Good post. Fully agree.
- V is much less fun gameplay-wise compared to Nero and Dante.
- DMC5 is a better game because of what V offers to gameplay.
You make no sense. I can create a topic to vent and still have a discussion around the issues with the game. That isn't going to change my mind about the character because at the end of the day when I go play the game, the character will still be shit.
Also this topic isn't about asking people to come and change my mind.
I found him a lot better to play than Dante with his 800 weapons, of which like three were actually good. He was also the person I did the best with score wise so yeah, I loved him. The hate for him and his playstyle is weird to me.
Thread title is also some insane hyperbole. You really must not play a lot of action games if you think V is the worst out of all of them.
Im surprised more people werent up in arms about him at the launch of the game.
As I was playing through it I was so perplexed anyone though we needed this in Devil May Cry.
Utter trash and I wouldnt willingly ever play as him.
Yup, V is the reason I won't ever go for the plat. He sucks!!! Hated every second of playing him...I quit playing because V is a fucking chore to play as. 100% agree.
V not being able to set traps for setups is the biggest fuck up in his designWon't lie, I haven't played V ever since the DMC5 Co-op Trainer has been available. It all comes down to two major issues:
1.) Shadow's attacks sometimes feeling like they're being interpreted more as suggestions than actual commands. Some of this could easily be remedied by making Shadow's side dodge less penalizing either by cutting the recovery frames after the attack or having Shadow return to his original spot after the dodge.
2.) V not having very much to do himself. They sort of tease at the idea with Royal Fork, but V really needed to have his own stand alone kit. I don't want the guy popping off high times and stingers, but he should've very much been doing the Dormammu thing from MVC; constantly buffering spell charges as he's playing keep away and letting his minions do the work so he can cash in on large battlefield spell effects. Things like rapid fire judgment cuts, full-screen quicksilver, large Hellfire pillars on himself, and some SDT-equivalent special moves and finishers.
/he's still a better playing character than Trish and Lady though.
I hated how you couldn't switch between them unless they broke. It would've been way more fun to have a swap button.Love playing as V
But man did i HATE playing as Nero.....i hate the arm mechanic.
It adds insane variety and loads of specialized combat tools though. Very interesting way to enhance Nero's combat abilities without straying from his core weapon set.Love playing as V
But man did i HATE playing as Nero.....i hate the arm mechanic.
Won't lie, I haven't played V ever since the DMC5 Co-op Trainer has been available. It all comes down to two major issues:
1.) Shadow's attacks sometimes feeling like they're being interpreted more as suggestions than actual commands. Some of this could easily be remedied by making Shadow's side dodge less penalizing either by cutting the recovery frames after the attack or having Shadow return to his original spot after the dodge.
2.) V not having very much to do himself. They sort of tease at the idea with Royal Fork, but V really needed to have his own stand alone kit. I don't want the guy popping off high times and stingers, but he should've very much been doing the Dormammu thing from MVC; constantly buffering spell charges as he's playing keep away and letting his minions do the work so he can cash in on large battlefield spell effects. Things like rapid fire judgment cuts, full-screen quicksilver, large Hellfire pillars on himself, and some SDT-equivalent special moves and finishers.
/he's still a better playing character than Trish and Lady though.
Nah bruh, he's fun. Just very different.
I hope he's available in future DMC games with more summons and improved controls.
It adds insane variety and loads of specialized combat tools though. Very interesting way to enhance Nero's combat abilities without straying from his core weapon set.