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Teamocil

Member
Oct 25, 2017
5,132
They also release a game every 3 years (or even faster) with multiple modes and keep a Battle-Royale spin-off going on the side.

343 has close to 600 employees and has been working on this game for more than 6 years. It's Microsoft bigges IP so I don't think budget is a problem either.
Not excusing 343 because they've dropped the ball, but not all 600 of those employees are devs. Halo is huge, and spans across several pieces of media. A significant chunk of those people don't touch the games at all.
 

Deleted member 93062

Account closed at user request
Banned
Mar 4, 2021
24,767
If we're being real though it really is mostly the same complaining about not enough content I've seen for PUBG, Apex, Destiny and literally every other GAAS game in the last decade.
The difference being in Apex/PUBG… people really love BRs. Arena shooters have fallen to the wayside, even COD sales have plummeted since Warzone came out. You can get away with a lot less content in a BR because a lot of people just enjoy the game flow, can't say the same for a lot of people playing arena.
 

Teamocil

Member
Oct 25, 2017
5,132
I like how some people still don't get why players can't "just wait" or "be more patient". Halo players HAVE BEEN PATIENT. This is the F O U R T H halo product from 343 that has been absolute dogshit garbage
Look I'm fed up too but this is exactly why Halo fans get laughed at and ignored. Dogshit garbage is hyperbole to the highest degree
 

Toriko

Member
Dec 29, 2017
7,666
It IS frustrating. 343 created one of the best MP shooters ever made but the lack of content is a real killer for the game.

Such a shame, because the gameplay absolutely slaps.

The content will come. I think ppl need to be a little bit more patient. It is a F2P game too so its not like ppl have sunk hundreds of dollars on it or something. So many other games to play meanwhile.
 

Altered

Member
Oct 25, 2017
1,681
I've put in hundreds of hours in btb despite only having 3 maps, the matchmaking going to shit for months and the UI being held together by duct tape that I have to constantly restart the game. The update where they adjusted the vehicle spawning and raised the frequency for the scorpion slowly killed my drive to continue playing up until the tactical ops 3 weeks ago which finally burned me out. not sure what they were thinking with behemoth and launch site.

343 should have definitely prioritized getting a complete forge mode out alongside the game's launch.
 

MouldyK

Prophet of Truth
Banned
Nov 1, 2017
10,118
The whole challenge system needs a rework. If your challenge system can impact how people play in a match, it's not a good one to have.

I agree, I'm really not a fan of the way they did challenges and I wish we'd just gotten whatever Reach had back in the day, but it is what it is.

The challenge system is an atrocity. It's really, really bad because there ARE always awful challenges that change the way that people play the game (not looking to win, and yes to complete the challenge)

and the rewards suck, too.


If they just tell me in this "Season One Outcomes" Blog today about them knowing that the Current Challenge System is in fact "absolute dogshit garbage"...then I will be a lot more hopeful for Halo Infinite.
 

Gunny T Highway

Unshakable Resolve - One Winged Slayer
Member
Oct 27, 2017
16,993
Canada
Adding it to the list...

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One of most incompetent companies in the industry.
The craziest thing is the fixed MCC is a great package and I don't know why they did not take any of the ideas in the current MCC and put them into infinite. The progression and challenge system not being the same is baffling to me.
 

Linus815

Member
Oct 29, 2017
19,692
Definitely feel for the devs, either they crunch and burn out from overworking or they don't crunch and, well, all of this happens. Has to be pretty goddamn demoralizing too.

The Halo fanbase has actually been incredibly patient leading up to Infinite. Most of the fanbase were literally ASKING for a delay after the 2020 showing and people were absolutely fine with the year delay and I'm sure they'd have been fine with even more, if the end result lives up to the promises.

The developers worked hard and I have no doubt about that, but that doesn't meant that the playerbase has to automatically like the result.

edit: hell, the fans were even praising 343 for fixing up MCC after leaving it in a half assed broken state for YEARS. If that doesn't speak of patience i don't know what does
 
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OP
Jawmuncher

Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
38,367
Ibis Island
The difference being in Apex/PUBG… people really love BRs. Arena shooters have fallen to the wayside, even COD sales have plummeted since Warzone came out. You can get away with a lot less content in a BR because a lot of people just enjoy the game flow, can't say the same for a lot of people playing arena.

While I don't think everything needs to be a BR, I can see why that style has really caught on.
If you get a win it feels more rewarding and if you don't, you still feel like you did something depending on where you placed and what you accomplished (Especially if you're playing with friends and can have stories to tell about the match you're just in).

With an Arena game, no one likes getting rocked 20 - 50 or busting their ass to end up losing still and getting nothing really out of it afterwards (win or lose)
 
Oct 25, 2017
8,447
Uh, impressions from era at launch was that this was the best Halo since like ODST. What the hell happened?

