The game was charming, but it was way too short and mechanically simple
It was Goat Simulator with good looks and way more polished, basically. GS had way more content though.
Comparing Goat Simulator to Goose Game is like comparing a hillbilly destruction derby to a kart racer. The only comparable thing between those two games is that you control an animalThe game was charming, but it was way too short and mechanically simple
It was Goat Simulator with good looks and way more polished, basically. GS had way more content though.
I know that awards are products of personal opinions, but ehh, I would like to understand the judges criteria here, because I'm not seeing why it should have been awarded the best game of the year.
It's bad takes like these that makes anyone disagreeing with the nomination over other titles look bad. Have you played Goat Simulator recently? The games are not alike at all. Plus Goat Simulator had three separate games to have "more content" anyway
Comparing Goat Simulator to Goose Game is like comparing a hillbilly destruction derby to a kart racer. The only comparable thing between those two games is that you control an animal
I actually had a really fun time with Goat Simulator. You're drastically upselling its gameplay and drastically reducing Goose Game's gameplay. Goat was an incongruous barely-directed physics playground. Goat is a tightly-constructed clockwork puzzle box, like Hitman in a small village.With both you have very simplistic mechanics in order to solve tasks given to you in a close environment.
UGG may be like Mario Kart and Goat Simulator like Burnout, but they are both racers. That's what I'm trying to say. They belong to the same genre.
They are really not that different. Their main differences are tone and polish (and camera view).
With both you have very simplistic mechanics in order to solve tasks given to you in a close environment.
UGG may be like Mario Kart and Goat Simulator like Burnout, but they are both racers. That's what I'm trying to say. They belong to the same genre.
They are really not that different. Their main differences are tone and polish (and camera view).
I actually had way more fun with the Goose, despit thinking that it was way too simpleI actually had a really fun time with Goat Simulator. You're drastically upselling its gameplay and drastically reducing Goose Game's gameplay. Goat was an incongruous barely-directed physics playground. Goat is a tightly-constructed clockwork puzzlebox, like Hitman in a small village.
Okay so what about the people who are so upset that Death Stranding or another game didn't win who talk down on UGG by calling it a meme game or a game undeserving of the award. Are they being mature?People dismissing those who are questioning the decision are making my eyes roll with those juvenile coments.
C'mon now, we are all grown ups.
Let's not post just to provoke people while adding nothing to the discussion
You have to put things into some contextOkay so what about the people who are so upset that Death Stranding or another game didn't win who talk down on UGG by calling it a meme game or a game undeserving of the award. Are they being mature?
What makes me roll my eyes are the people who say that a certain game doesn't deserve an award of that prestige. I would never nominate GTA for anything but I have the sense of mind to congratulate the devs who worked for it instead of posting 10 reasons why it doesn't deserve the award because it didn't cater to my needs.
And genre.With both you have very simplistic mechanics in order to solve tasks given to you in a close environment.
UGG may be like Mario Kart and Goat Simulator like Burnout, but they are both racers. That's what I'm trying to say. They belong to the same genre.
They are really not that different. Their main differences are tone and polish (and camera view).
It's weird to me that some people think games have to be a certain length or have a certain number of mechanics in order for their selection as GotY to be justified.You have to put things into some context
A game with pretty much 3 actions: run, hold and honk, lasting 1h, won over games like DMC 5, RE 2 and Sekiro.
That's like Shawn of the Dead winning Best Movie against Lord of the Rings
Opinions and stuff, since Shawn of the Dead is someone's favorite movie of all time. And the movie is good in its own rights.
But you can be sure that there would be a similar outrage.
I'm happy for House House, because the game has a lot of heart, it's fun, and they put a lot of work in it, clearly.
But it shouldnt be a surprise that a lot of people are surprised and questionning Dice.
Which is another issue one can raise: shorter, less involving titles have better chances to get played and leave an impression on a developer who is likely in a middle of crunch. Honestly, i never looked into who's eligible to vote in DICE awards.
From my second-hand limited exposure to these titles (haven't played any of the candidates). Outer Wilds was in development for longer, for all that matters, and probably has a lot more complex systems and mechanics to build and manage.
