Epic's word.
Epic's word.
Because anything that lower the cost and help the devs make games faster, also raise the chance of me getting more games at a faster rate from the devs I like, and help them stay in business. Crazy, huh! :OWhy would you, as a gamer, care what is spend on a game or how hard it is to make? Do you ask yourself that when buying a car etc? Kind of strange isn't it :D
HOLY FUCKING SHIT THEY PERFECTED EVERYTHING!?
Its calculating light, shadows, physics, even ai all differently and its creating lossless runtime full poly 800k textures and several billion Count poly renders all with dynamic global illumination and advanced ai taking place at the same time!?
I think I just saw 4 years of college tips and tricks become completely irrelevant with all this.
I dont have to bake models or use low poly versions or model swap at different draw distance I can use full poly zbrush models and render several million polys like it's nothing in real time. Hell i can have 500 instances of that model along with an entire cave backdrop all doing crazy lighting too.
Dont wanna animate every single animation? Advanced kinematic ai will take your climb animation and dynamically adjust it on the fly realistically to interact with the environment its climbing on so it reaches out to or avoids all the little branches or rocks it touches. Itll even make your character push doors open that it bumps into or change their pose yo pass through narrow areas like in real life. HA! Fuck you euphoria physics engine and your ai promises of 2 decades that never panned out this shit is happening now finally!
This is a serious leap forward. Even more than the exciting but sketchy moments we had seeing unlimited voxel rendering by using math that would tell things to only render what would be visible on the screen on the fly. Unlimited voxel rendering got nothing on this poly count with those levels of texture detail.
Hello next gen. I'm sold. This shit used to take hours to render 30 seconds of footage doing all that for pre render shit. Now we doin it at runtime thanks to an engine. This actually did live up to the hype that ps5 and next gen would be as big of a leap for games as when mario went mario 64.
When even devs are hype as fuck over the changes UE5 brings, you know the future of realtime gaming is bright.I wake up late on Wednesdays and I see a literally industry-shaking announcement.
This is absolutely impossible. So much of the current development pipeline is based on retopography, poly count budgets, draw call budgets, light baking and so on.
This just...gets rid of them.
They're gone.
Entirely.
I cannot even fathom this shit. Every developer I know is fucking losing their minds.
I think the cramped part was meant to resemble the current generation experience in contrast to the flying through a bigger open space.You guys need to stop mentioning the squeeze through the cave crevice only visually and listen to what they are trying to demonstrate.
The word of the developers and the fact that it's running at 1440p 30fps and not 4k60fps or some absurd resolution\framerate.
Or, you know, maybe they are also just excited by PS5 like myself and a lot of other developers.
This demo looked amazing. The way Epic has seemingly integrated Quixel's geometry/ asset scaling abilities into Unreal Engine 5 is insane, and make so much damn sense.
Marketing this with Playstation is an interesting situation, and a great get for Sony. On the other hand, do any Sony first-party games run on UE ? Perhaps some of their teams will be moving over? or maybe Sony just paid to get the UE marketing hype? The other situation is that this engine isn't available to anyone yet that we know of, and it makes me wonder if this demo will overshadow both the PS5 and XSX first-party reveals, unless Sony and MS show straight up bullshot trailers.
The closets things we've seen to this yet (in terms of visual quality) are that initial Hellblade II reveal, and perhaps Microsoft Flight Simulator (but that is completely different tech).
Unreal 4 has some amazing image reconstruction and resolution scaling features, so if this is actually running at Native 1440p, we should be able to get a very impressive 4k image out of this.
*nods*When even devs are hype as fuck over the changes UE5 brings, you know the future of realtime gaming is bright.
Taking a closer look at the water itself, it looks like the least impressive system of the demo so far. I really hope we get better water simulation than that. Something like this:
Not attacking, but you said "comparable."
They're rendering billions of polygons and just straight-up importing film-quality assets into the game. PS4 Pro can't do that.
Now, PS4 Pro could spend tons of money and time on something that could look pretty close to that final image, but not the way they're doing it, not at that detail, and not with that dynamic lighting. Not possible.
I get that, but I fail to see how this is more important to me as a gamer than E3 which has tons of game announcements.Its ok to not know things and not talk about it.
This changes game development as a whole. It cuts down exponentially on development times since you can import raw assets and make them work without putting them on a blender until the framerate doesnt sink.
Taking a closer look at the water itself, it looks like the least impressive system of the demo so far. I really hope we get better water simulation than that. Something like this:
When more games will be revealed this will go in the pile of takes that didn't age well.
Bend too most likely.I would assume teams like Ninja Theory and The Coalition have access to it.
Tons of cool announcements and games you see will be empowered by this technology. This is a silly viewpoint.I get that, but I fail to see how this is more important to me as a gamer than E3 which has tons of game announcements.
UE5 is cool for game developers and tech enthusiasts, but for an ordinary player such as myself, not so much..
What really impressed me was when she was flying through the environment and it was just loading seamlessly at amazing quality.
Of course you can be excited, but Epic and their Unreal engine is a multiplatform engine so it really isn't logical for them to attach this to PS5 on reveal for any other purpose than marketing arrangements.
So E3 is probably obsolete for all intents and purposes right?
HOLY FUCKING SHIT THEY PERFECTED EVERYTHING!?
