In the unfinished Garou 2 work SNK seemed to double down on new character designs instead of returning newcomers. Really doubt they would've brought back anyone beyond MAYBE Geese
Why would they put KOF characters in a Fatal Fury sequel
You have the right to be wrong.new generation and 2nd impact both look better...like objectively. The Darkstalkers titles look better as a whole than 3rd Strike too imo.
Like others here, I used to think stages were the weakest part of 3rd Strike. The painterly style just seemed blurry compared to the crispness of previous SF stages.
That opinion began to change recently, as I've been playing the game in training mode more. Sean's stage and Chun's stage in particular are not only gorgeously detailed, but are filled with so many subtle animations.
I really invite people to go back and look at 3S stages outside of a match and just watch the background cycle for a minute. I'm still not sure if the clash of styles between background works on every stage, but the stages themselves are beautiful in general.
Forgive me if this was said already, but Garou runs on the MVS hardware released in 1990, and 3rd strike runs on CPS3, which came out in 1996. This is a full console generation worth of time later (and we all know arcade hardware was advancing really fast back then). The fact that we can even have a discussion like this is a testament to the sheer artistic will of the Garou team.
I refuse to vote. These are the two most beautifully animated 2D fighting games of all time imo.
This is one of the cruellest polls I've ever seen on this site.
In fact he is.Rock Howard should be a case study of a perfectly animated pixel art character
Can someone explain just what tangible technical advantages CPS3 hardware has over Neo Geo in the context of these two games? Feels like there's not much that really matters besides marginally higher resolution and color depth. Apparently CPS3 still didn't even support features like transparency which had already been rudimentary on home consoles for years. It's really just a matter of raw asset quality here.
Art of Fighting 3 also released in the same year as Street Fighter 3. Had even larger sprites with fluid animation (gif doesn't really do it justice), albeit stiffer which I guess is likely a result of heavy rotoscoped source material.
In the unfinished Garou 2 work SNK seemed to double down on new character designs instead of returning newcomers. Really doubt they would've brought back anyone beyond MAYBE Geese
Why would they put KOF characters in a Fatal Fury sequel
Man I wish capacom would do another 3rd strike (Progress the actual story)
The major advantage 3S has really is having larger character sprites, but animation wise they're really neck and neck.
They're both beautiful games, but like Vespa showed 3S's backgrounds are a bit on the wack side.
It would be totally wild if they went back and did a 4th update to a 20 year old game.
Ryo is an Art of Fighting character, not KOF.guess we will never know :(
and Ryo has already featured in a few Fatal Fury games, the SNK universes are quite tightly knit so i wouldn´t rule guests out at all :D
3rd Strike has this distinctive, cartoony, very stylized exaggerated look, and has a western comic book flavor to them. The sprites are also more detailed, and I believe slightly larger. Many of its very smooth animations adhere to western principles of great animation, including but not limited to lots of overlapping action, secondary action, follow through (for the weighty feel), overshoot (for that elastic look), and strong arcs (smooth motion). There is no lack for frames, it's almost an old looney toons or a disney movie. Overall it feels like the more polished product.
Meanwhile, Garou is strictly in the vein of 90s anime, the era when it was released. The characters are not that exaggerated, have more realistic body proportions, and of course, are very flamboyantly dressed. The animation, while smooth, is of a different style than third strike. It is a bit stiffer, relying more on the cool and sharp pose to pose action with less frames of animation, unevenly spread (hence it's is snappier than third's strike's often elaborate animation), while the secondary action on tertiary visual elements of the character increases the sensation of motion (Third strike emphasizes muscle, and the motion of it; meanwhile like much anime, Garou is much more focused on the movement of hair and clothing). There's also much more, almost obsessive, attention to detail given to the FX of attacks, in typical SNK fashion (and no surprise, heavy fx work is another characteristic of anime). All in all, Garou's anime aesthetic give it more rough and punk look, but that isn't necessarily a bad thing.
I'm more concerned with his goofy dash animation tbhYou dont see anything weird on Ryu's weak/short kick animation posted above? That kick reminds me of Mugen's Kung Fu Man. Are you sure there is more animation on that kick compared to Terry's?
....hello new thread/poll idea..
I was more or less referring to a 4th strike game.I've been suggesting they do an update to 3rd strike for quite awhile. The game is like one revision away from being perfect. It would be totally wild if they went back and did a 4th update to a 20 year old game. Nothing too major, tweak the problematic characters a little, maybe add a couple new characters.
Unfortunately I don't trust current Capcom to not fuck it all up even worse.
It pains me that we are never gonna get proper sequels to either of these....
I wouldn't describe Garou character designs as flamboyantly dressed. Most of the character designs are very down to earth compared to the Alpha or III series.Meanwhile, Garou is strictly in the vein of 90s anime, the era when it was released. The characters are not that exaggerated, have more realistic body proportions, and of course, are very flamboyantly dressed.
I'm surprised we haven't done it before. They accomplish mostly the same thing but with very different risks, rewards and integrations.
Also this, they need to learn from MK and progress the damn story. Get rid of some characters and stand by it.Maybe Street Fighter 6 Will actually be the sequel to 3rd Strike.
If they make another prequel, I won't buy it.
Most people don't even know what Just Defense is
It would be explained. And MotW isn't the only game with it.
Yeah they usually call it Perfect Guard or something like that but "block at the last moment for an advantage" is pretty common in action games. The only other games I've seen parrying in the "move towards the attack at the last moment" sense are CvS2 P-groove, various Platinum games, and Lucah: Born of a Dream.It would be explained. And MotW isn't the only game with it.
If they're still unfamiliar, they shouldn't vote.
Yeah they usually call it Perfect Guard or something like that but "block at the last moment for an advantage" is pretty common in action games. The only other games I've seen parrying in the "move towards the attack at the last moment" sense are CvS2 P-groove, various Platinum games, and Lucah: Born of a Dream.