They did solve it - this is the solution.why would i care about answering that question? do i work for Microsoft or am i a consumer?
pretty sure that i'm a consumer and not a Microsoft employee paid to solve problems like that.
They did solve it - this is the solution.why would i care about answering that question? do i work for Microsoft or am i a consumer?
pretty sure that i'm a consumer and not a Microsoft employee paid to solve problems like that.
I think it's probably reasonable for them to stick with something like this as long as they don't price gouge. If it's just a 20% surcharge vs street prices on comparable m.2 NVMe parts, then I'm good with it as a way to ensure reasonable parts selection. Going price is about $1.20/gb for m.2 NVMe SSDs:
Choose Storage
pcpartpicker.com
If they keep it no more than say $1.50 a gig, then I'm pretty ok with it.
I am however NOT OK with $2 a gig.
The price per gig also needs to scale with the market.
It will probably be m.2 internally. They'll probably drop a bunch fo pins though. No need for the SATA pins on this guy.
Not exactly. It only applies to Xbox Series X games, and only for live usage. SX games can be backed up to USB3 external drives, and still be used for BC games, as indicated by the thread title.So we're going back to early Xbox 360 times where we're limited by HDD space or shelling out $200 for a little extra space.
You can't decide that for yourself, "load times" aren't a static concept, your game can be using offline storage anytime for anything. Take for example the original Crash Bandicoot which used optical storage in 64KB chunks, streaming it to the RAM in the background as gameplay went on, due to the level not being able to fit entirely in RAM at one time. If you change the offline storage, you'd change how quickly the game could expect content on the fly, Crash Bandicoot could no longer be guaranteed to seamlessly continue level progression if the storage suddenly stalled out on it.So let me choose to have slightly longer loading times. There's no reason for this to remain proprietary. I guess we're starting to find out how they're going to cover costs and maximise profit on an expensive device.
I think it's probably reasonable for them to stick with something like this as long as they don't price gouge. If it's just a 20% surcharge vs street prices on comparable m.2 NVMe parts, then I'm good with it as a way to ensure reasonable parts selection. Going price is about $1.20/gb for m.2 NVMe SSDs:
Choose Storage
pcpartpicker.com
If they keep it no more than say $1.50 a gig, then I'm pretty ok with it.
I am however NOT OK with $2 a gig.
The price per gig also needs to scale with the market.
It will probably be m.2 internally. They'll probably drop a bunch fo pins though. No need for the SATA pins on this guy.
It won't be m.2 it's confirmed custom NVMe probably 25c per gigabyteI think it's probably reasonable for them to stick with something like this as long as they don't price gouge. If it's just a 20% surcharge vs street prices on comparable m.2 NVMe parts, then I'm good with it as a way to ensure reasonable parts selection. Going price is about $1.20/gb for m.2 NVMe SSDs:
Choose Storage
pcpartpicker.com
If they keep it no more than say $1.50 a gig, then I'm pretty ok with it.
I am however NOT OK with $2 a gig.
The price per gig also needs to scale with the market.
It will probably be m.2 internally. They'll probably drop a bunch fo pins though. No need for the SATA pins on this guy.
I move games I am not playing to my 6 TB mechanical internal hard drive. So yeah, it is easy to do. But copying them back to the SSD isn't instant but less time than redownloading and no data cap issues (I have a data cap in non covid times...)Just get a big cheap HDD and back up your games onto it. Then you can switch them back and forth. PC gamers been doing this for years and years.
It won't be m.2 it's confirmed custom NVMe probably 25c per gigabyte
Just get a big cheap HDD and back up your games onto it. Then you can switch them back and forth. PC gamers been doing this for years and years.
So we're going back to early Xbox 360 times where we're limited by HDD space or shelling out $200 for a little extra space.
I didn't need a reason not to buy an Xbox, but thanks for giving me one anyway Microsoft.