Lack of content and issues cropping up in the MP (BTB got suddenly broken for a month after december's release, it's fixed now but yeah, one month... lack of maps, desync issues getting worse, challenge system sucks, etc)

The campaign still absolutely rocks, but the MP, even with the incredible gameplay, lacks in everything else
 

Teamocil

Member
Oct 25, 2017
5,132
No, the matchmaking and rank system is indeed dogshit garbage.
If you see any of my previous posts in the Halo thread you'll see I agree, but that doesn't not equate to the game being dogshit garbage. The core gameplay is solid, and best Halo has been in years.

Hyperbole is why the community is so embarrassing
 

Deleted member 93062

Account closed at user request
Banned
Mar 4, 2021
24,767
While I don't think everything needs to be a BR, I can see why that style has really caught on.
If you get a win it feels more rewarding and if you don't, you still feel like you did something depending on where you placed and what you accomplished (Especially if you're playing with friends and can have stories to tell about the match you're just in).

With an Arena game, no one likes getting rocked 20 - 50 or busting their ass to end up losing still and getting nothing really out of it afterwards (win or lose)
Yeah. Once you die in BR, you try again. But in arena you have to sit there and take the beating until the game is over unless you leave early which is a dick move.
 

Vinc

Member
Oct 25, 2017
7,387
I hope they put things in place to make getting into matches faster, the amount of time it takes from booting the game to playing an MP match is what made me drop off a bit. The fact that the game still doesn't properly work with Quick Resume is really annoying for me, and crossplay means load times are stuck at original Xbox One level.
 

AImalexia

Prophet of Truth
Member
Aug 31, 2021
2,426
If they just tell me in this "Season One Outcomes" Blog today about them knowing that the Current Challenge System is in fact "absolute dogshit garbage"...then I will be a lot more hopeful for Halo Infinite.

Yes and for the love of god add some per match personal xp and some career progression in the form of medals like in the MCC
 

Hyun Sai

Member
Oct 27, 2017
14,562
I know BR is the new hotness, but couldn't Halo really have some good numbers on its strenght ? Counter Strike and Rainbow Six siege seem to strive even without BR, no ?
 

catpurrcat

Member
Oct 27, 2017
7,789
GaaS is feeling more and more like a bubble market, ripe for a crash/fatigue. It's of course highly profitable but the ROI for high profile games (like licensed IP or anything with troubled extended dev time) seems to take years while frustrating fans who can move on so easily to a competitor.
 

Jolkien

Member
Oct 25, 2017
3,758
Anchorage/Alaska
I still don't know how Microsoft allowed their main and I imagine biggest IP to be so starved with content with absolutely zero communication for weeks on hand. 343 Industries dropped the ball hard.
 

thevid

Puzzle Master
Member
Oct 25, 2017
2,304
While I don't think everything needs to be a BR, I can see why that style has really caught on.
If you get a win it feels more rewarding and if you don't, you still feel like you did something depending on where you placed and what you accomplished (Especially if you're playing with friends and can have stories to tell about the match you're just in).

With an Arena game, no one likes getting rocked 20 - 50 or busting their ass to end up losing still and getting nothing really out of it afterwards (win or lose)

The issue is specifically with arena style games which largely died out after UT/Quake. R6, CSGO, Valorant, League of Legends, DOTA2 are all games where you can get your ass kicked for 30+ minutes with nothing to show for at the end.

Halo still hangs in there as an arena shooter, but the ceiling is always going to be pretty low without some major reworks.
 

Vinc

Member
Oct 25, 2017
7,387
Uh, impressions from era at launch was that this was the best Halo since like ODST. What the hell happened?

It still is. It's got great gameplay and brings back a lot of what originally made Halo so beloved, namely the cleaner asthetic, classic music, and most importantly the sandbox-driven rather than player-centric gameplay.

But the game really feels like the most underdeveloped Halo game of all time, and by all accounts it just may be. It seems like the game spent a lot of time spinning its wheels with a lack of vision in development, and significant technical limitations stemming from tech debt that slow down development. So basically, the game is plagued with a metric ton of small quality of life issues, and a really massive content issue. The campaign is a good example, it's clear as day that it was hacked to pieces and ended up shipping with only one biome and a giant lack of variety. The MP is simliar, and given it's a GAAS the community is a little annoyed with it. But if we look at the facts, old Halo games thrived without officially being GAAS, so it's still a fun game with a great core, but it just doesn't measure up to current expectations for F2P GAAS shooters.
 

