Fuck.If you add Steam controller skin, shipping for additional controllers costs much less.
Fuck.If you add Steam controller skin, shipping for additional controllers costs much less.
I've tried every which way to press those bumpers and have them click in more easily. They don't require a PAINFUL amount of pressure or anything, they just take a lot more than in used to with any other controller I use (Switch, DS4, XB1).I don't like this response, but maybe you're holding it wrong?
I have two of them and the bumpers barely require any force to activate. You should be using your index fingers and pressing them on the outside edge of the button with the inside of your finger. You should not be using your fingertips to press the button.
I do agree that it could be better if the paddles required less force.
I was hoping for a second revision of the controller which used force sensing rather than physical button clicks for the touchpads, similar to Apple's notebooks have now. I believe there was a prototype board shown which implied that this is the direction they were headed.
I don't actually mind the amount of force required, except if you were trying to use it as a d-pad in a game where that is the primary input, and have it set to a click-type d-pad rather than touch. Then I run into issues with it releasing as I move my thumb around.
How well does this controller do with menu/hud heavy games like Civilization or Paradox ones?
It basically have two laptop like touch pads designed for thumbs and gyro. It's very accurate when manipulating cursors. Someone mentioned "bring back roller ball", well you can simulate a rolling ball with these pads. The haptics feedback give a sensation that something is rolling and gradually slowing down depending on the friction you set for it.How well does this controller do with menu/hud heavy games like Civilization or Paradox ones?
No....I told you to stop thinking with a classic mentality and briefly explained you why in the same reply you're quoting
No....
You're on some zen shit. I'm saying any controller with a bad dpad is not a good controller. They should add a dpad to the revision instead of the terrible analog stick they had. I don't care that you can use a shortcut menu if there is no fucking dpad lol.
I played EU4 with it via my Steam Link once and it worked surprisingly well.How well does this controller do with menu/hud heavy games like Civilization or Paradox ones?
In my Dragon Age Inquisition setup I use the left pad for movement. I just find for long sessions the pad is less work. It's definitely less work for fighting games, I used to get bruised thumbs on Dual Shock d pads.
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Oh my gosh, you can buy multiple controllers to be shipped in one package. No shipping cost saved.
If you add Steam controller skin, shipping for additional controllers costs much less.
It basically have two laptop like touch pads designed for thumbs and gyro. It's very accurate when manipulating cursors. Someone mentioned "bring back roller ball", well you can simulate a rolling ball with these pads. The haptics feedback give a sensation that something is rolling and gradually slowing down depending on the friction you set for it.
(snip)
I played EU4 with it via my Steam Link once and it worked surprisingly well.
I've had one since it launched and had no idea it had gyro. I don't think I play any games that would benefit from it though, that I wouldn't just use my M+KB with.
Sold out on the italian steampowered page :( any workaround? Apparently people can still buy it in other countries
doh!If you add Steam controller skin, shipping for additional controllers costs much less.
Yesterday evening (euro time) you could add several controllers to your order via the Steam client, but they seem to have removed that option now.Did I miss this, but I can't add more than one controller to the cart? Even with the skin, the shipping is $12. Is this right?
Wild speculation.Where does the story that they're developing a new one come from? Just a guess?
Valve's wet dream to get their own console hardware has come to an end.
Valve's wet dream to get their own hardware has come to an end.
Really sad if this means no v2 in the works. The Steam Controller is amazing once you get your head around it, and unfortunately that was a barrier too high for most.
Well, regarding that, we have response form ex-Valve employee here (post 136):
They have patented a new controller around 1 year ago based on the current scheme but posting "See! Told you! ITS A FAIL!" is apparently more funWhere does the story that they're developing a new one come from? Just a guess?
They have patented a new controller around 1 year ago based on the current scheme but posting "See! Told you! ITS A FAIL!" is apparently more fun
Don't forget the "It should've had a right stick and a d-pad... like every other controller!" posts, ignoring the fact that the Steam Controller had very specific use-cases where the right stick and d-pad have already been proven to be lacking on.Well, y'know, people hating on a controller they never touched. Because they're scared that horrible thing known as right stick might die.
I guess I gotta remind people that Valve did patent some stuff that makes it look as if Steam Controller 2.0 was a thing:
Why the mcfukken would you want a right joystick?I think force sensing pads, bumpers, and (4) grip buttons were options, which almost seems overkill considering what the controller can already do. Even with all that though, I don't think it'd be capable of emulating a right joystick well. I say add all that other stuff, then replace ABXY with a 2nd stick because all the new stuff could easily handle ABXY functionality anyways.
I think force sensing pads, bumpers, and (4) grip buttons were options, which almost seems overkill considering what the controller can already do. Even with all that though, I don't think it'd be capable of emulating a right joystick well. I say add all that other stuff, then replace ABXY with a 2nd stick because all the new stuff could easily handle ABXY functionality anyways.