Understood but that's one person.When someone goes from "you're joking about Switch ports" to "you're dunking on a hard working studio and their efforts, and you an industry insider, shame on you", I do find it a little odd.
Understood but that's one person.When someone goes from "you're joking about Switch ports" to "you're dunking on a hard working studio and their efforts, and you an industry insider, shame on you", I do find it a little odd.
Don't you see how it can be seen as rather rude to make a joke that implies that the team ports games to the system without worrying about quality when in the interview this thread is about they speak indeed about that very concern?When someone goes from "you're joking about Switch ports" to "you're dunking on a hard working studio and their efforts, and you an industry insider, shame on you", I do find it a little odd.
Well....why wouldn't you have considered such changes? That's the way ports to lesser/different hardware has been done since videogames began. Take one look at settings in any given PC game and you'll see this happening every day. Hell, look at games running on high end PC hardware, compared to consoles.I think when people, myself included, doubted what games could make it to the Switch it was without considering games being sub 720p, cutting FPS in half, and implementing even more complex downgrades.
I mean, yeah. Its powerful enough that if you make enough concessions you can get any current gen game running.
Not really a controversial statement.
Next gen I think thats probably a bridge too far, esp when you factor in all the SSD stuff (although some of the SD card advances are very interesting)
Don't you see how it can be seen as rather rude to make a joke that implies that the team ports games to the system without worrying about quality when in the interview this thread is about they speak indeed about that very concern?
you can definitely port any modern title
now how well it runs and if it is a good experience... those are entirely different questions.
These posts nail it.You can port anything to Switch currently. It's more of a question of whether or not it will actually run at a decent/acceptable quality. If a developer can't get a game running on a system to a level that they feel reflects well on their product then they won't touch it.
Wasn't the problem with GTAV more of the lack of cartridge space? As for MHW, good luck justifying a Switch port that can't be sold in Japan (PS4 console exclusive in Asian markets).
The DF analysis is mixed. LA Noire was a 720p game on PS3 and 1080p on Switch so that In itself is a huge jump and both targeted 30fps
I mean, at this point I don't think it's an entirely unreasonable statement baring a rare exception if you are willing to sacrifice the way other games like Doom/Wolfenstein/The Witcher/etc. have. I think when people, myself included, doubted what games could make it to the Switch it was without considering games being sub 720p, cutting FPS in half, and implementing even more complex downgrades. So I don't think I'm willing to say any game won't run on the Switch - they may make it 360p with 24 FPS and low textures with reduced NPC count and minimized effects, etc. I can't count it out at this point.
I'm not saying it'll be 1080 60fps lol.
Unplayably slow according to reports, as low as "single digit fps". I don't think Virtuous had anything to do with it, and wasn't intended to be a shot at them, but rather that just because you *can* bring something to switch doesn't mean you *should*.
Well....why wouldn't you have considered such changes? That's the way ports to lesser/different hardware has been done since videogames began. Take one look at settings in any given PC game and you'll see this happening every day. Hell, look at games running on high end PC hardware, compared to consoles.
Virtuos is pretty huge, I think they have like 1500+ employees spread out WW.Honestly Nier Automata wouldn't suffer too much from low res port. But I don't know what to make of such a statement. Never heard of these guys, so I think it's a bit irrelevant to speculate.
Pretty much. How it runs, looks and what other compromises have to be made to it are what's important. Killer Instinct proved you can port anything to anything when they made the GB version. It was actually rather phenomenal all things considered, but it was still not really anywhere near parity with the original or even the SNES version. This is a good case, too, because all of the MK1-3 ports for damned near everything... ew.you can definitely port any modern title
now how well it runs and if it is a good experience... those are entirely different questions.
Like I said earlier, good luck trying to convince Capcom to fund a Switch port that can't be sold in Japan (MHW is a PS4 console exclusive over there).
Iron Galaxy already offered to port MHW but Capcom declined, likely because MHW is console exclusive in Asia so there no point.
I don't think it's unreasonable to have never expected TW3 to be ported to the Switch, I do think it was unreasonable for so many people to think that these games just simply cannot be ported to the Switch because it's some kind of impossible task. As I mentioned earlier in the thread, many people claimed the Switch just simply could not run PS4 ports and that never made sense to me.When the Switch came out I wouldn't have thought there would be an appetite for a significantly reduced game that had already been out for a year, if not several years. Especially when said ports would require a third party studio. Very few people would have thought The Witcher III would come to the Switch for many reasons until it was rumored/announced that it was, and I think it's rewriting history to act as if that opinion was A) unreasonable and B) uncommon.
They were too busy discussing how horribly it ran on original Xbox One hardware.Interesting. I don't recall people going around saying Fallen Order is a 540p game on Xbox.
Funny that.
They should port rdr1 first. I'd love to play that game before the second one
Ah okay! Then I suppose they have some merit hehe. But I suppose it's a pretty cool thing then.Virtuos is pretty huge, I think they have like 1500+ employees spread out WW.
They worked on the Switch ports of LA Noire, Starlink, Spyro(?), The Outer Worlds and Final Fantasy X/X-2 and XII.
While I mostly agree with the sentiment that not simply because it can technically be ported, it should, going with a word to label a certain kind of fans in a clear way of being derogatory won't help your case. Just look at a post above in this page where someone used the "fanboy" word as a clear way to dismiss any discussion.Quote me where I'm dunking on a hard working studio, thanks.
I knew some N fans were dour, but jesus.
Now RDR1 on Switch is something I'd definitely love to see, it has potential to look and run well on it.They should port rdr1 first. I'd love to play that game before the second one
I don't think that's possible, for other reasons.
For real. Cyberpunk is now seen as the impossible one, but watch it suddenly become an unimpressive game when it gets ported over a year later.There's a Crysis port coming, actually
And this threads will never bot be hilarious. Now The Witcher 3 isn't that demanding. Oh man, the goalpost moving...
The people who said that were probably meaning it in the sense of "would anyone actually want to play a 500p version of this PS4 game running at 27 frames per second".I don't think it's unreasonable to have never expected TW3 to be ported to the Switch, I do think it was unreasonable for so many people to think that these games just simply cannot be ported to the Switch because it's some kind of impossible task. As I mentioned earlier in the thread, many people claimed the Switch just simply could not run PS4 ports and that never made sense to me.