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BAD

Member
Oct 25, 2017
9,565
USA
I was a stan. In 2007 I got The Orange Box and it added a plethora of games to my all time favorites list.

Then they launched 2008's Left 4 Dead and I was hooked again. The premise was classic, but the co-op gameplay against hordes was different. The locales were plump with adventurous chase and atmosphere. It was excellent.

At a rapid pace, Left 4 Dead 2 came in 2009 (and the entire Left 4 Dead 1 campaign became available to download so all could be played in one place). It upped the polish with new melee and enemies, shifted to more character nuance, and changed the locale.

Things were quiet for a couple years as Portal 2 made its way to release in 2011. A bigger, bolder narrative led the player through more incredible labs. It was a hit in reception and sales, selling millions.

Then it was over.

That was the last wide release campaign they made. They dabbled in spreading CS:GO but it was botched on some platforms, dying out in support much like their abandoned Team Fortress 2 on consoles. They have since only released PC service titles and small demo projects.

Two rumors flying around are that they still have chosen to abandon the Half Life story despite the long ago announced Episode 3, and will instead do a VR promo via a Half Life prequel about Alyx. The other rumor is that the Campo Santo team's project In the Valley of the Gods has been shelved, as they removed links to it from the team's website, and some devs specifically removed it from their social media bios. In response tweets, one of the devs didn't deny this despite taking issue with tweets pointing it out.

I'm sure some people are tired of hearing about Valve's abandonment of AAA campaigns and console titles. And for some reason some of them will come in here and maybe even post about Artifact or one of those other messy service titles.

But in the wake of new rumors this month, it is just stinging again that this company with lots of resources and talent has lost goodwill and relevance to many of their players. I'm sure they are doing what's best for them, as corporations do. I'm sure some PC players are still enjoying their years-old service games.

I shudder at the thought of Bungie switching to a MOBA and cardgames after Halo 2.
 

Badcoo

Member
May 9, 2018
1,608
I don't even know what valve is anymore besides DOTA and VIVE. Which is fine, there a shit ton of other games and companies spitting out quality content which are fighting for my money.
 

eonden

Member
Oct 25, 2017
17,091
Maybe you should have read about a certain VR rumor possibly coming true tomorrow before writing this.
 

TacoSupreme

Member
Jul 26, 2019
1,720
It's straight up bizarre to me that OP is like: "CS:GO didn't get ported to PS4/XBO, so basically the millions of people who play it constantly don't exist because they're PC gamers and they don't count."

Dota 2 and CSGO are blockbuster titles. End of story.
 

Uiki

Prophet of Truth
Member
Oct 27, 2017
617
It's straight up bizarre to me that OP is like: "CS:GO didn't get ported to PS4/XBO, so basically the millions of people who play it constantly don't exist because they're PC gamers and they don't count."

Dota 2 and CSGO are blockbuster titles. End of story.

thisisresetera.gif
 

Uriah

Member
Oct 25, 2017
270
CSGO and DotA 2 are blockbuster franchises. They are also probably Valve's biggest IPs.
 

elyetis

Member
Oct 26, 2017
4,556
Their unwillingness to commit a decent sized team to keep supporting their very successfull multiplayer games ( and communicate on them ), even if it mean they'd need to increase in size, had a worst impact in my perception of them when it comes to their games.
 

finalflame

Product Management
Banned
Oct 27, 2017
8,538
It's literally in the OP
I can assure you HL VR is very much not a "VR promo" but in fact a fully fledged AAA VR title.

The reality of it is they are working on pretty big things that I think people like yourself will be happy to see from them (admittedly, I can see how people would think otherwise, given Artifact). This doesn't just mean going back to their old IPs, but also a focus on new IPs. I can't speak to whatever is going on with Campo Santo since they joined after I had left, but Valve has a penchant for being very quiet about their moves and it would make sense for Campo Santo to follow that silence after joining them.
 

duckroll

Member
Oct 25, 2017
11,220
Singapore
I guess the question to ask ourselves whenever we might feel this way is - why does our personal perception of a company or brand when it comes to not delivering what we want in entertainment even matter? It's not a protest against objectable viewpoints held by individuals, it's not a shareholder's concern that they are not getting maximum returns, it's just this vague sense of disappointment that people who are free to do whatever they want to do are not doing what we want them to do. When I realise that it's easy to move on and just focus on other things.
 

ramoisdead

Member
Oct 25, 2017
19,609
First of all, I stopped reading when you said "I was a stan..." I mean, who talks like that??

