I expect it to be better in most scenarios and worse in the one it's not intended to be great at. If it's a 1080p box, why would you expect it to be better than the XBX at 4K? That's ridiculous.Okay? If this thing is $350 I'd expect it to at least be better than a One X in all scenarios. I don't think thats an unreasonable position to take.
i would agree, it cant hold things back as long as it has an SSD which then we should be just fine, all it will be is just certain games at a different resolution. if it didnt have an SSD thats a whole other discussion.I dunno if you've noticed, but one of the mostly widely played games in the world is available on the Switch. Apex Legends is coming later this year, and a host of other EA games. Development and porting for the Switch is obviously a challenge, but yet it doesn't hold back these games on PC and current gen consoles. I think the idea of "holding back" is pure bullshit, because it's simply not how modern game development works in the era of Unity, Unreal Engine 5, and more.
This would be fit my family (well, gaming enthusiasts and not just Xbox). We currently have three Xbox One consoles (OG, S, X) and I envision replacing the X and S with the Series X and Lockhart (Series S?).- Xbox enthusiasts who want a second Xbox for another room/location.
They're really targeting a lot of demographics with this console.
CPU and SSD. Next gen isn't going to be defined solely on the GPU, it even be it's biggest feature.
you guys really must think MS and their engineers are incredibly stupid/short-sighted/incapable
The point is that games that are available across multiple platforms and different PC configurations have been built for different hardware for decades. This is nothing new, nor does it mean that building Fortnite for the Nintendo Switch means you're holding back Fortnite from running at 200fps on a PC.
A 1080p machine and a 4k machine makes a lot of sense, and as long as they can match visual quality across the board, which it should be able to I think these are great options for consumers. Especially since the 1080p version can be sold for much cheaper. BUT that said, at no point should MS then meddle with the resolution. Lock lockheart to 1080p and Series X to 4k. Don't try to blend in between and mess with 1440p or the lack of power on lockheart will really tear into performance.
Even when it should be possible to push to 1440p, its better for clarity sake to cap it at 1080p and have the performance buffer it has deal with framerate stability.
I very much expect lockheart to tear into the scene at 299, and I am also pretty sure it will be branded similarly to the series X. where they can say, you can get a new next gen xbox for as little as 299. I expect series X to tie with PS5 at 499 and the PS5DE will be the SKU that sony will try to take a revenue hit on by pricing it at 399, even tho the lack of a blueray drive isnt that expencive. the Digital Edition is the best chance sony has to stay competitive with series X when they need it. then they would sit right in between the series X and lockheart, providing full PS5 performance for a competitive price.
Yeah never believed $200-$400. Sounds too good to be true.
The question actually is : you need a metric for marketing porposes ?
PS5 is known as the fastest SSD on the market, not as whathever how many GB/s it will have.
Hell I access this forum everyday and I don´t know what are the numbers of Sony´s SSD solution. I know it´s fast, I know it´s faster than anything in the market right now and I know that is a lot faster than Xbox One solution.
When you are doing a technical presentation obviously you will talk about metrics, when you are doing marketing campaigns for general users you don´t have necessarily to use them. Specially when you have plans to release a platform that won´t rely on the metric you´ve been pushing as a marketing campaign for 4 years.
Of course this won´t be a problem once they show what the platform is capable of and if it meets with consumer expectations.
But it´s not a matter of "people hear what they want" like you said in your first post, in this case is a matter of people heard what has been told for them for the last 4 years.
It's a significant upgrade to Base PS4/Slim and Base XBO/Slim in all facets; a significant upgrade to Xbox One X in all facets but image quality (it's roughly equal in IQ).One wrinkle - what's the market for Lockhart?
- if you're an enthusiast but have a 1080p TV or are budget conscious? Ok
- but regular budget conscious buyers - the kinds that buy at $249/299? While the price point might meet their needs, if they've bought into PS4/xb1 later due to price (eg last 2-3 years) - are they even in the market for a new console yet? They might be waiting another 2-3 years before even being ready to update
Didn't both Digital Foundry and Jason Schreier report that Developers gave them negative feedback about Lockhart?
Repeats the disinterest from developers for lockhart, says it will have significantly less ram, he has heard developers saying the GPU is basically PS4 Pro level, but the CPU and SSD should improve it beyond that, still developers dont want to be forced to work on lockhart and feel that the SKU will hamper next gen games.
