Hopefully soon, consoles need it asap
Hopefully soon, consoles need it asap
They get to score points for open source technology but I don't think the quality will be better for it.The backwards AND competitor compatibility is nuts.
I harped on AMD about not having a strong software solution ready for RDNA2, but holy shit, this is phenomenal.
why?
Epic doesn't have to. UE is open source. I'm sure someone can splice the shader code in there on their own, without Epic.maybe if AMD makes it a plug-in like DLSS. I don't see why Epic would put it in themselves when they have a really good option already
Shitty YouTube screen grab so I'm taking it with a grain of salt, but that looks like a pretty massive drop in quality on the "quality" mode. Just comparing the leaves on either side of the line.
And, to drop into op-ed mode, this is where AMD has me a bit worried. In our pre-briefing with AMD, the company did confirm that FSR is going to be a purely spatial upscaling technology; it will operate on a frame-by-frame basis, without taking into account motion data (motion vectors) from the game itself.
it's not open source, but I know what you mean. I think AMD will still put out a plug-on and save everyone the hassleEpic doesn't have to. UE is open source. I'm sure someone can splice the shader code in there on their own, without Epic.
This honestly just looks like a driver-level implementation of TAA and I would love to be proven wrong on this.At worst it simply looks like a game with TAA enabled, so good job AMD
While DLSS may (or may not) be better, the fact of the matter is FSR is what people need right now. If you already have a GPU that can support DLSS, great, but for those who were looking to upgrade and got blindsided by the current chip shortage, pricing on DLSS capable cards is obscene. FSR addresses this by being far more widely supported in terms of what gpus can run it.
I'd imagine that FSR is good-enough that devs would rather target the vastly larger potential userbase, especially given the current chip shortage cutting down people transitioning to DLSS capable devices.
It doesn't use any temporal data.This honestly just looks like a driver-level implementation of TAA and I would love to be proven wrong on this.
The 4K60 Youtube video is plenty clear enough to get a good idea of what the image quality is going to be like.Finally, but i'll wait for less compressed source than a Youtube video before I pass judgement. The performance numbers look good, though. RIP native resolutions.
no no no you are supposed to prove me wrong and tell me it's BETTER than TAA.It doesn't use any temporal data.
So just a standard singe frame upscale with some edge detection, i assume.
It's concerning that THIS is "quality" mode. The side by side shows a huge difference.
Keep in mind that photo everyone keeps quoting was on the 1060, so even the "native" side wasn't running maxed outIt's concerning that THIS is "quality" mode. The side by side shows a huge difference.
This being spatial automatically puts the quality below TSR and DLSS. They positioned this as a solution that works everywhere and used slow moving comparisons because they know they don't have a perf or IQ adv.
it's not open source, but I know what you mean. I think AMD will still put out a plug-on and save everyone the hassle
AMD themselves noted that it was 1440p Epic PresetKeep in mind that photo everyone keeps quoting was on the 1060, so even the "native" side wasn't running maxed out
it's not open source, but I know what you mean. I think AMD will still put out a plug-on and save everyone the hassle
Could this be a fly cam with motion blur at the edges? I dont know, trying to give them some benefit of the doubt. This is not good enough.
I'm not that impressed with the demonstration. :/
At least it will work with the gpu I already have. If you get even a 30% bump in performance only the quality mode, it will be a good option for older cards.
Yeah that looks terrible. Honestly it just looks like 1440p vs 1080p.
I mean, it probably is?Yeah that looks terrible. Honestly it just looks like 1440p vs 1080p.
Yeah that looks terrible. Honestly it just looks like 1440p vs 1080p.
but the FSR one is closer to the center of the screen? Wouldn't that mean the blur should be lessened, by comparisonCould this be a fly cam with motion blur at the edges? I dont know, trying to give them some benefit of the doubt. This is not good enough.
You don't even need to zoom, just look at the ground.I mean, you zoomed in on that pretty hard. Reducing it to just "terrible" is undermining what this technology achieves. Would you even see that far out while gaming...
No, its a raw image but cropped. No zooming going on.I mean, you zoomed in on that pretty hard. Reducing it to just "terrible" is undermining what this technology achieves. Would you even see that far out while gaming...
It would be pretty great to see an analysis from DF once this comes out. But right now it does not look too good.
Yeah that looks terrible. Honestly it just looks like 1440p vs 1080p.
I see it pretty clearly on my 27" screen. I wouldn't call it terrible, but I would call it very noticeable.I mean, you zoomed in on that pretty hard. Reducing it to just "terrible" is undermining what this technology achieves. Would you even see that far out while gaming...
You know that you can just drop the resolution in the menu, right? In any game.I mean, you zoomed in on that pretty hard. Reducing it to just "terrible" is undermining what this technology achieves. Would you even see that far out while gaming...
Yeah, I love 720p.You know that you can just drop the resolution in the menu, right? In any game.
Because that's just UE?I think that's going to largely depend on the quality, no? Like, if UE5's TSR is better then why implement FSR for example?
Edit: Also it doesn't sound like there's any reason a dev can't implement FSR and DLSS unless the game is "sponsored".
UE isn't exactly a niche engine. If people aren't happy with the image quality compromises, it wouldn't matter that FSR is open source.
I mean, you zoomed in on that pretty hard. Reducing it to just "terrible" is undermining what this technology achieves. Would you even see that far out while gaming...
Yeah that looks terrible. Honestly it just looks like 1440p vs 1080p.