So similar to VF itself? VF4 practically invented that.What I'd do:
- no story mode, but in depth tutorial/training/quest/etc (similar to DOA or KI)
Sorry but I had to nitpick that one.
So similar to VF itself? VF4 practically invented that.What I'd do:
- no story mode, but in depth tutorial/training/quest/etc (similar to DOA or KI)
It's simple: "BLUE SKIES IN GAMES".How can a game that is essentially 13 years old still look so good.
Explain this, science.
I agree that VF basically invented that, and that's the issue with using / / / instead of making a proper sentence.So similar to VF itself? VF4 practically invented that.
Sorry but I had to nitpick that one.
getout.gif
What you're asking for is the single player content from VF4Evo on PS2, not VF5FS. VF5 was a step down from Evo, which is still the king of tutorial for a fighting game. The quest mode in it even took it a step further and had you use what you learned in the tutorials to get better, and it worked.I agree that VF basically invented that, and that's the issue with using / / / instead of making a proper sentence.
I meant even more in depth. VF5's quest mode is great, training and tutorial are really missing in terms of depth compared to the two I've talked about now ( more frame/distance data, accessibility, options, details, etc).
edit: my post wasn't necessarily a "what they need to do over VF5" btw, more what they should do now, and tried to be understandable for people that didn't play much VF.
I agree, and that's what I've said in my post lol. Although VF4EVO's tutorial is not any better than DOA or KI's one nowadays.What you're asking for is the single player content from VF4Evo on PS2, not VF5FS. VF5 was a step down from Evo, which is still the king of tutorial for a fighting game. The quest mode in it even took it a step further and had you use what you learned in the tutorials to get better, and it worked.
KI's is close, for sure, but I cannot say as good. KI's was certainly impressive but the situations it put you in for it and lack of reinforcement makes it not as good, IMO. I've yet to go through DOA6's because I don't feel that I really need to.I agree, and that's what I've said in my post lol. Although VF4EVO's tutorial is not any better than DOA or KI's one nowadays.
Impossible.
Director, producer of VF 5 Osaki and Kataoka still work at Sega. AM2 is far from producing low cost anime games. (R-Tuned, After Burner Climax, Border Break, Soul Reverse)Are the people who made Virtua Fighter great even working at Sega anymore?
Please be specific. You meant Virtue Fighter was boring before VF 4 ? Or you just find it too simple ?
The only character who needs to be redesigned is Vanessa back to her VF4 design because wow what were they even thinking?You don't get it. The whole point of the series is that characters look exactly what they are: martial artists with the respective gis of their art.
Make them more flashy and you alienate the admittedly tiny fanbase of the series, including me.
Would VF get criticized for lacking a story mode?Story modes and the plot have become a much bigger part of fighting games
To me, as it was the first one, and it's a pretty demanding game, VF should definitely be 3D fighter that pushes the limits and experiment with real modern tech and ways to design a 3d fighter. More realism, body physics etc..
Listen, I'm just a simple man who makes memes in fighting game threads. Please don't ask me to actually have to ruin this already barely held together facade.Please be specific. You meant Virtue Fighter was boring before VF 4 ? Or you just find it too simple ?
The XBLA/PSN release is missing some SP stuff but it has a bunch of features not in the arcade version like training, replays, challenges, tutorial etc. IMO content parity with the arcade version is a downgrade from what we actually got.Is there a console release of VF5 that has content-parity with the latest Arcade version?
If not, can we have that to begin with?
[QUOTE="jett, post: How can a game that is essentially 13 years old still look so good.
AM2 really were magicians.When the preview screenshots for the PS3 version were out, i remember the shitstorm of many gamers: "Akira's face lacks details", "the textures are ugly", "LOL, Sega".
Then they shut up their mouths when they saw the lights, animations in motion. Bullshots are bad for health...
I see :ryo:Listen, I'm just a simple man who makes memes in fighting game threads. Please don't ask me to actually have to ruin this already barely held together facade.
Of course I am.So you are all going to watch Beat Tribe Cup later this month, right?
