Nah. Game ran great from jump.
People would have lost their shit.
"LITERALLY unplayable!!1!!"
I guess that means it's a better value than Astral Chain
Odd. Based on that video, it doesn't suffer from the typical hard frame drops and stuttering you see from a game with performance issues. Whenever the framerate goes down, it does so very smoothly. Gentle waves rather than the "stock ticker" up and down. Seems like an intentional design thing. Makes me think it won't be that noticeable. Watching the footage and not looking at the graph, it barely registers.
Danggggg I'm about to buy that
I highly doubt switch pro will happen in a way that would turn 30fps games into 60fps games.
I would expect something much more in line with 3DS -> n3DS or XB1 -> XB1S in terms of relative game performance.
Sounds like they should have aimed for a locked 30 FPS rather than aiming for 60 FPS.
if anything it seems like a bug or double buffering. Ever switch between 30 and 60fps on TLOU PS4? No one thinks that feels good, in fact it makes the 30fps feel even worse than it actually is.
I don't get this... I'd rather it be 60FPS as often as possible than locking it to a shittier frame right so you don't have to notice a 2 second frame dip occasionally. Am I in the minority here?
Like most Switch games, there's probably a day 1 update to address performance issues. Either way, this is a day 1 game for me.
This is actually very true.Odd. Based on that video, it doesn't suffer from the typical hard frame drops and stuttering you see from a game with performance issues. Whenever the framerate goes down, it does so very smoothly. Gentle waves rather than the "stock ticker" up and down. Seems like an intentional design thing. Makes me think it won't be that noticeable. Watching the footage and not looking at the graph, it barely registers.
Not unless the Switch display has a variable refresh rate.
GameXplain said it seems like a map streaming issue, the framerate goes down each time it has load new parts of the map into memory, and I guess a performance drop from that coupled with double buffered VSync is whats pulling the framerate downif anything it seems like a bug or double buffering. Ever switch between 30 and 60fps on TLOU PS4? No one thinks that feels good, in fact it makes the 30fps feel even worse than it actually is.
I think it looks pretty good for a Switch gameSo strange it's not a looker of a game so what is it doing? Just maybe some weird coding? Is the depth of field effect really that damaging?
Shit... that's disappointing.It's coming out next week and this is probably the 1 0 version printed cartridges in these previews.
with how quick and smooth it goes from 60 to 30 and then corrects itself there is something going on and with what you said that makes since.GameXplain said it seems like a map streaming issue, the framerate goes down each time it has load new parts of the map into memory, and I guess a performance drop from that coupled with double buffered VSync is whats pulling the framerate down
Correct me if i'm wrong but didn't the original Link's Awakening ran at a constant 60fps on a gameboy. Having a remake of that game be 30fps would be pretty embarrassing. As cool as this visual style looks it doesn't look like anything that should prevent the game from reaching 60, especially since A Link Between Worlds managed it on the 3DS.
30FPS makes sense for something like BOTW but not so much with this game.
My first visit to Korok forest was quite something lol, but yeah, some people won't mind as much as others and that's fine, but I won't argue against those who'd rather have a smooth framerate and I won't certainly downplay this issue.I don't think I will have an issue with that, I didn't have an issue with BotW and that was probably far worse.
Variable frame rate without VRR sync tech (HDMI 2.1 or Freesync/Gsync) is far worse than a perfectly stable 30.
How was handheld mode for you if you don't mind me asking? Especially the resolution?I've played it. There are some noticeable dips, but it's really not bad and it's not constant. It wasn't anywhere near enough to affect gameplay. There wasn't a single dip in the dungeon I played.
Make of it what you will. That's just my experience.
Sounds like they should have aimed for a locked 30 FPS rather than aiming for 60 FPS.
This is a non-issue. People who go apeshit over something not being a completely solid 60fps have always been baffling to me.
Their last remake of a 2D Zelda game running on a 3DS was running at 60fps (mostly). I bloody expect that a Gameboy remake, originally running at 60fps (mostly) on a potato hardware, will run at 60fps on XB360 level hardware in 2019 !50 FPS target? That's even worse.
Amen.
Nobody expects 60 FPS from a Zelda game.
Their last remake of a 2D Zelda game running on a 3DS was running at 60fps (mostly). I bloody expect that a Gameboy remake, originally running at 60fps (mostly) on a potato hardware, will run at 60fps on XB360 level hardware in 2019 !