You got a new job, cut back on going to the movies and dinners at NobuI went from a 1050ti LP to a 970 to a Vega 56
I spent approximately 150$ to do these upgrades after trading prices and all that
THIS IS A THOUSAND DOLLARS
You got a new job, cut back on going to the movies and dinners at NobuI went from a 1050ti LP to a 970 to a Vega 56
I spent approximately 150$ to do these upgrades after trading prices and all that
THIS IS A THOUSAND DOLLARS
I went from a 1050ti LP to a 970 to a Vega 56
I spent approximately 150$ to do these upgrades after trading prices and all that
THIS IS A THOUSAND DOLLARS
It doesn't matter though since it's already compatible with all VR games and all the VR games to come.The funniest thing is I saw a bunch of people overtaken by hype on Reddit who sold their Vives/Rifts for this. It will barely make a dent, lol.
You got a new job, cut back on going to the movies and dinners at Nobu
Could just buy it in chunks like when people upgrade their machines :-P
and then ask for a raise at work...and a bonus
I am the coolest person on your DiscordThe hell is Nobu u weirdo
I'd rather just ask for the Index and then get fired for it
You don't have to choose to develop for the Oculus or Valve headset. You support SteamVR and it works on all of them. It is a good thing to have a high-end headset for enthusiasts and lower-priced mass-market headsets.It's so surreal to see VR heading in two directions. Index is going all out for the enthusiast market while FB strays away and going towards mass consumer and ease of use.
No offense to Valve, but I'd put my money on Oculus here. We've already seen that you can have the most advanced, bleeding edge tech in VR, but it doesn't mean anything without devs wanting to develop for the thing.
I feel like what Quest offers is what the minimum viable product is for VR to hit mainstream which is wireless, 6 DOF, a wide library and not needing a PC.
Were you referring to anything specifically? I'm not sure anyone who'd be recommended VR without also using Steam VR.No offense to Valve, but I'd put my money on Oculus here. We've already seen that you can have the most advanced, bleeding edge tech in VR, but it doesn't mean anything without devs wanting to develop for the thing.
Valve is against exclusives, their VR games will work on all PCVR headsets on the market.
I don't think this actually applies to the Quest since it runs Android rather than Windows.You don't have to choose to develop for the Oculus or Valve headset. You support SteamVR and it works on all of them. It is a good thing to have a high-end headset for enthusiasts and lower-priced mass-market headsets.
Here's my feature-length look at the Valve Index, along with quotes from Valve's staffers: https://arstechnica.com/gaming/2019...-of-vrs-first-generation-but-is-it-worth-999/
Did they announce this at the event?Valve's Steam Controller, which has since been discontinued […]
Tested has put up a video discussing it.
For me personally, that price is too high for the full bundle. At most I would have to get the controllers and headset since I already have base stations. Still, yikes.
Can you buy Steam Controllers there?My biggest fear seems to have come true: it's not available in Norway.
Godfuckingdammit Valve.
That really needs to be a standard feature for all headsets.What you *can* do is get prescription glasses inserts for VR headsets, and thus not wear your glasses in the headset.
Ah, yes I suppose that's true. That's such a different thing though, it's not even competing with the Index.I don't think this actually applies to the Quest since it runs Android rather than Windows.
To be fair, Valve isn't really trying to compete with Oculus on that level. If they were there'd be commercials for this on TV and you'd be able to buy it at Best Buy and the price would be more competitive. They fully concede the mid-range/mainstream market and are more interested in pushing the limits for enthusiasts (while also making sure there's an option for people to buy VR games on Steam).No offense to Valve, but I'd put my money on Oculus here. We've already seen that you can have the most advanced, bleeding edge tech in VR, but it doesn't mean anything without devs wanting to develop for the thing.
LOOOOLLL jeez dude.. really are you expected to be dead in 5 to 10 years?yeahhhhhh £1000 erm well if I had 1000 quid I can certainly think of better ways to spend it. At this rate I am not expecting to see VR mainstream in my lifetime. But then I am kinda ok with that, always seemed like a stupid idea anyway wearing a helmet to play games. Just wish valve would stop wasting their resources on this niche stuff that 99.9999% of gamers will never be able to experience.
Exactly, tons of complaining that VR needs to be cheaper when two new VR headsets just launched today for way cheaper. This is an enthusiast headset, I haven't decided if it is worth the money for myself yet, but I didn't expect it to be cheap.Everyone complaining about the price, there are really good headsets for smaller pricetags, this is a really nice product I will be getting one for sure.
Absolutely! I'm so glad someone is making higher-end headsets, even if this doesn't quite have all the features I'd hoped for.Exactly, tons of complaining that VR needs to be cheaper when two new VR headsets just launched today for way cheaper. This is an enthusiast headset, I haven't decided if it is worth the money for myself yet, but I didn't expect it to be cheap.
I've recently learned cutting back on coffee usually does it.You got a new job, cut back on going to the movies and dinners at Nobu
"This is something that Miyamoto has always had. He's had the ability to think about what the input device is and design a system while he designs games. Our sense is that this will actually allow us to build much better entertainment experiences for people." - Gabe Newell discussing VR devices in development
Way to miss the point Gabe. Nintendo never designed input devices that were THIS expensive. The relative cost of the device is part of the innovation.
And making stuff this high-end in the entertainment sphere is counterproductive to market penetration. This will, again, only be bought by gaming nerds.
I suppose they ought to start doing controllers with their own damn sensors then. Though, why can't the headset track the controllers around the player's body? Is the tech so dependent on visual sensors?Controller tracking.
AFAIK there are no controllers with inside out tracking. Oculus Quest, Daydream, etc, all track the controller relative to the headset which means you can't do cool shit like unsheathing your sword your behind your back in Sairento.
yeahhhhhh £1000 erm well if I had 1000 quid I can certainly think of better ways to spend it. At this rate I am not expecting to see VR mainstream in my lifetime. But then I am kinda ok with that, always seemed like a stupid idea anyway wearing a helmet to play games. Just wish valve would stop wasting their resources on this niche stuff that 99.9999% of gamers will never be able to experience.
I suppose they ought to start doing controllers with their own damn sensors then. Though, why can't the headset track the controllers around the player's body? Is the tech so dependent on visual sensors?
This article explains it pretty well I think: https://venturebeat.com/2018/09/30/oculus-talks-the-controller-tracking-limitation-of-quest/I suppose they ought to start doing controllers with their own damn sensors then. Though, why can't the headset track the controllers around the player's body? Is the tech so dependent on visual sensors?
This can't be stated enough. Listening to Norm talk about the controllers, I started getting a real impression that these things were way over-engineered and made more costly than they needed to be. If you're gonna make absurdly engineered and priced controllers, show a fucking game that tells me why it was done. How could they still have nothing showable?
what if you don't buy the base stations? What do they provide?