I am too.[points to her avatar]
I'm so glad the games press is finally going after stories like this.
I think this is the big take-away.
NRS, CD Projekt RED, Riot, Blizzard, Nintendo, Square Enix, Ubisoft, Gearbox... this is EVERYWHERE.
This isn't a thing happening in the industry. This IS the industry.
Not excusing their treatment, but Chicago's cost of living is astronomically low compared to areas where other AAA studios are located.Only $12 hour? Not worth it all for all the work they do. :/ Fucking Unionize people!
Guess you all should stop buying games from pretty much every company until things change.
I can all but guarantee every game at EVO has similar development, including Street Fighter. Physical and mental wellness is not a priority when making games.petition to kick them off EVO 2019. That'd definitely get their attention and force changes to happen.
This is an industry-wide problem, not a specific-developer problem.Capcom doesn't allow a trade union or any sort of worker movement you see. So if I complain I will probably get sacked. You have to say it for me, OK? I want you to write: 'Capcom overworks Ono'. That's your headline.
Not excusing their treatment, but Chicago's cost of living is astronomically low compared to areas where other AAA studios are located.
It's a start at least, because right now the "game industry" (read: executive officers) is fucking anyone and everyone they can to make as much money as they possibly can, and no amount would ever satiate their greed.
For the amount of work they do $12 is still poor even for Chicago. They really do got them by the balls.Not excusing their treatment, but Chicago's cost of living is astronomically low compared to areas where other AAA studios are located.
Not just the industry but corporate America as a whole. Most of the manufacturing industry uses similar tactics via temp agencies for example. At least the ones that still operate in America.
The retail industry takes advantage of rural communities full of people desperate for any work/pay while spouting rhetoric against unionization. Then they proceed to play fast and easy with the scheduling so part timers are working 40+ hours a week with no overtime or benefits.
Don't get me wrong, I'm not buying mk11 now. However I'm sure most of my games were made in similar enviroments.
Guess you all should stop buying games from pretty much every company until things change.
I live in Chicago and just last year I was making 10.50/hr working full time living in an apartment by myself. It fucking sucked, but to be honest I wasn't struggling to make ends meet and was never late on any bills. They are underpaid, but not criminally like a lot of people would thinkI made 11$/h working the night shift at walmart more than 10 years ago. This is a stupid low wage for working on a AAA game. What's next? 10$/h but u also get exposure!!!!!!
I can all but guarantee every game at EVO has similar development, including Street Fighter. Physical and mental wellness is not a priority when making games.
This is an industry-wide problem, not a specific-developer problem.
It's good to get the information out there, but this is sadly common in pretty much every game on shelves. It's not a one-off thing. If you bought any games, chances are astronomically high that these conditions were involved in its creation.I wish this story had come out before the games release. I would have reconsidered supporting these types of practices with a full $60 purchase.
But I am glad the information is out there so that voices can be heard and hopefully changes can be made.
In a just world, sure, but EVO isn't a benevolent event. They get a LOT of publisher money and sponsorships. The organizers at EVO get paid quite a bit to host big game tournaments. They have zero reason to remove a game for its problematic work conditions when those same conditions apply to every entry they have and they're only in it to get paid.Then you make an example of one dev or publisher as a deterrence.
If the dates and funds are set, then you should adjust the scope. It's most definitely not the publisher's fault.When will people realize that this is the mostly the publisher's fault? They are the ones funding and setting dates/deadlines.
To be honest they didn't have to work there. Obviously people want to work in a field they have went to school for but if the conditions are so crappy and you can make the same at walmart id just go to Walmart if I were them.I made 11$/h working the night shift at walmart more than 10 years ago. This is a stupid low wage for working on a AAA game. What's next? 10$/h but u also get exposure!!!!!!
It's good to get the information out there, but this is sadly common in pretty much every game on shelves. It's not a one-off thing. If you bought any games, chances are astronomically high that these conditions were involved in its creation.
It's very much a "you don't want to see how the sausage is made" situation for gamers.
It's good to get the information out there, but this is sadly common in pretty much every game on shelves. It's not a one-off thing. If you bought any games, chances are astronomically high that these conditions were involved in its creation.
It's very much a "you don't want to see how the sausage is made" situation for gamers.
Isn't it against the law for them not to pay overtime if someone is scheduled for over 40 hours in a week? I can understand manipulating schedules so they're just under the amount that's mandatory to give them benefits, though.
Easier said than done, believe me, it's hard having to accept a shitty life.To be honest they didn't have to work there. Obviously people want to work in a field they have went to school for but if the conditions are so crappy and you can make the same at walmart id just go to Walmart if I were them.
Easier said than done, believe me, it's hard having to accept a shitty life.
I'm glad these stories are becoming more and more prominent, keep em coming and something MAYBE might change.