And then I realized I would probably get a warning for that so I'll elaborate further regarding to the OP. I mean, Valve has their priorities on spearheading a more friendlier PC environment whether it is working with Linux or developing new and handy tech like their open VR or Remote Play. I'm sure it's not the output folks have been wanting from Valve that grew up on Half-Life and Left 4 Dead but sadly, it's their initiative at the moment. To give Valve some credit, it's not like their old games aren't being supported. Valve are still constantly patching said games to this day.

Also, regarding the Campo Santo crew, I'd wait until they are ready to release official word on their game. If worst comes to worst, Valve has been lenient in the past on separating with devs and them keeping their IP with them.
 

cowbanana

Member
Feb 2, 2018
13,724
a Socialist Utopia
I gave up on Valve as a games maker many years ago. I guess Portal 2 was the last thing from them that I played and enjoyed. I don't care anymore personally. If many people love their multiplayer games then that's fine, but those games are definitely not for me.
 

Shalashaska

Prophet of Regret
The Fallen
Oct 25, 2017
1,427
Their service games are still super popular and recieve good support, even if they aren't new releases. It's silly to pretend that they don't make games, they just haven't been making new AAA single player products for awhile.

Valve's work with their store/client, streaming, VR, Linux, etc. is all more important than them making games anyways. That stuff pushes PC gaming forward more than Left for Dead 3 does.
 

Birbo

Member
Oct 25, 2017
882
It really is a sad state. Like you, my interest in them really started with the Orange Box release. (Well, I was super hyped for the Half Life release on Dreamcast back in the day, but...) Really enjoyed Half Life 2 and the subsequent episodes. Had lots of fun with Left 4 Dead 1 & 2 in co-op and Portal 2 is one of my all-time favorites. Never got into their multiplayer games.

Hearing about the HL VR game both intrigues me and bums me out because I'm not investing in another VR system just to play it.
 

spman2099

Member
Oct 25, 2017
10,893
Valve is a B tier developer now. They only hold onto that because of how popular CSGO is. They barely make games.
 

Mobius 1

Member
Oct 27, 2017
5,147
North Point, Osean Federation
Game companies exist to turn a profit, not to please a fan base. Valve is most certainly immensely profitable through the Steam platform, CS:GO and DOTA. They put out a benchmark VR headset of their own design.

I don't get this "Valve is dead" argument. They're not just making the content you personally want.
 

Doom

Member
Oct 27, 2017
2,818
New Jersey
The alternative is to watch your favorite franchises pump out mediocre games every year that aren't even a shell of the originals in terms of fun.
 

thediamondage

Member
Oct 25, 2017
11,282
I'd guess the way the company is structured has led to massive stagnation and their core businesses of steam revenue and whatever DOTA/CSGO/VR is doing for revenue is all they focus on. There just doesn't seem to be anyone at the top who cares that much about releasing new games which is really weird. Everything I've read about it sounds like a company that is extremely poorly organized and managed that bleeds talent and does virtually nothing to encourage new initiatives by newer employees.

I'd argue Blizzard suffers a similar problem but at least they have champions internally for Warcraft, Overwatch and Diablo, but they seem to be struggling hard with creating new games as well.
 
Oct 25, 2017
41,368
Miami, FL
Team Fortress 2, CSGo, and Dota2 are among the most successful, most important, and very best games I've ever played and that have ever hit the market. You can shudder at the thoughts if you want to and that's fine if those aren't the kinds of games you like to play. But for me? I can't pretend that not having a story that I'd play once for a couple of dozen hours at best would have been my preference when I compare it to the literal thousands of hours I've spent watching and playing Dota 2, TF2, and CSGo. And imagine not thinking Dota 2 is a AAA game as they sponsor annual $30,000,000.00 tournaments.