So you are all going to watch Beat Tribe Cup later this month, right?
Last year's was streamed at
Virtua Fighter 4 and 5 were both really good, it probably would just need to add online and maybe more features challenge modes.
This too. Namco's Harada has stated he does not believe there is a significant market for retro 3D fighting game re-releases and I kind of see it, but VF fans would probably go way out of their way to support a product like this. ESPECIALLY if it had online for all or even most games.I'd honestly just be happy with a Virtua Fighter collection at this point. We need a proper port of VF3.
The thing is, arcade would always be a priority in a scenario where Virtua Fighter 6 exists. I think they would not mind taking a bit of a hit with their budget to make a cool looking game right out of the gate to attract players.I don't think VF has the mainstream appeal in 2019 to justify a full sequel, make a budget priced digital only title based heavily off VF5FS.
A free base version with a single buy in to get all characters would be nice. Just make a robust online mode and the best kumite/quest mode they can afford to develop then look at monetizing/expanding the game further if it's successful enough.
oh and give crossplay pls
Would VF get criticized for lacking a story mode?
Most of these cinematic fighting game story modes in Japanese FGs make me feel that the money would be better spent on making a bunch of good cinematics to unlock in arcade mode or something.
So, like arcade mode endings?My problem with these recently fashionable cinematic story modes is that most of them are so fucking boring and awkward.
Like, how many of them involve a bunch of fighting game dudes standing in a room awkwardly and having wooden dialogue about some evil plot?
I have no faith that SEGA would deliver something better than the rest of the industry.
I would rather watch a goofy cinematic of Jeffrey trying to catch his big fish than watch him standing around some conference room in his pants only get up while they are being debriefed about Dural 3000 or some such.
Yes, that's exactly what I meant.
I remember that MK vs. DC had both arcade mode endings and a story mode, I guess VF probably wouldn't do that though.Yes, that's exactly what I meant.
Unfortunately it might be that these story modes have become some sort of a standard and VF would be obliged to follow.
Listen to this man. VF4's quest mode was the best way to play this single player, and an online enabled version of this with dynamic quests would be amazing.Quest mode from VF4, multiplied by 100. VF doesn't need story, but there's plenty of scope for SP content. A training mode on par with VF4 Evo would also help a lot.
Virtua Fighter was the premiere 3D fighting game franchise. However, since the release of the latest title, a lot has changed since it was released:
Taking all of that into account, how would Virtua Fighter adapt to today's industry? Even in its current installment, VF5, it has virtually no story in-game, and the series has slowly-growing roster with 2 added per title. With 20 available in VF5FS, that would mean 22 characters in a hypothetical VF6. Would that be enough? One thing is for sure, without a story and a smaller roster, they'd have to either change the way they proceed with VF6, or add a ton of modes/features in other forms. Things like a tournament mode, team battle, time trials, or maybe even a quest mode ala VF4/VF5. What would you all want? On one hand I do think it's interesting that VF has never had a properly-implemented story, but I think that they really have to find a way to make the game viable content-wise in a market where they'd have to compete with Tekken and DOA.
- Story modes and the plot have become a much bigger part of fighting games
- DLC is a staple of the genre
- Online is a must these days
NRS ones are handled quite well though, fights are part of the story. And they still have ladders with arcade endings. They just need to focus on specific aspects,rather that aim at everything.My problem with these recently fashionable cinematic story modes is that most of them are so fucking boring and awkward.
Like, how many of them involve a bunch of fighting game dudes standing in a room awkwardly and having wooden dialogue about some evil plot?
I have no faith that SEGA would deliver something better than the rest of the industry.
I would rather watch a goofy cinematic of Jeffrey trying to catch his big fish than watch him standing around some conference room in his pants only get up while they are being debriefed about Dural 3000 or some such.
I think that would actually bring the roster to 22, including Dural FS had 20 characters so I guess they could add Siba and someone else, possibly adding two more characters via an expansion/DLC as they did with VF4EVO and VF5R. I think they could add Siba, a woman and maybe even have an out-there solution with Ryo and Kiryu as DLC?