Digital Foundry's Richard Leadbetter says developers are worried about Xbox's multiple next-gen console approach
Sources familiar with Microsoft's plans tell The Verge that the plans for Lockhart were scrapped many weeks ago, thanks to developer concerns
With Switch, developers have to spend a lot of extra time to get builds that run decently. If developers have to spend anywhere near that level of effort just to get Lockhart to work, they would have a very negative view of the console. Switch is still a bad example.I dunno if you've noticed, but one of the mostly widely played games in the world is available on the Switch. Apex Legends is coming later this year, and a host of other EA games. Development and porting for the Switch is obviously a challenge, but yet it doesn't hold back these games on PC and current gen consoles. I think the idea of "holding back" is pure bullshit, because it's simply not how modern game development works in the era of Unity, Unreal Engine 5, and more.
Didn't both Digital Foundry and Jason Schreier report that Developers gave them negative feedback about Lockhart?
you guys really must think MS and their engineers are incredibly stupid/short-sighted/incapable
This thing is basically next-gen gaming at 1080p/1440p which is a really smart move imo as not everyone is looking for 4K.
I agree on locking it to 1080p.
People claiming it is a confusing line up and hard to convey to people what the difference is. For me it seems completely straightforward. Put up a slide up at the August live event.
- Xbox Series S - HD machine
- Xbox Series X - 4K machine
That's it.
As an aside, any more than £299 in the UK and it will be a tough sell. Launching at £249 would be the aggressive price I think.
Thanks Gavin, someone gets it :)The fact I'm still seeing people say "its only 4tf? But the One X was 6tf, this thing is shit!" shows just how little people know not just about how development processes work, but also how hardware configurations work. The hardware inside the Lockhart is leaps and bounds better than the One X, its a full generation ahead.
If MS release this as a 1080p equivalent of the Series X, maybe with a few bells and whistles turned off (likely ray tracing but hey, we have no idea), and give this a decent price... This thing WILL sell stupidly good.
At 4TF RDNA2 it's significantly faster than One X in every, single scenario.Okay? If this thing is $350 I'd expect it to at least be better than a One X in all scenarios. I don't think thats an unreasonable position to take.
I expect it to be better in most scenarios and worse in the one it's not intended to be great at. If it's a 1080p box, why would you expect it to be better than the XBX at 4K? That's ridiculous.
At 4TF RDNA2 it's significantly faster than One X in every, single scenario.
I agree on locking it to 1080p.
People claiming it is a confusing line up and hard to convey to people what the difference is. For me it seems completely straightforward. Put up a slide up at the August live event.
- Xbox Series S - HD machine
- Xbox Series X - 4K machine
That's it.
As an aside, any more than £299 in the UK and it will be a tough sell. Launching at £249 would be the aggressive price I think.
When Sony said that teraflops don't tell the whole story, they were pushing back against their lower number compared to Xbox Series X which also uses RDNA architecture. Lockheart is different as you're comparing to GCN architecture which is less efficient. Lockheart should be MUCH more capable than Xbox One X when you consider the change in architecture, imoroved memory, the CPU, SSD and 1080p-1440p target resolution. I'm guessing you already knew all this, though, and trying to muddy the waters.Most people, including the vast majority of people that will buy a console, don't understand or follow the "tech news."
We were told TFs were the measuring stick when these last consoles came out and Sony was crying foul about TFs not telling the whole story. Now we're being told the exact thing Sony said... Just confusing. It's not like it's some malevolent campaign against PS4 Pro or Lockhart.
I'm not looking to argue about tech specs, because I have no idea what half of the acronyms even stand for. I'm just trying to figure out if a Lockhart console is going to be demonstrably better than an Xbox One X or not, and if they're similar, is the reason to buy Lockhart because One X will be discontinued at some point, because presumably the One X would be cheaper.
I seriously doubt £249 but if it was I would get one over the XSX. Tom has said it won't be cheap so I more expect £350. Especially as most here at the same time expect expensive ~£500 PS5/XSX.
Thanks Gavin, someone gets it :)
As far as I'm aware, Lockhart will support raytracing.
It's crazy how much is "leaking' about Lockheart compared to every other upcoming console
What is Lockheart? Is it more powerful than Xbox X (whichever current one that's out that's most powerful I can't remember these Xbox names)
Does it count as next gen? Or is it like a cheaper version of next gen?
I'm so confused. I think it's to do with the confusing names since Xbox One. I don't know anymore which one is which especially power differences as they all named kinda similar.
Everyone is Kvetching about dem flops, but what I'm worried about is memory. If there's only 7.5GB to work with, I could see that being a way bigger detractor for devs than terryflops.
