Microsoft added mesh shaders as a DX12U requirement, which Nvidia adopted with Turing, and AMD with RDNA2 (hence no 5000 series scores). Intel already shown they will support DX12U with a recent tweet. Xbox Series both support Mesh Shaders, and, theoretically, PS5 as well
what the fuck does all this mean? theoretically, a more efficient rendering path thanpixel vertex shaders. some videos on Mesh Shaders from Nvidia, AMD, and MS
or if you want, you can buy the benchmark on steam anddickwave show off your gpu
UL releases 3DMark Mesh Shaders Feature test, first results of NVIDIA Ampere and AMD RDNA2 GPUs - VideoCardz.com
UL adds Mesh Shaders test Today UL released a new DX12 benchmark called Mesh Shaders Feature Test. The test is part of the 3DMark benchmarking software stack. It is now available for free through an update. The DirectX12 Ultimate API brought four technologies: DX Raytracing, Sampler Feedback...
videocardz.com
what the fuck does all this mean? theoretically, a more efficient rendering path than
What is a mesh shader?
Mesh shaders introduce a new approach to geometry processing that simplifies the graphics pipeline while also giving developers more flexibility and control.
In 3D graphics, a mesh is the set of vertices, edges and faces that define the shape of an object. In current graphics pipelines, all the geometry data in a mesh must be processed sequentially before any further steps can be taken. This can be a significant performance bottleneck.
Mesh shaders replace the old approach with a new model that brings the power, flexibility and control of a compute programming model to the geometry pipeline.
Mesh shaders can process small sections of a mesh, called meshlets, in parallel with a much greater degree of flexibility and control.
Amplification shaders, another new part of the mesh shader pipeline, are especially useful for culling, as they can efficiently determine which meshlets are visible before shading. An amplification shader can cull nonvisible meshlets far more efficiently than the traditional methods.
You can read more about mesh shaders on the Microsoft DirectX Developer Blog and in the DirectX Functional Spec.
New 3DMark test measures mesh shader performance
Find out more at benchmarks.ul.com
benchmarks.ul.com
or if you want, you can buy the benchmark on steam and
3DMark on Steam
3DMark is for gamers, overclockers and system builders who want to get more out of their hardware. With its wide range of benchmark tests, 3DMark has everything you need to test your PC's performance.
store.steampowered.com
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