I understand all that but they can only count on the main drive being what people will have. Therefore any duty performed by the secondary storage does not necessarily need to be a first class citizen. They could have that storage used for offloading and use the primary storage for their speedy disk loading (I just went and reread some stuff, and in fact you can apparently do this. I would want it to be automatic, so hopefully people don't have to clean the fridge and restock it)Not exactly. It only applies to Xbox Series X games, and only for live usage. SX games can be backed up to USB3 external drives, and still be used for BC games, as indicated by the thread title.
You can't decide that for yourself, "load times" aren't a static concept, your game can be using offline storage anytime for anything. Take for example the original Crash Bandicoot which used optical storage in 64KB chunks, streaming it to the RAM in the background as gameplay went on, due to the level not being able to fit entirely in RAM at one time. If you change the offline storage, you'd change how quickly the game could expect content on the fly, Crash Bandicoot could no longer be guaranteed to seamlessly continue level progression if the storage suddenly stalled out on it.
Take that and extrapolate it to an online game, say an MMO or some sort of co-op game, suddenly the individual user who has slower or more latent storage can no longer be guaranteed to be kept in sync with the other players. This is extremely bad if your game engine can't scale to the concept, or your console version was optimised around it (say using less RAM in favour of being able to dynamically shift out level chunks).
i finally got used to having a 4tb hdd....and not having to constantly delete and reinstall things.
i cannot. i will not ....go back to having only 9-12 games fit on my console at once.
Will you also turn down PS5 if... when Sony announces similar thing for its external storage?
I hope the prices will go down alot in one yearI'm expecting $200+. The cheapest 1TB PCI-E 4.0 NVMe drives and better quality PCI-E 3.0 drives are around that price.
your math is a little off...you sure you didn't mean like $0.15 a gb or something?
$150 for an 1tb nvme m.2 drive is about the average for a decent one. Definitely not $1.5k to $2k per tb
Yep. I was off by a decimal point. I meant running is $0.12 a gig, and I would accept $0.15 a gig.It won't be m.2 it's confirmed custom NVMe probably 25c per gigabyte
Yep, there's no other way if you want to experience next gen with SSD.
Electrically the same as m.2. The USB pins on my motherboard are still USB even if they're pins instead of the normal port.It won't be m.2 it's confirmed custom NVMe probably 25c per gigabyte
Sony is going to be doing either the same thing or not allow user upgradable storage.I didn't need a reason not to buy an Xbox, but thanks for giving me one anyway Microsoft.
True. I don't play any of the games I have stored on my external drive FROM the external drive, because it's a slow drive. It holds 4TB though so I just download my games once and I can transfer back and forth whenever without having to download again.a difference is you can play any of your games on pc through an external drive. With the Series X it will only be used for storage purposes in the case of exclusive Series X games. You will need to transfer those gb's back and forth by removing and installing them back on the system to actually play it. It removes the d/l part of the equation. But there is still the install time (which will be effected by what the external storage is)
Sony sounds like they're using even faster and potentially more specialized storage solution, so I would not be surprised if the internal memory isn't upgradable at all.Sony is going to be doing either the same thing or not allow user upgradable storage.
Plug your 4TB into your XSX on day 1 and boom! 4TB of games instantly installed.i finally got used to having a 4tb hdd....and not having to constantly delete and reinstall things.
i cannot. i will not ....go back to having only 9-12 games fit on my console at once.
We should be careful about what companies say to judge performance. When talking about both companies, are they talking about guaranteed performance or peak performance when discussing things? Sounds to me Microsoft is talking about one while Sony is talking about the other so it would be hard to say how they compare at the moment and it's possible both have strengths in different scenarios.Sony sounds like they're using even faster and potentially more specialized storage solution, so I would not be surprised if the internal memory isn't upgradable at all.
That's my thought as well. Particularly if they make the interface easy to use.Just get a big cheap HDD and back up your games onto it. Then you can switch them back and forth. PC gamers been doing this for years and years.
Yeah, obviously MS did it for you, the consumer.Ah, I see we're already into the "there is no reason they couldn't do" X phase. Considering how consumer friendly MS has been since the middle of this gen with all their policies you think they just picked this one to screw people over on a practice many have bad feeling towards just because?
