From VideoGamesChronicle we get more details about the soon-to-be-released Paper Mario:
Please check out more interesting details in the development and behind the scenes in the interview at VideoGamesChronicle:
Risa Tabata: "Games are entertainment, so I want the people who play our games to say 'Wow!' My understanding is that if we want to give players these positive surprises, we can't do exactly the same thing that's been done before."
The concept for the latest Paper Mario game was born from this process of challenging the development team to try something new, Tabata explains.
"Nintendo's philosophy on game creation is that we don't ignore casual players in creating our games," he says. "This is also true for games such as those in the Metroid Prime series; games that at first glance look like they are only aimed at core gamers."
Tanabe: Since Paper Mario: Sticker Star, it's no longer possible to modify Mario characters or to create original characters that touch on the Mario universe. That means that if we aren't using Mario characters for bosses, we need to create original characters with designs that don't involve the Mario universe at all, like we've done with Olly and the stationery bosses.
Whether a character becomes an all-time hit or not isn't up to us on the development side; I think it's more the case that characters that fans truly accept naturally end up that way. I hope that the origami siblings in Paper Mario: The Origami King will stay in players' memories, even if they do only end up appearing in this title.
Please check out more interesting details in the development and behind the scenes in the interview at VideoGamesChronicle:
Interview: Paper Mario’s development team lays it all out | VGC
Nintendo and Intelligent Systems discuss the making of The Origami King and the challenge of reinventing the series.
www.videogameschronicle.com