those are some cheap specs....so the 200 dollar rumor could actually be true
Have you tried building a PC with these specs?
those are some cheap specs....so the 200 dollar rumor could actually be true
I really, really hope this thing doesn't hold back XSX and PS5.
Nah.
Yup. Lots of people who clearly don't understand game development or the fundamentals of hardware.
So people keep touting it's a next gen machine but expect a $299 miracle. The spec differences look about $100 at best unless MS want to eat a loss. Which wouldn't make sense.
So your argument is that the PS5 will have better visuals than Lockhart?
why state the obvious ?
lmao, even if its not 200, 300 could be a number..thing is obviously gonna be cheaper than the main xbox. So yes, that has nothing to do with it weather i can build a pc with that money or not, i dont see why you gotta compare it, thats not how consoles hardware works.
It wontI really, really hope this thing doesn't hold back XSX and PS5.
Yup. Lots of people who clearly don't understand game development or the fundamentals of hardware.
Yup. Lots of people who clearly don't understand game development or the fundamentals of hardware.
Definitely
11 pages and counting of the same thing . lolYup. Lots of people who clearly don't understand game development or the fundamentals of hardware.
It would still have the SSD.
4 TF this gen doesnt equal 4 TF Next Gen.I'm so confused... since the One X came out, people have used TFs as the benchmark for how strong a console is...
...now 4TFs, which is lower than the PS4 Pro(?) seems to be way stronger than we think?
sigh
Next gen at $399 or something akin to that.
The issue will be that every game will be marketed using a series X. So anyone buying this will have to wait for DF to see how it will perform. Much like the Xbox one and PS4 now.
Xbox has spent the better part of 4 years heavily marketing Teraflops as the primary indicator of console performance, are you really surprised that people are getting confused?
Most people are not following pc architecture discussions, even on a gaming enthusiasts forum.
I'll be honest I'm still not a fan of a weaker SKU..
That said If Lockhart is 33% the power of Series X but its goal is to run games at only 25% the resolution and lower framerates..logic would tell us it really shouldn't hold back the graphical fidelity devs will be pushing for next gen..correct?
Yup. Lots of people who clearly don't understand game development or the fundamentals of hardware.
Didn't both Digital Foundry and Jason Schreier report that Developers gave them negative feedback about Lockhart?Yup. Lots of people who clearly don't understand game development or the fundamentals of hardware.
Reinforcing a previous comment:
When Nintendo opted for the Wii to be SD in 2006, already at the turn of the HD and FHD TVs, it was realized that there were a huge number of people who had not yet transitioned. This audience clearly has budget constraints. It made sense to have a cheap console for all this mass of "backward" consumers.
Lockheart seems to copy that tactic. It is intended to be the Wii for the 9th generation. Having the lowest price and catching that limited budget consumer who won't be upgrading their TV in the next few years and doesn't mind being technologically out of date.
It is not a new approach and it worked for Nintendo. Would it work for Microsoft?
To be fair, when I'm building a PC, I don't have access to proprietary parts, nor discounts for buying in bulk, nor the desire to take a significant loss on my ROI that I'll be able to make up by selling subscriptions to millions of people.
I'll be honest I'm still not a fan of a weaker SKU..
That said If Lockhart is 33% the power of Series X but its goal is to run games at only 25% the resolution and lower framerates..logic would tell us it really shouldn't hold back the graphical fidelity devs will be pushing for next gen..correct?
Question, you wouldn't happen to know what the codename "Edinburgh" is referring to in this image do you? I thought I saw that codename attached to Xbox somewhere before but I can't seem to find it.Yup. Lots of people who clearly don't understand game development or the fundamentals of hardware.
Developers almost never develop with lower end PCs in mind outside of MMOs, MOBAs, and other myltiplayer games of that nature. Lockhart will be the lowest common denominator, and the fact that it isnt matching the CPU capabilities of the XSX has me worried that it may at least hold back multiplatform development to some degree.Would you agree the following?
- for third party/mulitiplatform this is an almost non-issue. It is an additional SKU to support, but devs will already be having scalable engines including lower spec PC than Lockhart so should not impact the technical scope of the games here.
- for MS first party, similar issue - they're also making all first party games avaialble on PC so will need to be scalable. Lockhart doesn't hold back what XSX will do, because they're already designing for lower specced PCs
- for Sony first party - they are less held back here. They can target the specs of PS5 solely and not have to make anything scalable. Its IMO unlikely to mean significant differences, but there may be some advantages for their teams being able to focus on a more narrow target for delivery.
Can't wait for all the ads and magazine stills featuring lockhart game renders. Oh wait.
Reinforcing a previous comment:
When Nintendo opted for the Wii to be SD in 2006, already at the turn of the HD and FHD TVs, it was realized that there were a huge number of people who had not yet transitioned. This audience clearly has budget constraints. It made sense to have a cheap console for all this mass of "backward" consumers.
Lockheart seems to copy that tactic. It is intended to be the Wii for the 9th generation. Having the lowest price and catching that limited budget consumer who won't be upgrading their TV in the next few years and doesn't mind being technologically out of date.
It is not a new approach and it worked for Nintendo. Would it work for Microsoft?
11 pages and counting of the same thing . lol
edit: 12 pages since i started to read this thread.
Also, i think one of the worse narratives given birth on this forum is the idea about "holding back games". what a horrible train of thought to double down on.
My guess is Lockhart will be really small and cheaply built, with significantly reduced cooling capacity. Forget vapour chamber.
I thought the SSD was the most important thing, not TF. Not SSD isn't so important? Huh?I really, really hope this thing doesn't hold back XSX and PS5.
People choose to hear what they want to hear.
Xbox One X was designed to run Xbox One games at 4K that's how they ended up at with a machine 4x the power and 50% more ram.
PS4 doubled it's GPU to double the resolution and then used checkerboarding to bridge the gap to 4K.
Both Marketing teams claimed at one point or another than they had the most powerful machine, they could ONLY do so by having specs that reflected that at the time, don't act like Microsoft alone was touting the
This gen it's just been done the other way round, they've built their pro machine first and then scaled back the cheaper model to be able to produce the same type of experience at a lower resolution - for an audience that doesn't want to spent $600 on games machines, but wants to play new games.
Interested to see what the minimum requirements are for The Medium. That is a next-generation game where the developers have stated current-generation consoles cannot handle it, and they praise the SSD as the key difference. It is coming to PC and Xbox Series X this year.If they are planning to port all of their games to PC, then none of the games will be built around taking full advantage of an SSD right? I doubt they will have SSDs as a minimum requirement for PC games for a while.
So if that is true then won't all xbox games be missing a big component of what could be done on next gen hardware? I guess only PS5 exclusives and games not ported to PC will be able to utilise that super fast streaming.
Console warrior found.I thought the SSD was the most important thing, not TF. Not SSD isn't so important? Huh?
:) Lockhart here I come.Yup. Lots of people who clearly don't understand game development or the fundamentals of hardware.