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Which is more visually appealing to you?

  • Third Strike

    Votes: 310 61.3%
  • Garou

    Votes: 196 38.7%

  • Total voters
    506

ghibli99

Member
Oct 27, 2017
17,784
Style for me is about overall aesthetic and presentation. As good as SF3's animation quality is -- and it is insanely good -- I just like the overall style/feel of Garou more. That was just top form SNK, up there with the Last Blade games.
 
Nov 13, 2017
1,590
In the unfinished Garou 2 work SNK seemed to double down on new character designs instead of returning newcomers. Really doubt they would've brought back anyone beyond MAYBE Geese



Why would they put KOF characters in a Fatal Fury sequel

Why would they put Fatal Fury characters in King of Fighters? In any event, select any other Fatal Fury character instead of a KoF character, my bad, I guess.
 

ScOULaris

Member
Oct 25, 2017
9,617
It's very close, and both games represent the apex of pixel art from both Capcom and SNK respectively.

I gave the nod to Garou, however. Its more detailed and striking backgrounds combined with that SNK "edge" eke out the win over Third Strike for me.
 

Keits

Designer at Iron Galaxy Studios
Verified
Oct 29, 2017
124
Orlando, FL
Forgive me if this was said already, but Garou runs on the MVS hardware released in 1990, and 3rd strike runs on CPS3, which came out in 1996. This is a full console generation worth of time later (and we all know arcade hardware was advancing really fast back then). The fact that we can even have a discussion like this is a testament to the sheer artistic will of the Garou team.

I refuse to vote. These are the two most beautifully animated 2D fighting games of all time imo.
 

Vespa

Member
Oct 26, 2017
1,850
Like others here, I used to think stages were the weakest part of 3rd Strike. The painterly style just seemed blurry compared to the crispness of previous SF stages.

That opinion began to change recently, as I've been playing the game in training mode more. Sean's stage and Chun's stage in particular are not only gorgeously detailed, but are filled with so many subtle animations.

I really invite people to go back and look at 3S stages outside of a match and just watch the background cycle for a minute. I'm still not sure if the clash of styles between background works on every stage, but the stages themselves are beautiful in general.

I don't think they're bad in terms of the atmosphere they evoke (usually a slight desolate location that is mostly serene) but I definitely feel they were rushed by the way backgrounds are shared and void mostly of characters (I'm speculating here but the CG used in the previous game is way better integrated e.g. Ken's stage). We can see them leverage a variety of techniques to take a stage to completion, and that would normally pass on a CRT monitor, but with the move to LCDs and everyone pasting emulated/direct feed shots, the opinion has shifted for the worse.

Here's an example of how incongruent the assets look amongst stages. You have three styles going on: pre-rendered CG, hand-drawn and photo texture.
Sc7p0Qa.jpg

Interestingly enough you can see SNK using CG too but their use of it I feel is better, nothing overreaches here. A single colour for the bell and the structure that holds it fits well with the stylised 'simple' pixel colour scheme of the walls, again, it integrates way better on a CRT
4PLIIcz.gif
 
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JusDoIt

▲ Legend ▲
Member
Oct 25, 2017
34,719
South Central Los Angeles
Forgive me if this was said already, but Garou runs on the MVS hardware released in 1990, and 3rd strike runs on CPS3, which came out in 1996. This is a full console generation worth of time later (and we all know arcade hardware was advancing really fast back then). The fact that we can even have a discussion like this is a testament to the sheer artistic will of the Garou team.

I refuse to vote. These are the two most beautifully animated 2D fighting games of all time imo.

If you love it so much why don't you make Mark of the Wolves Online Edition?

pls.
 

Syril

Member
Oct 26, 2017
5,895
While I hold firm to my belief that Makoto is the best animated approve character ever, I like Garou's overall style way better, and also the energy effects on the special moves are second to none.
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Rock Howard should be a case study of a perfectly animated pixel art character
In fact he is.
 

Vespa

Member
Oct 26, 2017
1,850
Can someone explain just what tangible technical advantages CPS3 hardware has over Neo Geo in the context of these two games? Feels like there's not much that really matters besides marginally higher resolution and color depth. Apparently CPS3 still didn't even support features like transparency which had already been rudimentary on home consoles for years. It's really just a matter of raw asset quality here.

