I'd rather not have the resistive triggers, honestly. But the other bits, sure.
I'd rather not have the resistive triggers, honestly. But the other bits, sure.
For fucks sake, add gyro so it can be considered standard across all the major platforms.
I want the cool DualSense features, but I also want a comfortable controller.
I hate symmetrical sticks with a passionDualSense isn't comfortable? I have 4 controllers - DS4, DualSense, Xbox One Controller and Switch Pro and for me, DualSense is the most comfortable.... I guess it varies from person to person.
Maybe, but I think baking the gyro API into every major platform makes it much more enticing. It's already optional in most games where it's included.It sadly would never be considered that now since I never released "as standard" with it.
I'm all for a refresh that incorporated haptics and triggers though. But it's always going to be an optional peripheral now. Which makes it even tougher to get Devs to incorporate it's features which is already an uphill battle as it is.
I'll admit that Astro does a good job of introducing the technology. I like what I played, but it just doesn't blow me away. As for the gimmick, I think a lot of people will call things a gimmick until it is widely adopted, and rightfully so. I don't think that haptics is a gimmick at all because of the potential benefits.I think it's a subtle improvement for the games I've tried, but even a subtle improvement is a pretty big deal since the controller is the core thing you interact with.
And there will be some cool uses of it for sure from a more gimmicky standpoint. The use of a combo of the speaker + haptics in Astro does some really fun stuff. An open world with cool directional haptics/sound effects near rivers, waterfalls, for inclement weather, etc. would just be.. well.. fun... gimmicky? Sure; but still really cool.
I'm calling specific uses of haptics gimmicky; not all of haptics. And I don't mean it as some big insult; a gimmick is something clever meant to attract attention. Some uses of haptics will have that sort of nature; and I'm saying I think they will be enjoyable.I'll admit that Astro does a good job of introducing the technology. I like what I played, but it just doesn't blow me away. As for the gimmick, I think a lot of people will call things a gimmick until it is widely adopted, and rightfully so. I don't think that haptics is a gimmick at all because of the potential benefits.
It's not like 3D TVs where you can only do so much with that technology so I would call that a gimmick. Haptics has the potential to do much more and grow in many different ways. I hope Microsoft tackles the technology along with Sony. With two powerhouse companies backing the tech, it will get better faster.
Got you. I can agree with that.I'm calling specific uses of haptics gimmicky; not all of haptics. And I don't mean it as some big insult; a gimmick is something clever meant to attract attention. Some uses of haptics will have that sort of nature; and I'm saying I think they will be enjoyable.
If anything, adding a gyroscope would cost literal pennies on Microsoft's end. Hell, I'm surprised they didn't add it in already.I hope they don't include that. Always turn every kind of rumble in my controllers off and gyro never felt comfortable.
What ever they would spend including that, I'd rather see them spend on either better build quality, longer battery or a cheaper price.
The problem would be if the extra 10-20 dollars turned into 150 reais due to the exchange rate and high taxes included in the price.
This. I really disliked adaptive triggers on my cousin's controller and wouldn't want to play with them. Haptics and gyro would be nice.Better haptics - yes. Gyro - yes. Lights, touchpad, adaptive triggers - hell no.
I want the haptics. Keep them shitty triggers, I'm good with the impulse.
This. I really disliked adaptive triggers on my cousin's controller and wouldn't want to play with them. Haptics and gyro would be nice.
For the love of everything, please, let's put aside console warring and tribalism and get behind standardizing cool new controller features. Controllers should keep evolving. We're not at "peak controller" yet.
It's an additional point of failure either way. And there's no way they retain the same strength over time even if they don't completely fail.Adaptive triggers - if used well in a game - really are the best part, IMO. And they are not shitty nor do we know they "break easily" because of a few anecdotal issues.
It's an additional point of failure either way. And there's no way they retain the same strength over time even if they don't completely fail.
Its too late. If it doesnt come in the box with the console, it won't see wide support.
That it's an additional point of failure? Yes, it is a fact.
Even "pennies" can cost millions in a mass production product. Don't get me wrong, I want a more innovative Xbox controller. But it's not that easy and companies do make sacrifices in some parts, as you can see with basically all consoles ever. Be it Wifi, USB, controller, quality of the products/parts (plastic for example) or something else entirely.If anything, adding a gyroscope would cost literal pennies on Microsoft's end. Hell, I'm surprised they didn't add it in already.
That's common sense. If you add tech you also add something that can break.
That's common sense. If you add tech you also add something that can break.
Or you weigh the value it generates against the additional chance of failure and make a decision based on that. My decision is that it's not worth the risk. It's not transformative enough to warrant the additional complexity. I'd prefer not having an extra gimmick that could break causing the controller to not work correctly in games that use it when the gimmick doesn't add anything functionally to the controls.So is literally any new hardware feature. Like the thumb sticks. We should've stuck to d-pad and two buttons. Fact. Common sense.
It's anecdotal, obviously, but there's been several comments in threads on Era of people with broken DSense triggers already. I'll see if I can find them...
Or you weigh the value it generates against the additional chance of failure and make a decision based on that. My decision is that it's not worth the risk. It's not transformative enough to warrant the additional complexity.
Jesus. I just explained this and didn't state my opinion. if you ask me, the potential of failure shouldn't matter and I want Xbox version of the DualSense. Perhaps even some stuff done differently, so both companies push themselves.So is literally any new hardware feature. Like the thumb sticks. We should've stuck to d-pad and two buttons. Less points of failure. Fact.
But I asked you how do you know they will break or weaken over time?
MS was aware of PS plans or had their own DualSense version on paper without knowing anything since 2018. There is a patent that dates back to the days.I imagine that if we had a normal lead up to release, with shows you could go hands on with DualSense pre-release, MS would copy it even faster.
It's anecdotal, obviously, but there's been several comments in threads on Era of people with broken DSense triggers already. I'll see if I can find them...
I've used devices with haptic resistance, but not the specific controller. I have no doubt that it feels cool, but not worth the cost or risk for meFair enough, but I'd say the majority of users see the value. Just out of curiosity, have you actually tried them out?
The point is that just adding a gyroscope wouldn't increase the price of the controller on our end.Even "pennies" can cost millions in a mass production product. Don't get me wrong, I want a more innovative Xbox controller. But it's not that easy and companies do make sacrifices in some parts, as you can see with basically all consoles ever. Be it Wifi, USB, controller, quality of the products/parts (plastic for example) or something else entirely.