it was amazing.
 

spam musubi

Member
Oct 25, 2017
9,380
It's almost like games aren't guaranteed to sell well just because they're good. In general, a lot of the "indiepocalypse" talk assumes that every game deserves to sell, which just isn't true unfortunately. There are many, many factors beyond the platform that makes games not sell. Right now Epic store is the new hotness and they have a lot of money to throw around no make developers like them. But that's eventually going to dry out, and the store is eventually going to get inundated with games, so we'll come back to this paradigm of games just not selling well. It's just the reality of the market.

The Algorithm talk is one we're never gonna get much traction on. It's easy to talk about that all day until the cows come home, but there doesn't seem to be much we can do about that aspect for developers besides "make it better" and who knows what that entails.

What if in 5 years EGS is matching the same amount of content steam gets a day and the curation/algorithm is as much as a problem there as it's said to be on steam. Where do we go from there?

Sometimes it feels like no one wants to say that there might just be too many devs fighting for the same pie. Which doesn't excuse launchers needing better tools for visibility, but it makes you wonder where the cut-off has to be drawn. For example we have a lot of talk of "Well stuff sells better on switch than X" but the amount of titles on Switch daily compared to steam is largely different.

Some of this kind of comes across as we wanting walled gardens in some form without saying it upfront. Since we've seen in the early days of steam, switch, and EGS that such a move works. But we need a better solution than just "Only some devs can get in here".

Basically what I meant to say. The reality of a matured industry is that there are more people who want to "make it" as creators than there can feasibly be.
 

collige

Member
Oct 31, 2017
12,772
My main issue with his "but discoverability!" argument is that the kinds of indie devs who would benefit from that discoverability are not the ones who will be getting these fancy deals from Epic Games. Vlambeer, Supergiant, Thatgamecompany, etc aren't 'up-and-coming' indie developers, they're well-established names who have had previous successes due to help from massive companies. In terms of indie developers they're the lucky ones, and the 'unlucky' ones don't have the name appeal or prior library to ever get a chance of being money-hatted by Epic.
Simiarly, the minimum sales for payout issue brought up by a dev last page is a completely valid complaint to have against Steam, yet fixing it wouldn't help them against EGS at all since Epic isn't going to let on low selling indie games in the first place.
 

Deleted member 5596

User requested account closure
Banned
Oct 25, 2017
7,747
None of that matters if discoverability is fucked to the point that an indie dev's games have no chance of selling on Steam.

With thousands and thousands of games on your service and hundreds more being released each month, discoverability is a problem in your service no matter what. Most services like Spotify, Netflix and so on, works the same way (with algorithms, user data, etc..), the notion that EGS won't is ridiculous.
 

MrCibb

Member
Dec 12, 2018
5,349
UK
The massive issues with Steam's storefront and the anti-consumer "competition" that Epic brings to PC are two problems, not one problem and one solution respectively.
 

Meg Cherry

Member
Oct 25, 2017
7,276
Seattle, WA
Tell me, what is wrong with Big Picture, Steam Link, Messaging and the profiles?
You mean the community features that are largely never used, and were made irrelevant by Discord almost immediately? Or the streaming hardware that they stopped producing? Or the TV interface that still stinks years after debut?

Steam in the past few years is a living parable of feature creep. They've started a million ideas, seen very few of them to completion, and in the process made it infinitely more difficult for developers to actually sell games to consumers.
 

Deleted member 3017

User requested account closure
Banned
Oct 25, 2017
17,653
It's almost like games aren't guaranteed to sell well just because they're good. In general, a lot of the "indiepocalypse" talk assumes that every game deserves to sell, which just isn't true unfortunately. There are many, many factors beyond the platform that makes games not sell. Right now Epic store is the new hotness and they have a lot of money to throw around no make developers like them. But that's eventually going to dry out, and the store is eventually going to get inundated with games, so we'll come back to this paradigm of games just not selling well. It's just the reality of the market.

I can accept this opinion.

I'm having hard time accepting the opinion that "if your game flopped, it must have sucked" that a lot of you subscribe to.
 

ContraWars

Banned
Oct 25, 2017
1,517
Canada
User Banned (2 Weeks): Inflammatory commentary. Accumulated infractions.
I am just daydreaming now, about Gaben kicking him in the head and saying "Insect", like that Dolph scene from The Expendables.
 

Lashley

<<Tag Here>>
Member
Oct 25, 2017
59,964
Also, besides his arse, where is the source for Valve saying "Well, That's just what the data said."
 
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