Not excusing 343 because they've dropped the ball, but not all 600 of those employees are devs. Halo is huge, and spans across several pieces of media. A significant chunk of those people don't touch the games at all.They also release a game every 3 years (or even faster) with multiple modes and keep a Battle-Royale spin-off going on the side.
343 has close to 600 employees and has been working on this game for more than 6 years. It's Microsoft bigges IP so I don't think budget is a problem either.
The difference being in Apex/PUBG… people really love BRs. Arena shooters have fallen to the wayside, even COD sales have plummeted since Warzone came out. You can get away with a lot less content in a BR because a lot of people just enjoy the game flow, can't say the same for a lot of people playing arena.If we're being real though it really is mostly the same complaining about not enough content I've seen for PUBG, Apex, Destiny and literally every other GAAS game in the last decade.
Look I'm fed up too but this is exactly why Halo fans get laughed at and ignored. Dogshit garbage is hyperbole to the highest degreeI like how some people still don't get why players can't "just wait" or "be more patient". Halo players HAVE BEEN PATIENT. This is the F O U R T H halo product from 343 that has been absolute dogshit garbage
It IS frustrating. 343 created one of the best MP shooters ever made but the lack of content is a real killer for the game.
Such a shame, because the gameplay absolutely slaps.
The whole challenge system needs a rework. If your challenge system can impact how people play in a match, it's not a good one to have.
I agree, I'm really not a fan of the way they did challenges and I wish we'd just gotten whatever Reach had back in the day, but it is what it is.
The challenge system is an atrocity. It's really, really bad because there ARE always awful challenges that change the way that people play the game (not looking to win, and yes to complete the challenge)
and the rewards suck, too.
The craziest thing is the fixed MCC is a great package and I don't know why they did not take any of the ideas in the current MCC and put them into infinite. The progression and challenge system not being the same is baffling to me.Adding it to the list...
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One of most incompetent companies in the industry.
Definitely feel for the devs, either they crunch and burn out from overworking or they don't crunch and, well, all of this happens. Has to be pretty goddamn demoralizing too.
No, the matchmaking and rank system is indeed dogshit garbage.Look I'm fed up too but this is exactly why Halo fans get laughed at and ignored. Dogshit garbage is hyperbole to the highest degree
Adding it to the list...
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One of most incompetent companies in the industry.
The difference being in Apex/PUBG… people really love BRs. Arena shooters have fallen to the wayside, even COD sales have plummeted since Warzone came out. You can get away with a lot less content in a BR because a lot of people just enjoy the game flow, can't say the same for a lot of people playing arena.
Uh, impressions from era at launch was that this was the best Halo since like ODST. What the hell happened?
Uh, impressions from era at launch was that this was the best Halo since like ODST. What the hell happened?
If you see any of my previous posts in the Halo thread you'll see I agree, but that doesn't not equate to the game being dogshit garbage. The core gameplay is solid, and best Halo has been in years.No, the matchmaking and rank system is indeed dogshit garbage.
Yeah. Once you die in BR, you try again. But in arena you have to sit there and take the beating until the game is over unless you leave early which is a dick move.While I don't think everything needs to be a BR, I can see why that style has really caught on.
If you get a win it feels more rewarding and if you don't, you still feel like you did something depending on where you placed and what you accomplished (Especially if you're playing with friends and can have stories to tell about the match you're just in).
With an Arena game, no one likes getting rocked 20 - 50 or busting their ass to end up losing still and getting nothing really out of it afterwards (win or lose)
If they just tell me in this "Season One Outcomes" Blog today about them knowing that the Current Challenge System is in fact "absolute dogshit garbage"...then I will be a lot more hopeful for Halo Infinite.
Rainbow suffered the same issue and CS is an entirely different type of game.I know BR is the new hotness, but couldn't Halo really have some good numbers on its strenght ? Counter Strike and Rainbow Six siege seem to strive even without BR, no ?
While I don't think everything needs to be a BR, I can see why that style has really caught on.
If you get a win it feels more rewarding and if you don't, you still feel like you did something depending on where you placed and what you accomplished (Especially if you're playing with friends and can have stories to tell about the match you're just in).
With an Arena game, no one likes getting rocked 20 - 50 or busting their ass to end up losing still and getting nothing really out of it afterwards (win or lose)
Uh, impressions from era at launch was that this was the best Halo since like ODST. What the hell happened?