Thanks for this post. People dismissing the idea of Lockhart without any idea what it actually is.I can't believe I'm STILL reading people talking about how the Series S Lockhart will hold back games, or that its slower than an xbox one X. Lockhart will have the same CPU (slightly slower but that's ok due to decreased workload), the same SSD speed (though size may be smaller), same memory speed (though smaller size, again ok due to decreased memory footprint of not hitting 4k resolution as that takes up a large whack of vram) and 4tf RDNA 2 GPU (which is more than enough to handle a 4k game at 1080p or a 1440p game at checker board).
The fact I'm still seeing people say "its only 4tf? But the One X was 6tf, this thing is shit!" shows just how little people know not just about how development processes work, but also how hardware configurations work. The hardware inside the Lockhart is leaps and bounds better than the One X, its a full generation ahead.
If MS release this as a 1080p equivalent of the Series X, maybe with a few bells and whistles turned off (likely ray tracing but hey, we have no idea), and give this a decent price... This thing WILL sell stupidly good. A lot of people don't have a 4k TV set, and this year money has hit them hard. The choice of a $400/$450/$500 console OR a machine that does the same stuff at the max res their TV supports for nearly half the price...? That's an utterly INSANE deal.
I'm likely going to pick one up just for the bedroom to replace my One X, and my Series X will go alongside my Switch/PS5 in the living room.
And I'm telling you now... If the actual final design some how ends up being that damn white cube that's been floating around... I may even pick up another one just for the damn sheer sexiness of it.
Sorry but there are few people in the world I would listen to less than Jason Schreier. The guy bleeds Playstation, and is about as biased as they come, its bad.
Interesting.Thanks Gavin, someone gets it :)
As far as I'm aware, Lockhart will support raytracing.
I don't think it's fair to doubt someone's work using this kind of argument...Sorry but there are few people in the world I would listen to less than Jason Schreier. The guy bleeds Playstation, and is about as biased as they come, its bad.
I dunno if you've noticed, but one of the mostly widely played games in the world is available on the Switch. Apex Legends is coming later this year, and a host of other EA games. Development and porting for the Switch is obviously a challenge, but yet it doesn't hold back these games on PC and current gen consoles. I think the idea of "holding back" is pure bullshit, because it's simply not how modern game development works in the era of Unity, Unreal Engine 5, and more.
I'm afraid it's the internet :-(
Less so about the Series X, but we don't even know what the back of the PS5 looks like for example.But we already know pretty much everything about the other consoles, what's left to leak?
Leaked Microsoft document hints at second next-gen Xbox
Microsoft has still not publicly acknowledged its Lockhart planswww.theverge.com
I think this info is new, so new thread. Or not new, but confirmation. Lock if necessary.
regards to price:
I wonder now if Lockhart has been teetering on the edge of cancellation. Maybe it's just a contingency plan in case PS5 undercuts XSX
I wonder now if Lockhart has been teetering on the edge of cancellation. Maybe it's just a contingency plan in case PS5 undercuts XSX
I can't believe I'm STILL reading people talking about how the Series S Lockhart will hold back games, or that its slower than an xbox one X. Lockhart will have the same CPU (slightly slower but that's ok due to decreased workload), the same SSD speed (though size may be smaller), same memory speed (though smaller size, again ok due to decreased memory footprint of not hitting 4k resolution as that takes up a large whack of vram) and 4tf RDNA 2 GPU (which is more than enough to handle a 4k game at 1080p or a 1440p game at checker board).
The fact I'm still seeing people say "its only 4tf? But the One X was 6tf, this thing is shit!" shows just how little people know not just about how development processes work, but also how hardware configurations work. The hardware inside the Lockhart is leaps and bounds better than the One X, its a full generation ahead.
If MS release this as a 1080p equivalent of the Series X, maybe with a few bells and whistles turned off (likely ray tracing but hey, we have no idea), and give this a decent price... This thing WILL sell stupidly good. A lot of people don't have a 4k TV set, and this year money has hit them hard. The choice of a $400/$450/$500 console OR a machine that does the same stuff at the max res their TV supports for nearly half the price...? That's an utterly INSANE deal.
Thanks guys for your input. I think some of the obtuseness in this thread must be deliberate since it's so out-of-character for an enthusiast forum.Thanks Gavin, someone gets it :)
As far as I'm aware, Lockhart will support raytracing.
Lockhart isn't wii certainly not in hardware basis.
MS benefits from lockhart if it performs at 1080p like xsx does at 4k cause it gives them various consumers bases they can make happy vs mid range gamers.
Damn, That shade.Sorry but there are few people in the world I would listen to less than Jason Schreier. The guy bleeds Playstation, and is about as biased as they come, its bad.
I don't think it's fair to doubt someone's work using this kind of argument...
Horrible pricing for a system that will hold back next gen
Thanks Gavin, someone gets it :)
As far as I'm aware, Lockhart will support raytracing.