That's not my intention. But if i put what i know of Goose and say Outer Wilds next to each other then my impression is that there is a clear difference in the triumphs achieved between the two. This doesn't diminish what Goose did, only highlights that others did more. Can't we acknowledge this difference?
It's stupid to assume people who don't agree with the award necessarily love cinematic AAA games or shooty bangbangs.
The scriptwriting team (Kojima, Kenji Yano, Shuyo Murata) for Death Stranding wasn't nominated for anything, true, but the game did win two DICE awards: 'Outstanding Achievement in Sound Design' and 'Outstanding Technical Achievement'. The game is also nominated for seven awards at the Game Developers Choice Awards, and seems to be pretty well-regarded among Japanese devs.Thankfully Kojima's brand of nonsensical and incompetent scriptwriting hasn't won anything.
ICAN Member Eligibility
All professional game developers who are part of the ICAN member list are eligible to provide nominations for the Main Category Awards. International Choice Awards Network (ICAN) is an invitation-only group comprised of leading game creators from all parts of the video game industry. ICAN members are asked to recuse themselves from nominating and/or voting on any games that they are personally involved with. [...]
Main Category Award Nomination Process
Nominations for the Game Developers Choice Awards are made by the International Choice Awards Network (ICAN). It is not necessary to make a nomination for each category. Nominations for the same game in different categories is allowed. ICAN members cannot nominate the same game in the same category more than once or nominate a game that they are personally involved with - any duplicate submissions will be ignored. [...]
Main Category Award Finalist / Winner Selection Process
Once the ICAN nomination process closes, the editors of Gamasutra will add their votes to the open nominations in order to help select the finalists. The finalists of the Main Category Awards are then voted on by the final voting body, which is made up of the ICANs, and the editors of Gamasutra.
Thank you to the ICANs for voting and continually choosing outstanding games as our winners! [...]
I wasn't the one who brought dev length into the discussion.How long, how much money, and how many people worked on a game should have no bearing on how it's perceived and to what level we hold it to.
Lean elegance in design is its own art form. I adore Outer Wilds, was praising it when the game was just a student project, but its scale and scope isn't inherently better than Goose's personality-dense homey canvas.I wasn't the one who brought dev length into the discussion.
If 2 games executed their intent equally well and i need to to choose one as the best, it's reasonable the pick is the game that that tried and succeeded doing more; that took a bigger swing; that had more complexities to manage and obstacles to overcome. My impression is that Outer Wilds and Disco Elysium are bigger feats in that regard.
The "oH my people are mad a AAA cinematic game didn't win" people here are clearly showing signs of a double digit IQ lul, UGG is a good Meme Game but it's not deserving of a GOTY title over the plethora of other games that came out this year.
"I am very smart"The "oH my people are mad a AAA cinematic game didn't win" people here are clearly showing signs of a double digit IQ lul, UGG is a good Meme Game but it's not deserving of a GOTY title over the plethora of other games that came out this year.
Your meme game was good, not GOTY worthy over what OP mentioned sorry not sorry ;)Or you know, other people don't like the things that you like.
The "oH my people are mad a AAA cinematic game didn't win" people here are clearly showing signs of a double digit IQ lul, UGG is a good Meme Game but it's not deserving of a GOTY title over the plethora of other games that came out this year.
What's wrong with calling it a meme game? Are people offended by that lol.Oh yeah and posting
"GOTY?! What a fucking joke lol."
and
"good Meme Game"
will teach em.
I wasn't the one who brought dev length into the discussion.
If 2 games executed their intent equally well and i need to to choose one as the best, it's reasonable the pick is the game that that tried and succeeded doing more; that took a bigger swing; that had more complexities to manage and obstacles to overcome. My impression is that Outer Wilds and Disco Elysium are bigger feats in that regard.
What's wrong with calling it a meme game? Are people offended by that lol.
It's a meme game, deal with it.But you did. I'm not sure how a "how much effort" was put into a game doesn't correlate with its gestation period.
I mean it's extremely reductionist and kind of disrespectful given the context. Like it's just some disposable fodder.
Wonder if the developers ever commented on whether they wanted or expected the game to generate tons of memes when they made it.
Or was it a "I had no idea it would become like this" type of thing.