1. Looks better than expected from a Spatial Upsampler, curious as to how or if they'll improve it
2. I wonder when/if it lands on the consoles and what it means for PS4/Pro and XB1S/X for a little while longer.
3. I'm curious if studios will really bother to use it for consoles if they have their own methods that prove more effective, seems like a waste there, but this seems more geared for the PC space than consoles honestly.
4. This seems pretty good for those with AMD cards and better than having absolutely nothing, and it is supposed to be much better optimized for AMD cards.
And for fun, since Intel seems to be throwing their hat in the ring, Intel where is your solution?? ;-)