Confirmed and Objective:
Untitled Goose Game is a better game than The Legend of Zelda: Breath of the Wild.
-GameXplain
Honk!
Honk honk!
What, you thought I'd say /s? ;)
Honk honk!
What, you thought I'd say /s? ;)
How do I make the man put on the sun hat? I thought I could snatch his current hat but no dice.
As someone who grew pretty tired of the awkward controls in Octodad, does this game become especially fiddly and annoying with the strong physics emphasis?
There are two ways, as far as I can tell:
Sometimes he'll take his hat off to wipe his head. Scare him into dropping it, grab it and run. He doesn't do this often and you'll need to distract him with something to stop him from immediately picking the hat back up, so this isn't my preferred method.
Pick up the rose/tulip/red flower and let him retrieve it. When he's replanting it, you can grab the hat off his head.
Either way, if he can't get his initial hat back he'll switch to the sun hat.
Thanks for letting me know.
The run has has a certain, deliberate sense of unwieldiness to it but you get used to it. Otherwise the physics kind of just behave as you'd expect on large/heavy objects, so it can feel a little like you're wrestling with them but nothing feels like the sort of physics struggle/madness of Octodad. Needing to lower your head to pick up things low to the ground can take some getting used to. I can't guarantee the game won't bother you but it's certainly not Octodad.As someone who grew pretty tired of the awkward controls in Octodad, does this game become especially fiddly and annoying with the strong physics emphasis?
I thought Octodad was complete and utter twaddle, and the only reason it got any interest at all is because it featured in an early PS4 indie montage.As someone who grew pretty tired of the awkward controls in Octodad, does this game become especially fiddly and annoying with the strong physics emphasis?
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No score, but they like it.Goose Game takes the common video game fantasy of being someone else's bad day and dresses it up with pastoral allure. I think you could probably cobble together a critique here: All the power fantasy with none of the consequences. But I think the more pertinent read is that Goose Game is an excellent example of how much incredible white space video games have yet to explore.
I mean, come on, it's 2019. How the fuck is this the first time I've gotten to be a mischievous goose?
I was walking around my city earlier this week and came across a flock of geese lounging about in the shade under a tree. I was like, ah, cute geese, I hope I don't scare them away from their comfortable lazy spot. As I approached my bemusement turned to fear as one of the geese looked me dead in the eye and hissed at me. Just fucking dead ass did not move, hissing the entire way, watching me. It was I, who was afraid of them.
I was walking around my city earlier this week and came across a flock of geese lounging about in the shade under a tree. I was like, ah, cute geese, I hope I don't scare them away from their comfortable lazy spot. As I approached my bemusement turned to fear as one of the geese looked me dead in the eye and hissed at me. Just fucking dead ass did not move, hissing the entire way, watching me. It was I, who was afraid of them.
The only time you drop items is if you press the "pick up/drop" button, or an NPC makes you drop it by shooing you away or taking it from you. If your partner gives it another shot, consider looking into the control options where many functions can be changed to toggles rather than needing to be held down or vice-versa.I thought this might be a game my partner could enjoy, as they haven't much experience with games but enjoyed the physical nature of Breath of the Wild.
Unfortunately the controls were too unforgiving and it was hard for them to tell why the goose dropped items. The gardener key task was too difficult and she gave up in frustrating.
I will try the game myself this weekend. It seemed fun despite the feedback problems.
You might be overthinking the broom puzzle:Playing for a while. It's so nice when it works, but when you have no idea how to get closer to a task it becomes tedious.
I'm stuck on the phonebox and the broken broom task, as I can't find a phone anywhere and the broom doesn't snap when twisted between two hard objects.
I tried making every character step on the broom, tried holding metal items while being swept at, and everything that didn't work made the game feel less coherent and more like an awkward point and click.
Probably best to wait and play it with a written walkthrough, huh? It would be nice if someone would write spoiler free play guides for games like this, especially the devs. I doubt the devs planned for players to drop the game.
I was walking around my city earlier this week and came across a flock of geese lounging about in the shade under a tree. I was like, ah, cute geese, I hope I don't scare them away from their comfortable lazy spot. As I approached my bemusement turned to fear as one of the geese looked me dead in the eye and hissed at me. Just fucking dead ass did not move, hissing the entire way, watching me. It was I, who was afraid of them.
You might be overthinking the broom puzzle:
.Think about how a broom is generally made up, who is upset when you try and take it and how those two elements can be combined
As for the the phonebox, the game is set in a UK village - think about what the phoneboxes over here might look like.
I tried pulling on the broom with the shopkeeper to no avail. I saw the phonebox but couldn't open it, and none of the NPCs would either.