In previous jobs I've had I would be listed as part time but would work 45 hour 'weeks' at a time. The work week would start on Monday, I would have time off on the start of the week. Then proceed to work the rest of that week and the start of the next work week. Usually 7-8 days totalling 45 ish hours. I'd still have days off yes. But no OT pay because that was technically two different pay periods.
Nothing unusual admittedly but it effectively allowed the company to work us like full time with reduced labor costs.
All the more reason to boycott this broken fucking industry and support workers uniting. Just because this is normal doesn't make it ok. Not too long ago it was ok to own people and socially acceptable to beat your wife and kids. There is nothing ok about nearly enslaving workers to produce a useless piece of digital entertainment. I promise to not support the AAA industry or any game made off the backs of abused workers until these people unionize. I will shout this on a mountain to anyone willing to listen.
Both of you are correct, and I apologize if it seems like I was normalizing or hand-waving their behavior.While this is most likely true you have to start with the ones that are proven through testimony and shame them. It has a dismissive nature when "this happens everywhere" is used. People think saying "this happens everywhere" makes the problem seem bigger but I think it has the opposite effect and normalizes it.
We have actual whistleblowers now from all those companies mentioned in this article and Bioware from the Kotaku article. It is reasonable to single these companies out because most likely doing so will cause people that work for other companies to say "hey that happens here too!"
To be honest they didn't have to work there. Obviously people want to work in a field they have went to school for but if the conditions are so crappy and you can make the same at walmart id just go to Walmart if I were them.
Both of you are correct, and I apologize if it seems like I was normalizing or hand-waving their behavior.
I went to college for game design and animation and working in the industry was soul-crushing. I couldn't sustain it, not if I wanted a healthy work-life balance. I still love games, and I want to make games, but I have a family to support now and I'll work a job I'm less passionate about if it means I can spend time with them.
But that... shouldn't have been our reality. Developers should unionize. Conditions need to improve. We shouldn't just throw up our hands and accept that this is "normal" for every developer.
We hear these stories all the time... it's been, what, 15 years since the infamous "EA WIVES" scandal and nothing improved. So keep calling it out. Keep pushing for it.
Because developers have been calling it out for decades. It's our job as consumers to help make the change.
Can say the same about yours, so not really relevant to say this...
These companies promise their workers that if they work hard they'll move up. They also constantly allude to spots either opening soon or spots that'll be available to workers at the end of the project to keep morale up so that people don't feel like they will be let go near the end of the project.
The other problem is that the video game industry promotes "paying your dues to work your way to the top" and keeps that message cycling constantly with internal messaging and PR talking about people who were "just like you" at one point in time but worked their way up giving people the illusion that it could be them if they just worked hard enough.
In all truthfulness the company was never planning to keep these people anyways, if spots were open they were very few and already promised to people on the team that were good friends with someone who could make it happen..
Source: worked in a third party QA company that treated their workers much like NetherRealm did. These workers should unionize, as fast as they can.
Was reading it earlier, and it's fucking disgusting. Shit has got to change, I hope we're not seeing these sort of stories still in five years, but I worry we will.
Sounds like a shitty field to be a contractor in. Im curious what school is like for these kinds of things, and how well they prepare people for reality. Theres a lot of fields where you have to pay your dues. I would think with more experience they might be able to eventually get out of contract work and get a better job
If you keep endorsing and supporting their methods, the top ranks will have little reason to support the others because "it works" for them and their group, and the rest were always seen as disposable.I'm a little confused here. Isn't it on developers to unionize? What change are consumers going to make that is going to be more effective than the top ranks of developers standing together with the bottom ranks?
Contractors are by design a temporary employee as they give the employer control over the workforce to scale up or down as the workload demands.
No one is ever guaranteed a permanent position when employed under contract.
We hear these stories all the time... it's been, what, 15 years since the infamous "EA WIVES" scandal and nothing improved. So keep calling it out. Keep pushing for it.
Because developers have been calling it out for decades. It's our job as consumers to help make the change.
And you are right, and not EVERY developer believes in these conditions either.Times are a changing. Things are very different in general. Metoo movement would have went nowhere even just 5 years ago. Matt Lauer was fired for crying out loud. Just because it fell on deaf ears 15 years ago doesn't mean it will continue to. I have been following gaming news for a very long time and I have never seen a time like now where there is actual real push back against poor practices whether it be predatory mtx or development practices.
Many of these scumbags have gone unchecked for many years but now they are being called out by name and with specifics. Things that people used to get away with just a few years ago are becoming much more difficult for them to get away with now. Bioware has been saying "Bioware Magic" for years and only this year do we finally hear anything about it.
It doesn't mean it will change overnight but with gaming news sites seeking out stories like this more and more the top execs will be looking for scapegoats and that's when you get the juicy whistelblowers with the real inside shit. More to come.