man I hope PSVR2 will have something similar. O_o
also I've read that Vive's controllers work with WMR headsets...and I love my Samsung Odyssey+..... so if someone can get these controllers work with my headset... man fuck that I would pay the $279 for these bad boys. (or wait for a sale...lol)
but man I can't bring myself to pay $1000 for this whole setup.
Will definitely get the controllers once a local reseller has them available.
Still unsure if I can justify paying $500 for the HMD upgrade. Reduced screen door effect, higher res/fov and 120hz sounds all pretty good to me but will have to wait for reviews on this one.
So what do these new expensive base stations offer? Why wouldn't people buy new cheaper HTC base stations instead?
The main features of 2.0 are:
- Support for more than two base stations
- Base stations that are smaller, quieter, lower power, more reliable, and less expensive than their 1.0 counterparts
- Better performance by reducing the number of moving parts and sources of manufacturing variation.
It's just my opinion. Calm down. And from what I'm seeing from VR sales in general and in this thread, my sentiment is shared. $280 for controllers. Controllers. And it isn't even wireless.
...but I would have thought changing to single rotor would have been a significant saving on BOM... apparently not though
Same. The fact they didn't even mention the possibility of an add on down the road has me so bummed. Who knows how far out one could be at this point.Price is whatever but I need wireless. My TPCast has been such a massive improvement for my Vive... I'm not going back. C'mon guys...
This is what really gets me about the whole release. Valve stated somewhere that the new basestations were around 60 dollars or so to manufacture and would sell to OEM's around that price. Asking for more than double that for a single unit is just wrong. The full package should've been 150 dollars less.
Same. The fact they didn't even mention the possibility of an add on down the road has me so bummed. Who knows how far out one could be at this point.
I don't want to beat a dead horse and go off the rails like I did with RTX, but I feel those Gabe quotes are all useless to me. He did say these things at the roundtable two years ago, but he also said we'd be getting info on their three games before the year was over (2017). Two years later, and they're going to launch their own hardware without even telling us what the title of the supposed 2019 game is.
As for the pricing, I just don't see it. Maybe I'm wrong, but the inside out stuff is good enough for the vast majority of the market (if you're going to ask them to pay that much extra for lighthouse). To me, not being able to come out with a high quality, mass market (ie 500 - 600 range) device means the SteamVR hardware will be dead within a couple years (unless they factored in aggressive price cuts fairly soon).
I could handle a high price, but it needed to have actual next-gen features. The only thing next-gen is the refresh rate. I'm still a little dubious about the FOV (although I'd like to try myself). They're very careful to point out 20 percent higher for the average Vive user. I take this to mean it's less if you're not average (IE you're using a thin faceplate that gets your eyes closer to the Vive lenses).
Maybe it's a bandwidth thing? Does the TPCast have more bandwidth than the official add-on? Somebody made a really detailed breakdown of the official adapter on Reddit a week or so ago. The official adapter is decidedly low bandwidth. Which probably explains why I lot of Vive Pro users complain about artificting. Now take that resolution and go to 120 or 144hz and it gets even worse. I'd imagine it's a very difficult thing with current tech.
This didn't fit into my Ars impressions article, but I wanted to highlight it for VR's biggest dreamers at ERA:
That's the only reason I can think of. I'm just going to be extremely sad if we have to wait another year or two before we can get it for Index. That's more important to me (and literally everyone who's tried my Vive before and after I got the TPCast) than a higher refresh rate at the moment.Maybe it's a bandwidth thing? Does the TPCast have more bandwidth than the official add-on? Somebody made a really detailed breakdown of the official adapter on Reddit a week or so ago. The official adapter is decidedly low bandwidth. Which probably explains why I lot of Vive Pro users complain about artificting. Now take that resolution and go to 120 or 144hz and it gets even worse. I'd imagine it's a very difficult thing with current tech.
Yeah, same. I'll even take a bit of a resolution hit. The fact is when people come over to play Beat Saber (or hell, when I do) and I give them the option of a slightly higher resolution/fov and a higher refresh rate with a wire attached, or something that takes a hit to all those specs but is wireless, they're probably going to go with the wireless option.
I'd be perfectly okay with wireless being limited to 90hz.
Is the Index's resolution that much higher than the Vive pro?
Have they released anymore details regarding availability in other countries? Valve has never made their hardware products (Steam Link, controllers) available in my country and I'm starting to think that's not going to change.
VR sales will "continue to suffer" (they haven't been suffering) because one company offers a higher-priced high end product? Your logic seems odd to me.
If you subtract VAT it's €900, which in today's USD is $1010. And it has double the warranty length.
I wonder if there will be a more splashy launch tomorrow or they'll just update the page to take pre-orders? I was hoping for a cool YouTube video...
"One more thing...brain interface!"I wonder if there will be a more splashy launch tomorrow or they'll just update the page to take pre-orders? I was hoping for a cool YouTube video...
Thanks, I'll check this out. Been out most of the day so I've missed a lot... Figures.I think they're leaving that for third parties. The UploadVR web breakdown and the Tested impressions on Youtube are both well worth checking out.
Now we're talking.
It's cheaper than the Vive Pro and a very significant step forward from that, as a whole kit. I hate this notion of "Gen", because there isn't such a thing beyond a comparative point between a single vendor's own products. By that token - this is a gen 1 effort from Valve's hardware team on the HMD and controller and second generation base stations.
This is much like the PC, where everything is mostly interchangeable and really up to the wallet capacity of the person, and what they already bought if anything, along with what they value.
Plenty of cheaper options, and Valve certainly hasn't gone for that. Only the base stations seem to hold a higher than expected cost to my eye
I also don't see why every single peripheral should be announced out the gate. Once again, there are plenty of solutions for other hardware if you want it, or almost certainly upcoming.
Damn I wanna try this stuff, but it's so expensive. I have a Samsung Gear VR and that was super cool for short movies/rides.
That doesn't even matter tbh. The knuckles represent the biggest jump in VR tech for me yet. Oculus touch controllers are head and shoulders above standard Vive for me. But even standard Vive controllers put my moves to shame. Knuckles are the real deal.Controllers on their own are more expensive than a PSVR bundle, lol.