Art of Fighting 3 also released in the same year as Street Fighter 3. Had even larger sprites with fluid animation (gif doesn't really do it justice), albeit stiffer which I guess is likely a result of heavy rotoscoped source material.


tumblr_nopsnz7Ku91sibomdo1_500.gif

Yeah, that's what's impressive about Garou to me, the art, people keep bringing up how old the hardware was at the time but SNK has been making beautiful sprites and working impressively within the limits of the original hardware for years before Garou came out. They've obviously made a choice to keep the character roster more restraint so the artists/animators can prioritise quantity of animations and it excels here even over other SNK fighters including those that came after Garou.
 

Donizetty

One Winged Slayer
Member
Oct 28, 2017
797
Mexico
I like both. But I'll choose Garou because it feels more consistent thant SF3. I mean, I always felt like Chun Li was ripped from another game like mugen or so.
 

jett

Community Resettler
Member
Oct 25, 2017
44,657
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The major advantage 3S has really is having larger character sprites, but animation wise they're really neck and neck.

They're both beautiful games, but like Vespa showed 3S's backgrounds are a bit on the wack side.
 

Bomi-Chan

Member
Nov 8, 2017
665
visual-wise, these games are very hard.
3s wins, because i bought this game on dc,ps2,360 and on ps4.

garou played on dc and 360, but most friends never liked or knew about that game.
 

Noisepurge

Member
Oct 25, 2017
8,484
In the unfinished Garou 2 work SNK seemed to double down on new character designs instead of returning newcomers. Really doubt they would've brought back anyone beyond MAYBE Geese

Why would they put KOF characters in a Fatal Fury sequel

guess we will never know :(

and Ryo has already featured in a few Fatal Fury games, the SNK universes are quite tightly knit so i wouldn´t rule guests out at all :D
 

Ferrio

Member
Oct 25, 2017
18,071
Man I wish capacom would do another 3rd strike (Progress the actual story)

I've been suggesting they do an update to 3rd strike for quite awhile. The game is like one revision away from being perfect. It would be totally wild if they went back and did a 4th update to a 20 year old game. Nothing too major, tweak the problematic characters a little, maybe add a couple new characters.

Unfortunately I don't trust current Capcom to not fuck it all up even worse.
 

bulletyen

Member
Nov 12, 2017
1,309
3rd Strike has this distinctive, cartoony, very stylized exaggerated look, and has a western comic book flavor to them. The sprites are also more detailed, and I believe slightly larger. Many of its very smooth animations adhere to western principles of great animation, including but not limited to lots of overlapping action, secondary action, follow through (for the weighty feel), overshoot (for that elastic look), and strong arcs (smooth motion). There is no lack for frames, it's almost an old looney toons or a disney movie. Overall it feels like the more polished product.

Meanwhile, Garou is strictly in the vein of 90s anime, the era when it was released. The characters are not that exaggerated, have more realistic body proportions, and of course, are very flamboyantly dressed. The animation, while smooth, is of a different style than third strike. It is a bit stiffer, relying more on the cool and sharp pose to pose action with less frames of animation, unevenly spread (hence it's is snappier than third's strike's often elaborate animation), while the secondary action on tertiary visual elements of the character increases the sensation of motion (Third strike emphasizes muscle, and the motion of it; meanwhile like much anime, Garou is much more focused on the movement of hair and clothing). There's also much more, almost obsessive, attention to detail given to the FX of attacks, in typical SNK fashion (and no surprise, heavy fx work is another characteristic of anime). All in all, Garou's anime aesthetic give it more rough and punk look, but that isn't necessarily a bad thing.
 

John Omaha

Member
Oct 25, 2017
2,867
3S is the game that got me into competitive 2D fighters, but Garou is much more cohesive and stylish aesthetically.
 

Futaleufu

Banned
Jan 12, 2018
3,910
3rd Strike has this distinctive, cartoony, very stylized exaggerated look, and has a western comic book flavor to them. The sprites are also more detailed, and I believe slightly larger. Many of its very smooth animations adhere to western principles of great animation, including but not limited to lots of overlapping action, secondary action, follow through (for the weighty feel), overshoot (for that elastic look), and strong arcs (smooth motion). There is no lack for frames, it's almost an old looney toons or a disney movie. Overall it feels like the more polished product.