Here's the thread for you: Halo developer speaks their mind - "I don't get why <dev> didn't do ?"
Just do a certification program, and allow manufacutrers to print the Xbox logo on the box of qualifying drives. Simple.What's bullshit about it? How else do you propose a user friendly method that allows a consumer to upgrade their SSD but also make sure it meets the required specs to guarantee the performance that the developers are expecting? Spider-Man on PS4 was restricted even more because they had to account for the fact that people could upgrade their hard drives and the drive they put in there could be slower than the stock drive. Do we want developers to start trying to account for the lowest common denominator which in turn restricts games? Not all SSDs are the same. They vary in performance. Go look at all the variables when trying to buy an SSD. Is it SATA or NVME? PCIE3? PCIE4? How many chips are on it? There is a wide assortment of M.2 SSDs out there that vary in how they perform. How else do you control what the end user puts in when there is such a wide gamut of possible options?
That sounds like what they are already going to do (down the road):Just do a certification program, and allow manufacutrers to print the Xbox logo on the box of qualifying drives. Simple.
Seagate will be the exclusive launch partner for these expansion cards, too. "At launch, the Seagate Storage Expansion Card for Xbox Series X will be the only Expansion Card available," reveals a Microsoft spokesperson to The Verge. "We look forward to sharing more details in the future." It's not clear whether Microsoft will have its own branded expansion cards or just how many other third-party drive makers will be able to create expansion cards. More providers will increase competition and drive prices down for consumers, so it would be surprising if Seagate is the only manufacturer after launch.
Fair enough.We should be careful about what companies say to judge performance. When talking about both companies, are they talking about guaranteed performance or peak performance when discussing things? Sounds to me Microsoft is talking about one while Sony is talking about the other so it would be hard to say how they compare at the moment and it's possible both have strengths in different scenarios.
I would think so for regular PS4 titles but if you want no load times and so on you'd need to use the latest tech it uses.Fair enough.
Ideally Sony will have something similar with an external plug-and-play solution.
Look at the crucial then. PCIe and only up to 2GB/s, so lower than what MS can do with theirs. And they are all 2280, enough to confuse people to get the wrong one.These aren't NVME, these are SATA drives.
There are two kinds of M.2 drives: SATA or NVME(PCIE).
No, they have to use a proprietary interface. I'm talking about certifying off the shelf SSDs, which would almost certainly result in better prices for the consumer.That sounds like what they are already going to do (down the road):
Here’s how Xbox Series X removable storage will work
You might need a new expansion card for Xbox Series X optimized games.www.theverge.com
Is that 0.4 gigabit difference really going to matter so much though? Really? Linus Tech Tips just did a blind comparsion, where they ended up with a SATA SSD as the winner based solely on user experience...Look at the crucial then. PCIe and only up to 2GB/s, so lower than what MS can do with theirs. And they are all 2280, enough to confuse people to get the wrong one.
the reality is that no console manufacturer is going to have people put in NVMe drives by themselves, it's foolish to think otherwise.
Exactly. Unless Sony does not offer expandable storage, which would be a much worse alternative to what MS is doing.If the actual SSD is proprietary because it will be optimised, then so will the expanded storage. You can't just replace it with an off the shelf SSD because it would not run as intended. I expect PS5 to have the same implementation. This is also a sign that we're going to get 1TB SSD at best, and these cards will not be cheap.
Seagate HDDs have been very reliable lately, especially if you run their ironwolf drives (haven't had any issues with mine in my NAS) and I have old external hard drives from Seagate from the 360 days that still work. As for SSDs, Seagate is perfectly fine.Awesome, Seagate. So we'll need to replace these probably expensive proprietary cards that we can't use anywhere else every 1 to 2 years because of unknown failures.
I have no faith in that.I guess this will cost somewhere in the $100-$130 range. the metal body will be considerably more expensive
I didn't need a reason not to buy an Xbox, but thanks for giving me one anyway Microsoft.