Only $12 hour? Not worth it all for all the work they do. :/ Fucking Unionize people!
And maybe they should used some of this awful lot of marketing money to paying and treating actual workers as human. And maybe, those won't leaked because they care about their work and company.Not that I'm excusing the behavior of the studio head but if they had paid for licensing and created marketing ads for the characters then yeah, it's possible. People don't know how much leaks can hurt people and the company.
This all day. This is predatory behavior we should be screaming about. Not optional purchases for trinkets you feel like you're owed.I wish the stories of worker abuse, crunches, terrorizing developers, etc. would gain the same traction as the comparatively tame scandals like lootboxes or DRM. Those are bad, but mild inconveniences compared to people working themselves to sickness for ridiculous wages in disgusting conditions. It would be nice if the gaming community could actually stand up against these practices, but instead MK11 is being rewarded for being awesome, for launching on Switch as well, and the fact they are abusing their devs is a minor issue compared to the microtransactions in the eyes of most, and I don't see this changing anytime soon. It would be enough if some of the faux outrage clickbait youtubers focused on such a story for once, instead of nitpicking E3 trailers for differences or going full on the lazy dev rhetoric for changing something they liked. The gaming industry is rotten to the core, these stories are becoming more and more common and nothing's changing. Depressing. Nothing but sympathy and support for the devs who had to endure this shit, the contractors especially whose work was practically stolen or paid the bare minimum legally - which is insulting given how big this IP is and the obscene amount of money it already must have made.
That's what I'm saying. This kind of stress ain't worth it.Only $12 hour? Not worth it all for all the work they do. :/ Fucking Unionize people!
And maybe they should used some of this awful lot of marketing money to paying and treating actual workers as human. And maybe, those won't leaked because they care about their work and company.
Unfortunately, this is an industry built on access. These media and journalist websites live and die by their trust with these big companies. If these journalists ask questions that dig too deep, they're not going to get a response, and they'll only be blacklisted for asking such questions in the first place.I think the most depressing part is how quick these stories die down. The Bioware story was huge but died down in time, the Epic crunch story barely lasted a week, and the first NRS story felt like it was about to fade away until this popped up.
E3 is around the corner and by then all gaming journalists will mostly be asking questions about whatever new hype games companies are showing instead of the work culture.
"Most [contractors] were so desperate for even the slightest hint of a full-time position," said one source. "Add to that there were no benefits as a contracted worker. Some people were ill or had preexisting conditions and could not afford even the most basic of plans, even with Affordable Care options. And the higher-ups knew this."
Seriously, I get paid more stocking cards. That's horrendous.Only $12 hour? Not worth it all for all the work they do. :/ Fucking Unionize people!
This whole situation is disgusting, but I think that your reading of this particular incident is off the mark. The head of Netherrealm screamed at the temps because of their bias toward the temps regarding the Injustice 2 leak without any apparent consideration that the leak came from a full-time employee. Easy scapegoating without need of self-reflection.Really frustrating (but not surprising) that the response was to scream at employees in a meeting rather than realize that things need to change.
Even my basic job i at least get $15. This is slavery basically. :/
Haha the head lead whose getting paid probably six figures yelling at the people who make 12 dollars hour to give two shits.
In France (where I lived), some of Eugen System made a strike for 50 days in February 2018. There is Union in France for video games.I think the most depressing part is how quick these stories die down. The Bioware story was huge but died down in time, the Epic crunch story barely lasted a week, and the first NRS story felt like it was about to fade away until this popped up.
E3 is around the corner and by then all gaming journalists will mostly be asking questions about whatever new hype games companies are showing instead of the work culture.
"It was the first time any of us were working on a triple-A game," said a former contractor who spoke with USG. "We all had hopes of getting hired after our contract were up,"