Absolutely gorgeous. Excited for the raytracing as nextgen consoles gave the capability confirmed.
Water reflection that accurately reflects stuff from outside what is being rendered on screen is a bit beyond the kind of reflections that are in old games.Someone explain to me why "water reflection" is an RTX thing?
Myth did that kind of detail back in 98..
Were Myth's graphics real time?Someone explain to me why "water reflection" is an RTX thing?
Myth did that kind of detail back in 98..
Someone explain to me why "water reflection" is an RTX thing?
Myth did that kind of detail back in 98..
Now that's just bragging lol, Metro crashed every few mins for me with RTX on.Can't wait to use my RTX 2070's best future for the second time after Metro! :(
Most games use screen space reflections which only reflect what's currently being rendered (with a slight delay), which becomes glaringly obvious when you rotate the camera while in the water (edges of the screen have no reflections). Using ray-tracing the reflections are rendered in real-time, even those not in screenspace.
It's gorgeous, but its already gorgeous without ray tracing. I don't know if I'm old or what, having seen massive leaps in graphics and crazy graphical tricks, but this is not doing it for me. Something where the beauty and visual construction of the game is already 99% there and then ray tracing just adds an accurately reflected 1% cherry on top. Like, ok... it's technically way more accurate, but is it as an entire gestalt of a visual image and all that matters in it more impressive to the eye?
What it's gonna take are dynamically moving lights everywhere, reflections everywhere, and and bold color choices so the light bouncing off everything is obvious to really impress me.
Someone explain to me why "water reflection" is an RTX thing?
Myth did that kind of detail back in 98..
Well in the video @ 0:39 and 0:44 you're telling me that sight (That you can see) isn't being rendered? What bout the shelves @ 0:44 of the video? Isn't all of that stuff within the scene that should be rendered?
Thats faked by having a flipped model underneath the character lol. This is real time raytraced reflections.
Edit: Scratch that. The characters are sprites, so literally all they're doing is flipping the sprite 180 degrees on one axis. (I guess they have a blue tinted version of every sprite, or a way to tint them blue)
There are multiple ways to do reflections.
Sometimes, it's cubemap (think of an image inside the reflection, not real time but prebaked reflection).
Sometimes, it's screenspace reflection (real time reflection of elements only seen on screen and if an object appears in front of it, it breaks)
Heck, before all of that, there were clever yet expensive ways, such as mirroring the 3D models and environnement.
This entire conversation is super weird.is it not possible for them to have a screenspace reflection option outside of raytracing then? So people without RTX cards can enjoy reflections even if it's not as good?
RT is also probably better enjoyed with uncompressed direct feed footage on a relatively high end monitor, not unlike HDR. Trashy streams from YouTube don't make it any favours.I think RTX ray tracing is going to be, for at least a good couple more years, something people who understand and identify the technology appreciate in trailers like this. More than people who are expecting some whimsical magic overhaul of the entire rendering engine.
What look superficial, trivial, and unimpressive to some is incredibly impressive to me. Real time ray tracing is absolutely a game changer, even if right now it's only used for reflections.
This entire conversation is super weird.
Reflections are old as shit. Nobody claims that Nvidia invented them with RTX. The thing about ray-tracing is that it allows them with a huge amount of detail that wasn't possible before while being easier to code/requiring less resources.
The buildings (that are 3d) are reflected as well.
is it not possible for them to have a screenspace reflection option outside of raytracing then? So people without RTX cards can enjoy reflections even if it's not as good?
Generally the old way to do it is trickery/"cheats" because real-time raytracing that would provide accurate reflections from the surrounding space everywhere in any given environment has been too taxing to the hardware until more recently (we're still not getting anywhere near the best that raytracing can offer but we're taking the first significant steps of getting there). Like, my understanding of at least one way of doing it is for developers to put these invisible (to us) "spheres" around any space that has anything reflective that the engine will use as a reference point to what stuff like puddles will reflect of the surrounding environment. It doesn't actually reflect the objects/light sources around you but an approximation of it that is taken from the image attached to the sphere (the image itself can be a somewhat low-quality 360 degree snapshot/texture that has to be painstakingly taken from the surrounding area of every one of those invisible spheres).Well in the video @ 0:39 and 0:44 you're telling me that sight (That you can see) isn't being rendered? What bout the shelves @ 0:44 of the video? Isn't all of that stuff within the scene that should be rendered?
Now that's just bragging lol, Metro crashed every few mins for me with RTX on.
yeah also i'm the type of guy who gives 2 fucks about shadow or illumination, i'm more for brutal detail, framerate or physics...I think RTX ray tracing is going to be, for at least a good couple more years, something people who understand and identify the technology appreciate in trailers like this. More than people who are expecting some whimsical magic overhaul of the entire rendering engine.
What look superficial, trivial, and unimpressive to some is incredibly impressive to me. Real time ray tracing is absolutely a game changer, even if right now it's only used for reflections.
They have to start somewhere. Tech doesn't go forward by holding back. Striving for 4K is much more useless than raytracing.yeah also i'm the type of guy who gives 2 fucks about shadow or illumination, i'm more for brutal detail, framerate or physics...
give me a pre-baked illumination and 4k60 frame with good detail instead of barely noticeable rtx at 1080p every day of the week.
i'm really sad that next gen console are gonna waste resources in rtx when the technology is clearly not ready or optimized enough...with a 400-500$ hardware rtx is bullshit.
i'm not really a fanboy of 4k, i have a 4k tv but i play at 1080p because i like 60frame rock solid (i save 4k for when i buy a 3000 series)They have to start somewhere. Tech doesn't go forward by holding back. Striving for 4K is much more useless than raytracing.
Good prebaked illumination requires a ton of effort that can go elsewhere if you free development resources with ray-tracing. And it will still look like ass in many instances. Proper RT support across the board could provide good illumination to pretty much all games, no matter their budget.yeah also i'm the type of guy who gives 2 fucks about shadow or illumination, i'm more for brutal detail, framerate or physics...
give me a pre-baked illumination and 4k60 frame with good detail instead of barely noticeable rtx at 1080p every day of the week.
i'm really sad that next gen console are gonna waste resources in rtx when the technology is clearly not ready or optimized enough...with a 400-500$ hardware rtx is bullshit.
Yup.
It looks like they have SSR when RTX is disabled. (quite visible in that factory scene.)is it not possible for them to have a screenspace reflection option outside of raytracing then? So people without RTX cards can enjoy reflections even if it's not as good?
Next gen console/pc games will have visuals far ahead of any rtx game, you dont have to worry about thatyeah also i'm the type of guy who gives 2 fucks about shadow or illumination, i'm more for brutal detail, framerate or physics...
give me a pre-baked illumination and 4k60 frame with good detail instead of barely noticeable rtx at 1080p every day of the week.
i'm really sad that next gen console are gonna waste resources in rtx when the technology is clearly not ready or optimized enough...with a 400-500$ hardware rtx is bullshit.
please guerrilla, i like your dinobot even with fake reflections on the armour, keep it that way please :-)Next gen console/pc games will have visuals far ahead of any rtx game, you dont have to worry about that
In the warehouse shot at 0:42 you can see screen space reflections of the boxes where those 3 baseball bats are. But you can only see the lowest boxes, because that's where the screen ends.I know, which is why I found it weird that this video makes it seem like "RTX on = reflections" and "RTX off = no reflections."