Imagine a couple years from now once the library gets bigger and 2 TB (internal + external) isn't enough. IMagine the price on 2TB-5TB versions of these proprietary cards lol.......
On consoles it's going to be a common experience for everyone, so devs will develop with a common denominator. If anyone can use whatever they want then they will have to optimize for slower speeds just like Insomniac had to do with Spider-Man.No, they have to use a proprietary interface. I'm talking about certifying off the shelf SSDs, which would almost certainly result in better prices for the consumer.
Is that 0.4 gigabit difference really going to matter so much though? Really? Linus Tech Tips just did a blind comparsion, where they ended up with a SATA SSD as the winner based solely on user experience...
it's not going to matter, you can still use USB 3.1 hard drives. this is just an optionImagine a couple years from now once the library gets bigger and 2 TB (internal + external) isn't enough. IMagine the price on 2TB-5TB versions of these proprietary cards lol.......
it's not going to matter, you can still use USB 3.1 hard drives. this is just an option
Yep, there's no other way if you want to experience next gen with SSD.
Really depends on price. Sony's approach was a crap attempt at gouging + piracy prevention.
Imagine a couple years from now once the library gets bigger and 2 TB (internal + external) isn't enough. IMagine the price on 2TB-5TB versions of these proprietary cards lol.......
Yeah, but only for "cold" storage. Some people who play lots of games at once will want this as an option.it's not going to matter, you can still use USB 3.1 hard drives. this is just an option
Imagine a couple years from now once the library gets bigger and 2 TB (internal + external) isn't enough. IMagine the price on 2TB-5TB versions of these proprietary cards lol.......
yes, but you wouldn't just have slower load times. your game would freeze while you're playing it because it's loadingI don't know a lot about tech, could they theoretically give me the option to use a non-SSD HDD and then deal with significantly slower load times? Or do Solid State Drives impact much more than that?
Imagine a couple years from now once the library gets bigger and 2 TB (internal + external) isn't enough. IMagine the price on 2TB-5TB versions of these proprietary cards lol.......
yes, but you wouldn't just have slower load times. your game would freeze while you're playing it because it's loading
like this
Many people don't need their entire library at the ready. Some like yourself do.
At most I'm playing like 3 games at any given moment so I dont mind "only" having a terabyte. We all know the pro versions will both ship with a 2TB installed in a few years anyways.
DF answer that, it sounds plausible and not arbitrary, there's innate problems with SSD that MS have attempted to overcome with their specific design.Thats not the issue at all. Idk why you and the other poster are trying to make it as if people don't want SSDs.
What people don't want is for options to be taken away bc of proprietary tech. For instance, being locked out of SSDs they already have because it's arbitrarily not what MS wants you to use.
currently, yes.
currently, yes.
they had a similarly bad solution for something else just about 7 years ago and changed that one up after the bad consumer reaction.
Just do a certification program, and allow manufacutrers to print the Xbox logo on the box of qualifying drives. Simple.
I don't know a lot about tech, could they theoretically give me the option to use a non-SSD HDD and then deal with significantly slower load times? Or do Solid State Drives impact much more than that?
currently, yes.
they had a similarly bad solution for something else just about 7 years ago and changed that one up after the bad consumer reaction.
did you miss the part where i compared it to the Vita?So, is this going to be your reaction when Sony announces the same thing?
nah, it's clear to me now what's going on and why this trash decision is being defended by strawmen from corporate ballwashers like every previous vad decision with statements like "you don't understand" when it's been clearly stated that yes, yes we do understand. it's for the money. period.You keep saying you understand the reason, yet you keep making it seem like you don't. What the Xbox 360 did with the hard drive is not the same situation as we have here. What we have here is a fundamental requirement with how the system will function based on the expected performance of the SSD. That was not the case with the hard drive on the Xbox 360. So you're comparing apples and oranges.
1TB of NVMe is close to $200 on PC. This is proprietary, so I expect it to be even more expensive.
It's not really an option because you can't run Series X games on anything other than the proprietary drives
nah, it's clear to me now what's going on and why this trash decision is being defended by strawmen from corporate ballwashers like every previous vad decision with statements like "you don't understand" when it's been clearly stated that yes, yes we do understand. it's for the money. period.
I'm guessing they're not going with nvme sticks like I used for my master drive in my new PC since the Xbox Wire article makes it seem like there's a slot for a second SSD internal drive. I was hoping there'd be a way to replace internal drives like on PS4, but maybe these drives are too new and custom built to allow that.
How long is it going to take to copy over a 100+gb game from your usb drive to the ssd?
There has to be something in place, since they state the older system will be able to play the first round of new games. I'm assuming PCs would be fine.I kinda get why they would need a proprietary external storage solution (to ensure consistent performance), but this almost sounds like PC ports of the same games will never work on a standard HDD or slower SSD, so faceless does kind of have a point
Depends on what you have. But USB 3.0 in general? 2-3 minutes?
Not really. We know that when proprietary storage comes along, so does an over-inflated price tag.
yes, but you wouldn't just have slower load times. your game would freeze while you're playing it because it's loading
like this
Many people don't need their entire library at the ready. Some like yourself do.
Not really. We know that when proprietary storage comes along, so does an over-inflated price tag.
Yeah, that's true. I just did the math on the USB 3.0 benchmark transfer speed (5 Gbps). Folks are likely getting well below that.
Yeah, that's true. I just did the math on the USB 3.0 benchmark transfer speed (5 Gbps). Folks are likely getting well below that.
No.So we're going back to early Xbox 360 times where we're limited by HDD space or shelling out $200 for a little extra space.
My thoughts exactly. At 100MB/s (reasonable for an HDD) in 10 minutes you can transfer a 60GB game which isnt perfect but manageable (starts transferring, go take a shower/eat... profit). Id rather have a 4TB HD than another 1TB SSD.It seems you can still store on a HDD rhen transfer to SSD..
that seems...kinda fine
I think it's more that not all NVMe SSD's are created equal. If you're designing around the lowest common denominator, it doesn't matter if you let the users upgrade using their own hardware, since whatever they have will either be the same speed or faster. The SSD's in the new consoles are not the lowest common denominator.
You're not going to get the full bandwidth of USB 3.0 either. You're going to be limited to how fast it can be read off the HDD. Doing a quick and dirty test, I was getting about 80 MB/s copying from my USB 3.0 HDD to an internal PCIe 3.0 NVME SSD. At that rate, it's going to take more than 20 minutes. That's also consecutive read from a single large file. That doesn't factor in the hit for multiple files.
Yeah, obviously MS did it for you, the consumer.
Why people defend multi-billion dollar mega-corporations even when they make obviously anti-consumer decisions is beyond me. And now I'm apparently not allowed to criticize them either. -_-