No, he's just impatient.
Not really? it's quite simple, that's why it's on all the supply boxes lol
Not really, I find the color matching one way more annoying.
Can anyone who's completed the game comment on spoilers?
Really wanna watch this but...
Just what I wanted to hear. Thanks!There's no story stuff to speak of in the video, and the enemies/areas he shows are all in the first half of the game or so
I misread this as 'first half hour' and there was definitely some shit way past that lol, my bad I guess, but ugh wish I didn't watchThere's very little story stuff in the video,, and the enemies/areas he shows are all in the first half of the game or so
Finally got to watch it. I don't know why he was doing the orb puzzles with one hand. Its so much easier if you rotate it with one hand.
Not VR apparently, he's using teleportation, usually, people who don't play a lot of VR prefer that.He's playing it up. dunkey is actually really good at video games.
Finally got to watch it. I don't know why he was doing the orb puzzles with one hand. Its so much easier if you rotate it with one hand.
Not VR apparently, he's using teleportation, usually, people who don't play a lot of VR prefer that.
I said usually ;) I get different people to have different preferences, but most usually at some point go to smooth locomotion, at least in my experience
Not VR apparently, he's using teleportation, usually, people who don't play a lot of VR prefer that.
True, but I still agree that the puzzles drag the game down. They're typically not *that* hard, especially in the first half of the game, but they do ramp up and they're also quite frequent and repetitive. If you're like me and simply don't enjoy this type of gameplay, it feels out of place and annoying. When I encounter a puzzle minigame situation I kind of just sigh and try to get it over with rather than get excited for my chance to do a minigame. I hate them.
And while they're generally not that hard, sometimes they do take a couple minutes of messing around (at least for me) and when you have to do that 80 times it adds up and wears on you
.....But why? Teleportation is one of those things that feels so odd compared to moving in VR. Completely turned me off of the idea of ever being able to teleport as it's so jarring.
.....But why? Teleportation is one of those things that feels so odd compared to moving in VR. Completely turned me off of the idea of ever being able to teleport as it's so jarring.
I pretty much only use teleporting. Some people can't just get over motion sickness. I don't want to take something to help play a video game either.
EDIT; Seen your follow up
Teleporting is better than having motion sickness for the rest of your day.....But why? Teleportation is one of those things that feels so odd compared to moving in VR. Completely turned me off of the idea of ever being able to teleport as it's so jarring.
.....But why? Teleportation is one of those things that feels so odd compared to moving in VR. Completely turned me off of the idea of ever being able to teleport as it's so jarring.
I don't get motion sickness thankfully.Teleporting is better than having motion sickness for the rest of your day
I mean true but that's how I always do it. I usually try to stay stationary in VR when it comes to positioning. Like, gliding is a preferable alternative to teleporting for me personally.The primary form of locomotion I use is 1:1 roomscale traversal. "teleportation" is akin to scrolling the screen in zelda for me. For moment to moment interaction in VR, I actually walk up to things with my own two feet. Using artificial locomotion trains you to not do this. I see people playing with artificial locomotion, and they'll be a few steps away from a control panel or something, and instead of just actually walking forward IRL up to the control panel, like you'd do in real life, they just slide over by holding the stick forward. That's now how traversal feels in real life. Artificial locomotion feels way, way less immersive than roomscale + teleportation.
What I described is my prolong usage of VR, not a one-off and no motion sickness, it takes time but my brain did learn to cope.I ran a VR users group out of houston texas where every third thursday of the month we'd hold open house and let anybody come and try headsets at a well funded hackerspace. I demoed to hundreds of people over a several year period. VR legs are largely a myth. The vast, vast number of people I demoed to never were able to acclimate. I've seen private studies from VR firms that seem to indicate that something like 60% of people continously get sick from artificial locomotion even after prolonged exposure. It's a biological reaction, it's not something you can train away. No more than you can train yourself to not get goosebumps.
What I described is my prolong usage of VR, not a one-off and no motion sickness, it takes time but my brain did learn to cope.
VR legs is a real thing I think, when I played the DK1 back in the day I got motion sick from just moving my head around, when I got my Vive I also couldn't do smooth locomotion, played Winelands for 2 hours intervals and nowadays I can get with pretty much anything lol, but different people different strokes.
A) that's a real spoiler
B) he meant the end of the video from dunkey was predictable, not the end of HL:A