None announced so far. But its a certainty that either Valve or a third party will release one.
Am I reading this right that you'd lose camera functionality with this?
That's prolly gonna be like another $500 add-on. These prices are insane...
The tech is very dependent on visual sensors which is probably why they haven't put them on controllers yet. It's one thing to track the movement of your head, but imagine the motion blur involved from cameras on a controller playing Beat Saber.I suppose they ought to start doing controllers with their own damn sensors then. Though, why can't the headset track the controllers around the player's body? Is the tech so dependent on visual sensors?
Ah. So Virtual Link would be fine though.If you use Thunderbolt 3, you will lose the camera. Thunderbolt doesn't have the bandwidth needed iirc
OLED has a lot of downsides, black smearing, larger spaced subpixels (screendoor effect) and is expensive. A lot of HMD's are going back to LCD panels actually
People are expecting 10am PST tomorrow based on when they usually update the store, but there's no confirmation of that.Did they state anywhere if the integrated headphones are able to come off? As great as I'm sure they sound I would prefer to use my over the head wireless ones instead.
Also while I doubt anyone has any idea, are we expecting the preorder to go up sometime tomorrow morning Valve time? Or possibly at midnight PST? I just have a feeling I'm going to miss them and be sold out. :/
There is a countdown actually.People are expecting 10am PST tomorrow based on when they usually update the store, but there's no confirmation of that.
People are expecting 10am PST tomorrow based on when they usually update the store, but there's no confirmation of that.
Countdown is on Steam's frontpage - as of posting there is 20.5 hrs to go - so 6pm BST?
Ah sweet! Missed that. So yeah. 10am PST.Countdown is on Steam's frontpage - as of posting there is 20.5 hrs to go - so 6pm BST?
Hmm, can you use Valve Index controllers with the Oculus Rift?
Hmm, can you use Valve Index controllers with the Oculus Rift?
Not without the base stations, and even then SteamVR doesn't like using two tracking solutions simultaneously.Hmm, can you use Valve Index controllers with the Oculus Rift?
We know a valve game is coming, and we should expect it to definitely use the controller.
I'm pretty sure there was a quote of Gabe saying he wanted to push the boundary of VR first to a high upper limit, which will eventually produce more friendly set prices, but I can't seem to find it. I believe the same idea applies to the controllers as well. They spent years developing it, refining it, and testing it to create a future proof controllers, which time spent shows how difficult it was. Now that they have, they can leave it alone basically. In X years time, it will gradually decrease in price to a suitable point. I can't imagine what new controller scheme we would need next, probably finger tracking.
This price is absolutely nuts. I'll just wait for PSVR 2, thanks.
I don't have a pc. The barrier to entry is huge.For the spec - it isn't. Why talk about PSVR 2 in comparison to this? If anything like PSVR, it isn't remotely close to the same fidelity or a "best in class" scenario
Might as well complain about the price of RTX 2080 not being $299 and you'll wait for PS5 while you're driving by
(Hopefully not a redundant comment) For anyone looking to see some gameplay utilizing the knuckle controllers, check out this demonstration of Boneworks:
It's just my opinion. Calm down. And from what I'm seeing from VR sales in general and in this thread, my sentiment is shared. $280 for controllers. Controllers. And it isn't even wireless.LOL so why are you waltzing into this, a discussion about a purposefully high fidelity best in class device, by a company fully intent on that goal, not chasing "mainstream" with their VR hardware. Every page of the announcement and all Valve have done has catered to these enthusiasts
"I'm gonna get the bus, that latest car is too expensive" "I don't have a driving licence. The barrier is HUGE"
It's cool that the quality of Steam threads has made the transition to hardware threads.LOL so why are you waltzing into this, a discussion about a purposefully high fidelity best in class device, by a company fully intent on that goal, not chasing "mainstream" with their VR hardware. Every page of the announcement and all Valve have done has catered to these enthusiasts
"I'm gonna get the bus, that latest car is too expensive" "I don't have a driving licence. The barrier is HUGE"