Its calculating light, shadows, physics, even ai all differently and its creating lossless runtime full poly 800k textures and several billion Count poly renders all with dynamic global illumination and advanced ai taking place at the same time!?
I think I just saw 4 years of college tips and tricks become completely irrelevant with all this.
I dont have to bake models or use low poly versions or model swap at different draw distance I can use full poly zbrush models and render several million polys like it's nothing in real time. Hell i can have 500 instances of that model along with an entire cave backdrop all doing crazy lighting too.
Dont wanna animate every single animation? Advanced kinematic ai will take your climb animation and dynamically adjust it on the fly realistically to interact with the environment its climbing on so it reaches out to or avoids all the little branches or rocks it touches. Itll even make your character push doors open that it bumps into or change their pose yo pass through narrow areas like in real life. HA! Fuck you euphoria physics engine and your ai promises of 2 decades that never panned out this shit is happening now finally!
This is a serious leap forward. Even more than the exciting but sketchy moments we had seeing unlimited voxel rendering by using math that would tell things to only render what would be visible on the screen on the fly. Unlimited voxel rendering got nothing on this poly count with those levels of texture detail.
Hello next gen. I'm sold. This shit used to take hours to render 30 seconds of footage doing all that for pre render shit. Now we doin it at runtime thanks to an engine. This actually did live up to the hype that ps5 and next gen would be as big of a leap for games as when mario went mario 64.
And Sweeney doubled-down with a pair of important declarations.
You are correct that none of us know the full details and obviously the PS5 has a great SSD, but I don't think it is cynical to say that clearly Sony had some type of marketing arrangement for this engine reveal with Epic too. You only had to note the Epic guys being overly cautious in not mentioning Xbox in Geoff's interview and in other follow up interviews too.
Epic was working with Sony in the engine for a long time. That's why they did the reveal on PS5. It's so hard for you to see devs excited about PS5 that you need to think on false narratives?Of course you can be excited, but Epic and their Unreal engine is a multiplatform engine so it really isn't logical for them to attach this to PS5 on reveal for any other purpose than marketing arrangements.
Sony has a history of releasing demos like this from time to time. PS2 launched in Europe with a tech demo disk called "Take me away" or something like that. I have it somewhere. Then on PS3 we got that realtime KZ2 TV commercial. It wouldn't surprise me if they release this for download when PS5 launches - as long as Epic agrees to it, of course.When they paused and started moving the lights around, or when they disabled GI. The entirely of that last segment is most likely not controllable in anyway too, because that would be an insane amount of effort for proper contextual animations for a demo. Simply put, the chances of us getting our hands on this is as likely as us getting our hands on the wii U Zelda tech demo.
Nothing exciting about the XSX, wonder how this fares for the dozen or so XGS teams using UE5.Or maybe they attached to Sony because they were going the strongest on drive speed on this coming generation - a bottleneck that has plagued us for generations and the single biggest upgrade in this upcoming one. It would make working on a cutting edge demo that requires streaming data that much easier. They even hinted to this in their interview.
I'm not a fool - I get that money can go in hand. But there are lots of reasons this sort of thing can be set up, least of which is just that devs are excited to work on exciting hardware. PS5 is exciting.
Or maybe they attached to Sony because they were going the strongest on drive speed on this coming generation - a bottleneck that has plagued us for generations and the single biggest upgrade in this upcoming one. It would make working on a cutting edge demo that requires streaming data that much easier. They even hinted to this in their interview.
I'm not a fool - I get that money can go in hand. But there are lots of reasons this sort of thing can be set up, least of which is just that devs are excited to work on exciting hardware. PS5 is exciting.
I also believe so.
Gears of War was Unreal Engine 3. You'll want to go back to Unreal.Can you guys remember UE 1.0 on the 360 with Gears 1? My o my how far we have come :)
Epic was working with Sony in the engine for a long time. That's why they did the reveal on PS5. It's so hard for you to see devs excited about PS5 that you need to think on false narratives?
They did no such thing for PS4 tho. And Epic made this demo, not Sony.Sony has a history of releasing demos like this from time to time. PS2 launched in Europe with a tech demo disk called "Take me away" or something like that. I have it somewhere. Then on PS3 we got that realtime KZ2 TV commercial. It wouldn't surprise me if they release this for download when PS5 launches.
It's not just art style. But the actual tech on display and playable in cyberpunk is well beyond what in this demo.
I'm starting to get concerned XSX has no exciting qualities to it at this pointWhilst what you're saying could indeed be true, there's just been too many devs now who are super hyped or have sung praises about the PS5's SSD for there not to be at least some semblance of truth in the positivity beyond just marketing. A good number of the devs who have been singing those praises, have been multi-platform devs too.
I guess we'll know in due time, but it is unusual for so many devs (including on this very forum) to be so hyped about something so specific regarding next gen hardware. Perhaps a part of that hype is the time saving it'll allow in development, not necessarily just the visual fidelity or gameplay ramifications.
I'm keeping my expectations tempered, but beyond the in-engine Hellblade 2 cutscene, this demo has been the first truly wow moment in anything next gen I've seen, so in a way it came at the perfect time, because I was starting to doubt the next gen jump would actually be tangible.
Epic said they support current gen hardware, too /sNothing exciting about the XSX, wonder how this fares for the dozen or so XGS teams using UE5.