You seem to be ignoring the long periods of nothing in Destinys history and this is a history where a game had dlc exclusive to one platform even while it had very little updates. Neither game is a bastion of good dev etc but Destiny now is very different to how they started which was super bare bones.
Also not sure why people are comparing Destiny, a new IP at the time, to fucking Halo which was one of the largest IPs in its prime.seems to me you're not remembering. Destiny in its worst years had two DLCs, with raids/endgame content, crucible maps, and at least some story content. D1Y1 added 10 story missions, 2 nonexclusive strikes, 4 nonexclusive crucible maps, 2 endgame activities (3 if you want to count Trials). D2Y1 added 2 new locations (one was dogshit ill give that), 18 story missions, 4 nonexclusive strikes, 4 nonexclusive crucible maps, and 2 endgame activities. D2Y3 was a huge stumbling block and that still offered more content with each season, as much as they started to neglect Crucible. I guess you can add D1Y2's or D1Y3's second halves as a contentless periods minus the events, but both the annual expansions added way more than the Y1 DLCs combined. all of this sounds better to me than 2 maps and an indefinite delay for the very basic co-op and forge.
The issue is specifically with arena style games which largely died out after UT/Quake. R6, CSGO, Valorant, League of Legends, DOTA2 are all games where you can get your ass kicked for 30+ minutes with nothing to show for at the end.
Halo still hangs in there as an arena shooter, but the ceiling is always going to be pretty low without some major reworks.
Opinions can be wrong.
The Halo fanbase has actually been incredibly patient leading up to Infinite. Most of the fanbase were literally ASKING for a delay after the 2020 showing and people were absolutely fine with the year delay and I'm sure they'd have been fine with even more, if the end result lives up to the promises.
The developers worked hard and I have no doubt about that, but that doesn't meant that the playerbase has to automatically like the result.
edit: hell, the fans were even praising 343 for fixing up MCC after leaving it in a half assed broken state for YEARS. If that doesn't speak of patience i don't know what does
I mean, Halo Infinite did. The problem is that the support hasn't been there to maintain momentum.I know BR is the new hotness, but couldn't Halo really have some good numbers on its strenght ? Counter Strike and Rainbow Six siege seem to strive even without BR, no ?
seems to me you're not remembering. Destiny in its worst years had two DLCs, with raids/endgame content, crucible maps, and at least some story content. D1Y1 added 10 story missions, 2 nonexclusive strikes, 4 nonexclusive crucible maps, 2 endgame activities (3 if you want to count Trials). D2Y1 added 2 new locations (one was dogshit ill give that), 18 story missions, 4 nonexclusive strikes, 4 nonexclusive crucible maps, and 2 endgame activities. D2Y3 was a huge stumbling block and that still offered more content with each season, as much as they started to neglect Crucible. I guess you can add D1Y2's or D1Y3's second halves as a contentless periods minus the events, but both the annual expansions added way more than the Y1 DLCs combined. all of this sounds better to me than 2 maps and an indefinite delay for the very basic co-op and forge.
No, the community is just unreasonable, obviously 🙃Adding it to the list...
One of most incompetent companies in the industry.
Netcode sucks and they delayed the first big content update 3 months. That pretty much sums it up.Uh, impressions from era at launch was that this was the best Halo since like ODST. What the hell happened?
Microsoft policy (relying on contractors) and leadership for biting off more than they could chew. I don't have any doubt that the developers at 343 are great, but they're probably given some bullshit expectation that they can't meet and also aren't properly supported with a general, cohesive goal.
BRs are a lot more fun to casuals nowadays than arena shooters. You can get away with a lot less content in BRs than you can in arena where people are doing the same thing over and over again. So I would scratch the first four off, because I don't think those needed that much content to really explode, the content has just kept them going for years. Destiny was a new IP, Destiny 2 was also pushed by Activision... Bungie didn't want to make a sequel. Not sure why we're comparing new IPs with Halo. It's depressing how far Halo has fallen.I don't think a single GAAS platform game launched in a good state, correct me if I'm wrong.
Fortnite, Apex, Warzone, Pubg, Destiny, and heck, Destiny 2, all released in a rough state and needed some time to get the ball rolling.
I'm okay with giving 343 that time.
Putting all other concerns aside, the online Halo community is absolutely toxic. Heck, I'd argue it's one of the most hostile online communities out there.
Also not sure why people are comparing Destiny, a new IP at the time, to fucking Halo which was one of the largest IPs in its prime.