Surely y'all aren't coming in here and saying the Half Life VR game (which they haven't communicated a thing about) will be received these 12 years later as evidence of their multiple successful abandoned IP being alive and well, and that their communication is acceptable? The VR game that will undoubtedly have a fraction of the audience who wanted to see the announced Episode 3 get produced as they were once told it would be? Because I'm not convinced. In fact, I don't even think Valve wants anyone caping for their handling of the franchises over making a prequel instead of Episode 3 after 12 years for their PC VR headset owners.
Proton and their push for Linux is way more important for PC gaming than any individual game could be tbh
Valve was absolutely a successful, wealthy company already in 2009 when they quit supporting their console title TF2. The console versions also sold very well, and saying "well they weren't the majority next to PC overall" does not change that they were major successes. PC sales are not relevant to the success of their console releases. Hence their continuous releases on consoles in years after The Orange Box. And it therefore also doesn't explain why they'd release another online game only to not support it, after they already had dropped their previous one years prior. They made poor decisions for their customers.Because Valve during the Team Fortress 2 days was rich just like in 2019?
I mean, Valve in 2007 was RICH and SWIMMING in billions.
Can you stop for a second, think a bit and post a comment next time? Thanks.
I guess they knew where their fanbase was
I'm providing sources to prove my points, you are just writing nonsense.
People aren't obligated to be happy about Valve's business practicesGame companies exist to turn a profit, not to please a fan base. Valve is most certainly immensely profitable through the Steam platform, CS:GO and DOTA. They put out a benchmark VR headset of their own design.
I don't get this "Valve is dead" argument. They're not just making the content you personally want.
Valve was absolutely a successful, wealthy company already in 2009 when they quit supporting their console title TF2. The console versions also sold very well, and saying "well they weren't the majority next to PC overall" does not change that they were major successes. PC sales are not relevant to the success of their console releases. Hence their continuous releases on consoles in years after The Orange Box. And it therefore also doesn't explain why they'd release another online game only to not support it, after they already had dropped their previous one years prior. They made poor decisions for their customers.
That would work better if OP didn't use conjecture to drive home his point ;)People aren't obligated to be happy about Valve's business practices
Yes but that Age of Empires thread opened my eyes that a large subset ERA seems to he hostile to pc gaming and this thread isn't really helping to take off that impression. It's become so toxic that many of the pc gamers left and started their own site.People aren't obligated to be happy about Valve's business practices
The problem is trying to compare Call of Duty to Counter-Strike. They are only related in terms of both having guns.
That's like comparing Dark Souls and Earthbound because they're both RPGs. Counter-Strike has controller support, but using a controller in that game is a disaster. The way you aim, the way you handle recoil is all explicitly designed around mouse movement. It doesn't translate well at all.
The only reason CS did well on Xbox is because it was the big name shooter brand for online play. Call of Duty has since taken that name and is explicitly designed around controller movements. That's one of the reasons why it works so well and people have fun playing it.
Maybe in the US. I've never even met a person that has played Halo lolNo one is stopping Valve from adding aim assist or the multitude of features that have made FPSs on consoles viable. Siege's team figured it out so I don't know how Valve couldn't make it work. Also Valve apparently figured it out on the Xbox so I doubt they could probably do it again.
CS was the big online shooter in the early 2000's? Maybe on PC but on consoles it was going up against Halo and Wolfenstein.
No one is stopping Valve from adding aim assist or the multitude of features that have made FPSs on consoles viable. Siege's team figured it out so I don't know how Valve couldn't make it work. Also Valve apparently figured it out on the Xbox so I doubt they could probably do it again.
CS was the big online shooter in the early 2000's? Maybe on PC but on consoles it was going up against Halo and Wolfenstein.
That middle ground is where you let the developers go and try out new ideas for a different franchise.That's just the other extreme
surely a middle ground exists...
Was that because of the epic vs steam stuff or was it something else? I game primarily on pc but I must admit I don't really really bother with any of the specific platform topics.Yes but that Age of Empires thread opened my eyes that a large subset ERA seems to he hostile to pc gaming and this thread isn't really helping to take off that impression. It's become so toxic that many of the pc gamers left and started their own site.
Aye, like 2 of the top 5 mp games around for years now. This board really doesnt value the effort it takes to make and maintain such titles.
Look at the post directly above yours. If people get repeatedly told they are not welcome they'll leave. Simple as that.Was that because of the epic vs steam stuff or was it something else? I game primarily on pc but I must admit I don't really really bother with any of the specific platform topics.
Maybe it's not a good idea to start a thread on the false premise that PC games do neither exist nor do they count for some reason.If you ever make a thread pointing out that Valve hasn't been good at communicating with fans in a solid decade you immediately get 20 people who swear that VR is the future telling you that actually they're true innovation at work and you're just not an elite PC gamer you wouldnt understand
If you ever make a thread pointing out that Valve hasn't been good at communicating with fans in a solid decade you immediately get 20 people who swear that VR is the future telling you that actually they're true innovation at work and you're just not an elite PC gamer you wouldnt understand
Maybe it's not a good idea to start a thread on the premise that PC games do neither exist nor do they count for some reason.
Was that was what the thread was about? Or was the thread about multiple things and mostly everyone agrees about the miscommunication from Valve and they're discussing the other things?
Does VR single player count as single player?Threads will stop getting made when Valve makes another narrative singleplayer game.
See you in the Cyberpunk future bubba
Was that because of the epic vs steam stuff or was it something else? I game primarily on pc but I must admit I don't really really bother with any of the specific platform topics.
It does, but we are on a forum where some people asked if they'll get their "Age of Empires with gamepad", so there's that.
I don't think people are using the business strategy thing to shut down conversation. It's just that Valve makes games that you no longer like and that's okay.I think they definitely view it that way, but I think a lot of the tension between Valve fans and people who are really frustrated with them nowadays comes from the view of the frustrated crowd that Valve just isn't making games for a wide audience right now. DOTA 2 and CS:GO are obviously mega popular smash successes, so I don't mean that they aren't popular, just that they don't have a wide effect on the overall gaming landscape (both because of their rather tight knit communities and the PC exclusivity).
Even a AAA quality amazing Half Life 3 campaign in VR would suffer from the same sort of sentiment I think, because ultimately you're still gating off the game to an extremely small percentage of people who love Half Life.
It's not to say that a lot of these threads repeat some very very tired talking points, but I totally get why people (especially console gamers) are sort of sick of Valve's business strategy.
I don't think people are using the business strategy thing to shit down conversation. It's just that Valve makes games that you no longer like and that's okay.
I don't get the "lack of forthcoming communication" thing.
What do people expect? Them announcing a prototype for a game and then cancelling it two months later because it didn't work out? Them saying "Half Life 3 is never coming" or just random shit like "Pretty big things are coming, stay tuned"?
If they have something to announce they announce it, if not they don't. I don't see what the problem here is.
I don't get the "lack of forthcoming communication" thing.
What do people expect? Them announcing a prototype for a game and then cancelling it two months later because it didn't work out? Them saying "Half Life 3 is never coming" or just random shit like "Pretty big things are coming, stay tuned"?
If they have something to announce they announce it, if not they don't. I don't see what the problem here is.
they put out two games in the last yearIt's just disappointing how they've ended up.
We could've kept getting so many great games from them but instead Steam just makes too much money far too easily for them to risk making games again.
I hope they rediscover the spark for creating again.
Yes but that Age of Empires thread opened my eyes that a large subset ERA seems to he hostile to pc gaming and this thread isn't really helping to take off that impression. It's become so toxic that many of the pc gamers left and started their own site.