Shazz

The Fallen
Nov 10, 2017
465
Man really makes you appreciate bungie, even tho they arent perfect. They did crack the GaaS formula to an extent.
 

ajoshi

Member
Sep 11, 2021
2,030
You seem to be ignoring the long periods of nothing in Destinys history and this is a history where a game had dlc exclusive to one platform even while it had very little updates. Neither game is a bastion of good dev etc but Destiny now is very different to how they started which was super bare bones.

seems to me you're not remembering. Destiny in its worst years had two DLCs or 3 extra seasons past launch, with raids/endgame content, crucible maps, and at least some story content, though as you note Crucible maps stopped meaningfully coming halfway thru D2 and the offering only got worse as they inexplicably kept bad maps during vaulting while introducing the godawful stasis hunter to a dying competitive/trials scene and reintroducing D1 maps that largely don't work in D2's sandbox. D1Y1 added 10 story missions, 2 nonexclusive strikes, 4 nonexclusive crucible maps, 2 endgame activities (3 if you want to count Trials). D2Y1 added 2 new locations (one was dogshit ill give that), 18 story missions, 4 nonexclusive strikes, 4 nonexclusive crucible maps, and 3 endgame activities (the two raid lairs and escalation protocol). D2Y3 was a huge stumbling block and that still offered more content with each season, as much as they started to neglect Crucible. I guess you can add D1Y2's or D1Y3's second halves as a contentless periods minus the events, but both the annual expansions added way more than the Y1 DLCs combined and the remixes of previous activities were generally well-liked in their dead periods. all of this sounds better to me than infinite's 2 maps and radio silence besides "we're having issues" and an indefinite delay for the very basic co-op and forge.
 
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Dinjoralo

Member
Oct 25, 2017
9,130
As an outsider looking in, I don't know why anyone expected anything different. Everything from pre-release to now felt like a mess, with constant new issues left and right.
 

Deleted member 93062

Account closed at user request
Banned
Mar 4, 2021
24,767
seems to me you're not remembering. Destiny in its worst years had two DLCs, with raids/endgame content, crucible maps, and at least some story content. D1Y1 added 10 story missions, 2 nonexclusive strikes, 4 nonexclusive crucible maps, 2 endgame activities (3 if you want to count Trials). D2Y1 added 2 new locations (one was dogshit ill give that), 18 story missions, 4 nonexclusive strikes, 4 nonexclusive crucible maps, and 2 endgame activities. D2Y3 was a huge stumbling block and that still offered more content with each season, as much as they started to neglect Crucible. I guess you can add D1Y2's or D1Y3's second halves as a contentless periods minus the events, but both the annual expansions added way more than the Y1 DLCs combined. all of this sounds better to me than 2 maps and an indefinite delay for the very basic co-op and forge.
Also not sure why people are comparing Destiny, a new IP at the time, to fucking Halo which was one of the largest IPs in its prime.
 
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Jawmuncher

Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
38,367
Ibis Island
The issue is specifically with arena style games which largely died out after UT/Quake. R6, CSGO, Valorant, League of Legends, DOTA2 are all games where you can get your ass kicked for 30+ minutes with nothing to show for at the end.

Halo still hangs in there as an arena shooter, but the ceiling is always going to be pretty low without some major reworks.

I think with stuff like R6, CSGO, and Siege it helps that they're round-based. So if you die in a round you just wait and with how they're structured, if one person is good they can kinda pick up the slack of others. While with regular Arena, one bad teammate can really sink the team as they end up a free kill.

Can't really comment on MOBAs since I don't play those.
 

ara

Member
Oct 26, 2017
12,999
The Halo fanbase has actually been incredibly patient leading up to Infinite. Most of the fanbase were literally ASKING for a delay after the 2020 showing and people were absolutely fine with the year delay and I'm sure they'd have been fine with even more, if the end result lives up to the promises.

The developers worked hard and I have no doubt about that, but that doesn't meant that the playerbase has to automatically like the result.

edit: hell, the fans were even praising 343 for fixing up MCC after leaving it in a half assed broken state for YEARS. If that doesn't speak of patience i don't know what does

Okay. I don't know what you're responding to because I didn't say anything about patience specifically, nor did I say anyone has to like anything automatically. Just showing a bit of empathy towards the devs, because they sure as fuck haven't gotten much of that from the larger community since... Well, before Halo 4, probably.
 

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Member
Oct 25, 2017
17,251
Midgar, With Love
I mainly stick to Big Team Battle. I lose the connection between matches like one in three times. I don't hate it, but I don't love it.
 

Eamon

Prophet of Truth
Member
Apr 22, 2020
3,542
I know BR is the new hotness, but couldn't Halo really have some good numbers on its strenght ? Counter Strike and Rainbow Six siege seem to strive even without BR, no ?
I mean, Halo Infinite did. The problem is that the support hasn't been there to maintain momentum.

