Holy shit youre right! That thing is massive!
What is my head doing on the ground there? Look at how small the normal human sized character is
There's a remastered version. We only Rick Roll in 4K from now on.
That's unironically gonna be on screen at all times in Persona 6.I hope there's a setting to turn off the word CONFIDENTIAL in the final game. What a weird design choice.
It looks amazing. Knowing how good is the FROM team at creating interesting places and designing interconnected areas, their first open world game can be something really special, it can be the BotW moment for the Souls series (maybe not as a big as a departure from older games, but can make the exploration really engaging).
I'm curious about how they will handle human settlements or other "safe" areas, Souls games or Sekiro usually have only a few NPCs that are isolated from the others, and the safe areas are always really small.
But yeah, this can be kind of a Dragon's Dogma with bigger scale and good art, and using the incredible Dark Souls combat (hopefully tweaked and improved).
It's the OG video which got AI upscaled. These upscaling AIs have honestly gotten really good.is... is this really him? i can't tell if it's an re-enactment, some kind of uncanny valley soft interpolation or what the hell is going on ( i don't have sound on btw)
I kind of hope there's no warping at the beginning. Instead you have a save area and have to venture out into the open world and slowly progress outward
Yeah that's a good point. I don't want the game to offer free warping like BotW but I don't want either a cumbersome system like the one in vanilla Dragon's Dogma. Let's see how FROM integrates risk-reward exploration and if they strike the perfect balance the first Dark Souls had on this regard.I kind of hope there's no warping at the beginning. Instead you have a save area and have to venture out into the open world and slowly progress outward
I'm like 99% sure I've seen variations of this, including the tummy tongue/wobbly in nightmares I had as a kid.