Vader Immortal: A Star Wars VR Series is Coming to PS VR This Summer
How the team behind Vader Immortal made lightsabers feel right in virtual reality.
blog.us.playstation.com
Today, I'm excited to let you know that Vader Immortal: A Star Wars VR Series is coming to PlayStation VR later this summer, and the series will be available as a complete series: all three episodes and Lightsaber Dojos will be available for purchase together, for the first time.
Back in 2016, when ILMxLAB first started talking about creating a canonical VR series that focused on Darth Vader, our goal was to tell a new and unique story about one of the most infamous villains in the galaxy. We wanted to bring you into the world of Star Wars in a way that could only be done through immersive storytelling in VR. This would put YOU right in the middle of the action to connect with amazing characters as your actions move the story forward.
Prior to Vader Immortal, I worked with the Lucasfilm Story Group to develop Star Wars stories for feature films. Now, the task was to bring the same techniques and care that we used in our movies to this new form of storytelling. Of course, quality is key for a brand like Star Wars. We pushed ourselves every day to combine high quality visuals, sound and compelling interactivity in a way not previously attempted or achieved in the VR space. To do this, we built a team of folks with varied storytelling backgrounds from film, games, and animation, brought on key collaborators like ClutchPlay, and leveraged Epic Games' Unreal Engine 4. This, along with the help of Writer and Executive Producer David S. Goyer, helped to find our path for the project.
One of our first meetings began with a whiteboard. We listed out everything that we thought fans (and ourselves!) would most want to experience, if they were inside the Star Wars galaxy. Wielding a lightsaber was right there at the top of that list, but we knew that if we were going to do that, we had to do it right. We went through many different mechanics, both in-house and with our partners at Ninja Theory, before we got to the point where you really felt like you were parrying a blow, slicing through metal, or blocking blaster fire. We continually tested and tweaked the feedback until we got it right.
Not an Oculus Studios game afaik, just partly funded, right?Has any other oculus exclusive ever been ported to another headset, isn't this pretty big news?
Nice! This & Pistol Whip will keep my PSVR in use.
But where in the world is Iron Man VR?
I understand that, but why didn't it get a new release date when Last of Us Part II & Ghost of Tsushima did? Seems weird.
I'm sold.Vader Immortal is decent as far as VR experiences go, nothing crazy, but seeing Vader standing next to you is pretty great.
Same here. Honestly didn't think this was going to happen. Great May the Fourth surprise!PSVR is what I got so I'm glad I finally get a chance to play this game
Not to say the games are long or anything, but they're really 40+ minutes each.Meh, this wasn't a very good "game" - was really disappointed in it actually. Each episode is barely 20 minutes long and there's just not much at all to do.
If it's not I'd be surprised. There is a big ass Oculus Studios logo when you boot up the game.
ILMxLab isn't an oculus studio though, and the announcement does not mention Oculus Studios either.If it's not I'd be surprised. There is a big ass Oculus Studios logo when you boot up the game.