If 343 Industries was consistently releasing new maps and modes, and their seasonal model wasn't shifted, we wouldn't be having this conversation right now
 

SAINT_

Banned
Oct 4, 2020
460
It crazy that MS has allowed their biggest franchise to be squandered like this. Everyone was saying how huge this game would be but it came and went so fast. 343 is a mess.
 

Prime2

Member
Oct 25, 2017
2,338
seems to me you're not remembering. Destiny in its worst years had two DLCs, with raids/endgame content, crucible maps, and at least some story content. D1Y1 added 10 story missions, 2 nonexclusive strikes, 4 nonexclusive crucible maps, 2 endgame activities (3 if you want to count Trials). D2Y1 added 2 new locations (one was dogshit ill give that), 18 story missions, 4 nonexclusive strikes, 4 nonexclusive crucible maps, and 2 endgame activities. D2Y3 was a huge stumbling block and that still offered more content with each season, as much as they started to neglect Crucible. I guess you can add D1Y2's or D1Y3's second halves as a contentless periods minus the events, but both the annual expansions added way more than the Y1 DLCs combined. all of this sounds better to me than 2 maps and an indefinite delay for the very basic co-op and forge.

So as you are saying its been wait a year each time for stuff at minimum its only now into D2 they had a constant drip of content and that required a full step back by the dev team. They survived at the end of D1 on trials alone and even then it wasnt great, we just had the longest season ever of destiny which was 9 months and at least half of that had nothing new added... we even lost more content than we gained. I don't think there is anything basic about forge or co op, they could have done the Destiny way with no couch version as they did with 5 but everyone whined about that...
 

Sec0nd

The Fallen
Oct 27, 2017
6,042
I think it'll be one of those long tail games, like Rainbow Six, where they'll turn it around in like a year or two.

But it's NUTS how much they dropped the ball. They had to delay the game after that abysmal first showing and even after a year of delay it launches feature light and with key components being delayed even more. Everything just keeps getting delayed. Season 2 getting delayed right off the bat, co-op getting delayed even more, the roadmap being delayed into oblivion. It's just nuts. They can't even fix small cosmetic glitches and have to wrap them up in the launch of season 2.

All these crazy delays are layered upon the 10 year platform promise, which makes it even more baffling. You just can't trust them to follow up with anything they promise at this point and that is the probably the thing that is killing the entire project. There is no trust in 343 in upholding any promises. I absolutely adore the game, it's fantastic. But I just kind of quit since a couple of weeks ago. I love playing competitive in the game and honing my skills, but I just realized that it's not guaranteed anymore that putting the time in the game to get better will be worth it. I've got little trust at this point there will be a steady flow of quality updates, there is no guarantee that there will be a healthy community once they finally get their shit in order, there is even little faith in the fact that they'll ever get their act together.
 
Oct 25, 2017
1,280
Yesh they planned a live service game without the infanstructure to support it properly and now they have to hire even more staff while the project had a lot of turnover with the standard 18 month contractors constantly shifting though. And yeah tbh the game is dry as dirt right now, I'm just not having fun anymore.
 

Splader

Member
Feb 12, 2018
5,063
I don't think a single GAAS platform game launched in a good state, correct me if I'm wrong.

Fortnite, Apex, Warzone, Pubg, Destiny, and heck, Destiny 2, all released in a rough state and needed some time to get the ball rolling.

I'm okay with giving 343 that time.
 

Deleted member 93062

Account closed at user request
Banned
Mar 4, 2021
24,767
What's the problem at 343? Leadership?
Microsoft policy (relying on contractors) and leadership for biting off more than they could chew. I don't have any doubt that the developers at 343 are great, but they're probably given some bullshit expectation that they can't meet and also aren't properly supported with a general, cohesive goal.

I don't think a single GAAS platform game launched in a good state, correct me if I'm wrong.

Fortnite, Apex, Warzone, Pubg, Destiny, and heck, Destiny 2, all released in a rough state and needed some time to get the ball rolling.

I'm okay with giving 343 that time.
BRs are a lot more fun to casuals nowadays than arena shooters. You can get away with a lot less content in BRs than you can in arena where people are doing the same thing over and over again. So I would scratch the first four off, because I don't think those needed that much content to really explode, the content has just kept them going for years. Destiny was a new IP, Destiny 2 was also pushed by Activision... Bungie didn't want to make a sequel. Not sure why we're comparing new IPs with Halo. It's depressing how far Halo has fallen.
 
Oct 25, 2017
8,447
No, the community is just unreasonable, obviously 🙃

343i can be lacking and the community can be unreasonable too. i've seen people being offended that they made a slight joke because of the unaligned helmet that was a reward in an event or harrassing a dev that liked a tweet about how elden ring was losing it's playerbase because of the lack of updates (which was, obviously, a joke ). and that's the light stuff. how is that not unreasonable? people need to stop being weird.