The third is like a Russian squat dance / prisyadka
The third is like a Russian squat dance / prisyadka
People be complaining about a breach of copyright but they're more than willing to steal art assets from copyrighted stuff and use it on every forum/social media account they go on. Get some introspective if you want to preach about this kind of thing.
No it's not, especially if the code doesn't contain original assets or a .exe. Again, you don't know what the hell you're talking about.If you take a copyrighted game and reverse engineer how it works and then reproduce the very same game, then this is a copyright breach. It is not necessary that you also steal the source code.
Uniracers come to mind, unless they decide to pay Pixar royalties.That's got me wondering. Is there a first party game of Nintendo's that's unreleasable due to legal issues, that isn't because they flat out don't own the IP (i.e. Popeye, SimCity, Yoshi's Cookie or the Mike Tyson version of Punch-Out)?
It seems like every one deemed to be a "problem" has been released at least once. EarthBound, Donkey Kong 64, the SuperFX games, the arcade DK and DK Jr. Were they ever problems, or is Nintendo future-proofing them by clearing any legal hurdles for rereleases?
The thing about these leaks, and this was discussed in the last thread, was how you prove to a jury or judge you didn't look at the source code when you made the "port." Remember, none of the code or assets can be from Nintendo. If such a game was made on PC, as an enthusiast you would have to obtain the assets yourself to even run the game. It's all dubious but not necessarily illegal if done right, like the Mario project.Damn. I would love to see OoT and MM ported over to PC and see what modders can do
Directive 2009/24/EC protects not only the specific source code, but also the design of a computer program. Therefore, you need not steal the exact source code, if you source code copies the original design it is still a copyright infringement. Moreover, Super Mario 64 does not only consist of source code, but also art assets and PC ports of Super Mario 64 include those assets naturally. But have fun putting your own assets on the reverse engineered Super Mario 64 source code and trying to sell it as your product.No it's not, especially if the code doesn't contain original assets or a .exe. Again, you don't know what the hell you're talking about.
So it's into the N64 era now.
If that were illegal, romhacking.net would've been shut down ages ago.Is distributing patch files illegal? Someone could've fixed a few bugs in the final builds of the retail versions and throw some patches on top of them.
Maybe, but I don't think it really matters that much considering some of the human performed ACE exploits depends on compile time RAM locations to perform and work done on said game.
It's not happening with leaked source code, anything made with it is dead instantlyDamn. I would love to see OoT and MM ported over to PC and see what modders can do
Something being online is a very bad indicator for it being legal. They are not creating an engine, they are recreating* the Mario 64 engine, including all of its characteristic behaviour. This most definitely is not fine with Directive 2009/24/EC .Lol k, they're effectively creating an engine/skeleton and putting it on the internet. It's not illegal why are you tripping. It still hasn't been taken down has it?
Edit; nope still up.
thats interesting, could an emulator mitigate this? Oh this would fall into the "work done on said game" category I guess.Maybe, but I don't think it really matters that much considering some of the human performed ACE exploits depends on compile time RAM locations to perform and work done on said game.
counter point: how will Nintendo prove that in a court of law without providing Nintendo assets and an .exe which the creators don't provide? Since you're so fond of looking up statutes I'm curious to see you explain the intricacies of such a case.Something being online is a very bad indicator for it being legal. They are not creating an engine, they are recreating* the Mario 64 engine, including all of its characteristic behaviour. This most definitely is not fine with Directive 2009/24/EC .
* Which in itself is pretty strong wording, it being based on a decompilation of the original product.
Ahh I see
Dr. Mario 64 i'd guessOh, this is huge. I'm really curious about that "dm64' folder. What game could that be?
Here's a sneak peek:
My friend on my n64 dev discord was able to figure out how to convert those .anm files for the SuperFX test models. That's probably the first ever 3D Yoshi animation ever made lol. Still working on converting the rest, will post them here.
"It is difficult to prove to be a copyright breach" is not the same as "it is no copyright breach". In principle, such a proof would have to use very specific behaviour, e.g. bugs, that are recreated and are very unlikely (in sum) to have been developed independently. In this specific case it would probably be a bit easier though because the people who did it said themselves they decompiled the original and built their recreation of the behaviour from that.counter point: how will Nintendo prove that in a court of law without providing Nintendo assets and an .exe which the creators don't provide? Since you're so fond of looking up statutes I'm curious to see you explain the intricacies of such a case.
Directive 2009/24/EC protects not only the specific source code, but also the design of a computer program. Therefore, you need not steal the exact source code, if you source code copies the original design it is still a copyright infringement.
Moreover, Super Mario 64 does not only consist of source code, but also art assets and PC ports of Super Mario 64 include those assets naturally. But have fun putting your own assets on the reverse engineered Super Mario 64 source code and trying to sell it as your product.
aaand here we go.THE FULL CVS FOR SUPER MARIO 64 IS IN THERE
THE OLD BETA BUILDS LIKE SHOSHINKAI CAN BE COMPILED INTO ROMS
Holy shitTHE FULL CVS FOR SUPER MARIO 64 IS IN THERE
THE OLD BETA BUILDS LIKE SHOSHINKAI CAN BE COMPILED INTO ROMS
oh wow.THE FULL CVS FOR SUPER MARIO 64 IS IN THERE
THE OLD BETA BUILDS LIKE SHOSHINKAI CAN BE COMPILED INTO ROMS
THE FULL CVS FOR SUPER MARIO 64 IS IN THERE
THE OLD BETA BUILDS LIKE SHOSHINKAI CAN BE COMPILED INTO ROMS
I just leaked in my pants.THE FULL CVS FOR SUPER MARIO 64 IS IN THERE
THE OLD BETA BUILDS LIKE 1995 SHOSHINKAI CAN BE COMPILED INTO ROMS
THE FULL CVS FOR SUPER MARIO 64 IS IN THERE
THE OLD BETA BUILDS LIKE 1995 SHOSHINKAI CAN BE COMPILED INTO ROMS
With this both being SMB5 and Super Donkey at various stages and with these early DK sprites I think its best to assume (as others have stated) he would have been the antagonist of Super Donkey (Kong) and this would have been the next evolution on the series from Donkey Kong ('94) on Game Boy.
This early version of the game is SO mobility focused and the whole pitch for DK94 was "look at all these new moves Mario has" as seen in this ad:
I'm having trouble finding the NA ad but I remember it being similar.
THE FULL CVS FOR SUPER MARIO 64 IS IN THERE
THE OLD BETA BUILDS LIKE 1995 SHOSHINKAI CAN BE COMPILED INTO ROMS