Meanwhile, Garou is strictly in the vein of 90s anime, the era when it was released. The characters are not that exaggerated, have more realistic body proportions, and of course, are very flamboyantly dressed. The animation, while smooth, is of a different style than third strike. It is a bit stiffer, relying more on the cool and sharp pose to pose action with less frames of animation, unevenly spread (hence it's is snappier than third's strike's often elaborate animation), while the secondary action on tertiary visual elements of the character increases the sensation of motion (Third strike emphasizes muscle, and the motion of it; meanwhile like much anime, Garou is much more focused on the movement of hair and clothing). There's also much more, almost obsessive, attention to detail given to the FX of attacks, in typical SNK fashion (and no surprise, heavy fx work is another characteristic of anime). All in all, Garou's anime aesthetic give it more rough and punk look, but that isn't necessarily a bad thing.

You dont see anything weird on Ryu's weak/short kick animation posted above? That kick reminds me of Mugen's Kung Fu Man. Are you sure there is more animation on that kick compared to Terry's?
 

hikarutilmitt

Member
Dec 16, 2017
11,420
If 3S hadn't had to downgrade the stages and compress the audio more for space it would be an easy win, but the sprites in 3S not being super tiny and then scaled up like MOTW did helps them look a whole lot cleaner, plus they animate better anyway. I love MOTW's visual style, for sure, but it also feels waaaay slower compared to 3S even by series standards.

The gameplay though? 3S all day. MOTW is great but parry is a better mechanic than JD, IMO.
 

Nama

A Big Deal
Member
Nov 2, 2017
1,324
It pains me that we are never gonna get proper sequels to either of these....
 

Deleted member 13560

User requested account closure
Banned
Oct 27, 2017
3,087
Character art direction I'd go with Garou.

Overall Visual style goes to Third Strike. The presentation was leagues better than Garou. Garou felt a little cheaper in areas.
 

Youngfossil

Member
Oct 27, 2017
3,670
I've been suggesting they do an update to 3rd strike for quite awhile. The game is like one revision away from being perfect. It would be totally wild if they went back and did a 4th update to a 20 year old game. Nothing too major, tweak the problematic characters a little, maybe add a couple new characters.

Unfortunately I don't trust current Capcom to not fuck it all up even worse.
I was more or less referring to a 4th strike game.
 

John Omaha

Member
Oct 25, 2017
2,867
Meanwhile, Garou is strictly in the vein of 90s anime, the era when it was released. The characters are not that exaggerated, have more realistic body proportions, and of course, are very flamboyantly dressed.
I wouldn't describe Garou character designs as flamboyantly dressed. Most of the character designs are very down to earth compared to the Alpha or III series.
 

Nightfall

Member
Oct 27, 2017
3,963
Germany
The insane thing is that Garou runs on the same hardware than all other Neo Geo Games. What SNK managed to achieve on the same hardware as Fatal Fury 1 is insane.
The question itself is very hard though. But I have to go with 3rd Strike. The animations are insane, it has my favorite Ryu design and I just love the game.
 

el_galvon

Member
Jun 13, 2019
712
As beautifully animated Third Strike is, I think Mark of the Wolves has a "artistic harmony" that makes it more pleasing to me.

Both are amazing games, artistically and overall.
 

Deleted member 36578

Dec 21, 2017
26,561
You can't make me choose op. They're both beautiful in their own right.
 

Syril

Member
Oct 26, 2017
5,895
It would be explained. And MotW isn't the only game with it.

If they're still unfamiliar, they shouldn't vote.
Yeah they usually call it Perfect Guard or something like that but "block at the last moment for an advantage" is pretty common in action games. The only other games I've seen parrying in the "move towards the attack at the last moment" sense are CvS2 P-groove, various Platinum games, and Lucah: Born of a Dream.
 

Ferrio

Member
Oct 25, 2017
18,071
Yeah they usually call it Perfect Guard or something like that but "block at the last moment for an advantage" is pretty common in action games. The only other games I've seen parrying in the "move towards the attack at the last moment" sense are CvS2 P-groove, various Platinum games, and Lucah: Born of a Dream.

JD has more properties than it just being a backwards parry.
 

Jagernaut

Member
Oct 27, 2017
758
I like Garou's design but Third Strike wins. I like the larger characters, animations, and great music. The only flaws are the weak backgrounds (compared to Second Impact) and no widescreen mode.