There isn't a single sequel to any Valve franchise that I would trade my time and memories spent in Dota 2 for. Not a single fucking thing. Not any game that exists or ever existed, in fact.

Sorry you don't like the games that they like to make.
 

Kthulhu

Member
Oct 25, 2017
14,670
It's straight up bizarre to me that OP is like: "CS:GO didn't get ported to PS4/XBO, so basically the millions of people who play it constantly don't exist because they're PC gamers and they don't count."

Dota 2 and CSGO are blockbuster titles. End of story.

I don't think it's unfair to say CSGO would've been even bigger if it had been ported to consoles.

Plus DotA 2 and CSGO came out in 2013 and 2012 respectively. They haven't made any big titles since then.
 

BasilZero

Member
Oct 25, 2017
36,356
Omni
It sucks that they haven't made games like left 4 dead or portal in recent years

But I wouldn't let that bother me when it comes to Valve , I see them as a service or platform provider more than a game developer

Plenty of good games to play out there
 

A_Ageli

Member
Oct 24, 2019
50
The goalposts for them changed. That's the simple fact. You have to accept that's what they are now. It's a shame but it is what it is.

Saying that, I'd be more accepting if Steam wasn't becoming a bit of a dumpster fire. People may have problems with EGS, but they drastically needed some competition.
 

eonden

Member
Oct 25, 2017
17,091
I don't think it's unfair to say CSGO would've been even bigger if it had been ported to consoles.

Plus DotA 2 and CSGO came out in 2013 and 2012 respectively. They haven't made any big titles since then.
CSGO was in consoles tho...

CS audience is never console based so focusing on the forever PC CS fanbase was a plus.
 

Danzflor

Member
Oct 27, 2017
1,710
I guess the question to ask ourselves whenever we might feel this way is - why does our personal perception of a company or brand when it comes to not delivering what we want in entertainment even matter? It's not a protest against objectable viewpoints held by individuals, it's not a shareholder's concern that they are not getting maximum returns, it's just this vague sense of disappointment that people who are free to do whatever they want to do are not doing what we want them to do. When I realise that it's easy to move on and just focus on other things.
I went tru this exact process with Valve. I also used to love to death, they were great when they were fully and solely a games developer. But I went sour after they pretty much abandoned everything that made them great. But that's just business and they are just videogames, now there's plenty of other stuff to enjoy. I'm a little bit bitter about this change? Of course, but does that make me hate them? Nope, just business as usual in corporate America, nobody can stop them. I moved out onto better stuff for me.

Only thing I'm still a bit sad/upset is the fact that the Team Fortress 2 community is still alive and thriving but Valve does little to nothing for them besides promoting upcoming tournaments on their official website (a little 12 years late to the party fellas). The last big update for the game was already 2 years ago, people are still waiting on that Heavy Update. And the ending of the TF2 comic. Just give closure to that tremendous game once and for all.
 
OP
OP

BAD

Member
Oct 25, 2017
9,565
USA
I don't think it's unfair to say CSGO would've been even bigger if it had been ported to consoles.

Plus DotA 2 and CSGO came out in 2013 and 2012 respectively. They haven't made any big titles since then.
CSGO was in consoles tho...

CS audience is never console based so focusing on the forever PC CS fanbase was a plus.
Thanks for reminding me, they didn't even support TF2 and CS:GO well at all. They were excluded from all major updates until losing support entirely. Thanks Valve.
 

eonden

Member
Oct 25, 2017
17,091
Thanks for reminding me, they didn't even support TF2 and CS:GO well at all. They were excluded from all major updates until losing support entirely. Thanks Valve.
Blame shitty console update certification processes taking a ton of time (heck, you had to pay to patch your games back then)
 

Deleted member 11214

user requested account closure
Banned
Oct 27, 2017
731
I think there's good reason to be resentful toward for Valve due to their lack of communication, but the OP seems very console-centric. Who gives a shit about their output on consoles? Also, CSGO (and Dota 2 and honestly TF2 even though they've all but abandoned it) are hugely successful games.