Yeeah.. that take is fucking crazy. MGS4 was an amazing game and even though I did like MGSV, I would choose 4 over it anyday..
I think the "best part" is the article writer posting snapshots of people's comments disagreeing with him or insulting him for the article on Twitter.
Anyways, I disagree with the premise of the article even if I agree with the sentiment that the customer isn't always right
"You don't want what you think you want."
Has that ever gone over well with customers?
its been building up for years honestly... gamefreak is super ignorant of fans and what happened with Shield/Sword was the last straw.A lot of the current backlash again Gamefreak currently is basically a direct result of them refusing to acknowledge the fanbase in any meaningful capacity.
Seems like a dumb post to make. A lot of games have benefit greatly from user feedback.
Focus testing and fan criticism are far removed from one another.They can be though. Focus testing turned Resistance 2 into a generic game whereas the first was so unique. Then they forgot the fans in 3 and made the best game in the series.
100% correct.Hard disagree. Shitty games aren't bad because of the fans, they're shitty because they're shitty.
It makes you an authority on what you enjoy in said games.
Even if I agreed, the onus is on the developer to make a competent game. The feedback they're receiving isn't at fault.Nah this is totally wrong, ask anyone who has ever made a game or done user testing of any kind and they'll tell you that people are always right about how they feel and usually wrong about why.
Interpreting feedback and making it into valuable actionable information is a core skill for any designer.
Even if I agreed, the onus is on the developer to make a competent game. The feedback they're receiving isn't at fault.
I believe I can competently decide what I do and don't like about a particular video game. I believe many others can as well. There may be some elements that I can't adequately describe, but the idea that I have no idea why I don't enjoy something seems nonsensical to me.
Bruh... Talk to em!All due respect to this forum and the internet in general, I'd rather devs just stick to their vision (for the most part). There's too many people out there with varying levels of commitment to the game to sit there and worry about every opinion
This ^^Examples in OP aren't great but I agree with the sentiment of not listening to fans wishes when it comes to creative direction, not just in games but films, books, etc. The vast majority of people have no understanding as to how said mediums work on a technical level and have no buisness telling those that do how to do their jobs.
It really depends on a case by case basis.
A good example of listening to fans is Bethesda changing the end of Fallout 3. You couldn't send the ghoul or super mutant(WHO WAS INTRODUCED TO YOU BY GETTING THE GECK FROM A HIGHLY LETHAL, IRRADIATED AREA) companion into the lethal radiation area because of "Destiny" nonsense. There was no defending that braindead logic and it's good it was changed for the DLC.
GoT final season really should be redone. That shit was a huge disappointment
The gaming industy is a funny one when it comes to fan feedbacks. In every other industries, companies spend a shiton of money to know the customers opinions and habits. They buy lists from advertisement companies to know what customer usually likes. They spend money through survey companies and often promises freebies to customers just to know what they think. Heck some companies goes as far as spying on their customers to get important datas.
Satire requires a degree of self awareness>"MGS4 is the worst MGS"
>"ME:A was taken down by gifs"
>"Anthem's quality is a response to ME:A feedback"
So vg24/7 is a satire site like The Onion or Hard Drive, right?
Framing anthem being bad as a consequence of the fan reaction to how bad andromeda was is some shit
Eurogamer: Do you ever get player feedback where the majority of players want something, but you decide it's a bad idea and don't take their advice?
Yasuda: Of course there are instances like that where we decide not to listen to our fans. We're not servants, we're game creators! Regardless, whatever we decide, we will sincerely heed those words from our fans first. But then again, it all eventually comes down to that the game should not lose its spirit, it's essence. For example, the stamina exhaustion was often criticised to be too quick. That there's not enough stamina to play comfortably. But that's just how the game should be, in our minds. So we'll just have to say 'sorry for that.'
IMO Anthem is what happens when you let creative people take control without anyone actually there to reign them in and hold everyone accountable.If anything, Anthem is the complete opposite of what Bioware fans expect and ask for. Bioware has a pedigree at excelling with a certain type of genre, levering strong single-player story content with deep RPG mechanics, even deeper story crafting and player morality options, and providing a journey with fully-realized party members helping you throughout the experience, often with romance options and other ways to forge intimate and deep relationships with your crew.
Anthem has very little of that. It's a weird game that if you weren't told it was by Bioware you'd never know.
Even I said that Anthem wasn't a game for me. I wished it the best, but I wanted a more traditional Bioware experience because there are so few of them out there. Anthem feels like a dime-a-dozen, design-by-committee game, while the best "Bioware" experience I've had in years is Assassin's Creed Odyssey.