Ah yeah!
Can't wait.
Ah yeah!
For me I think it's more that I remember past Unreal Engine version update trailers and how long it took for actual games to approach that level of particles or soft surfaces or whatever was the new 'big add' for the version. It's exciting to see, but at the same time...when are we actually going to SEE that.Im exactly in the same boat nowadays, which take part of the fun away for this kind of things....but that is just how it is
I was half joking.This section was not implemented to mask loading but to show fluid/ dynamic animation system, up close hi res textures of the rock, and of course a cool cinematic reveal of the next cave area.
It was an artistic choice that I'm sure isn't going to go over well with some but not driven by technical limitations.
No but Decima engine is pretty good.So, rip every other engine ?
Will HZD2 run on UE5 ?
Can't think of any game that wouldn't benefit from these features actually
A first look at Unreal Engine 5
Get a glimpse of new and improved real-time rendering features currently in development.www.unrealengine.com
Well in a way were getting UE5 games year 1. Fortnite is planned to migrate to UE5 on 2021.
Yeah it's fast enough but what I'm saying is if this is so critical to the graphics on screen, as Epic have said in this interview, then surely one system being twice as fast will have potential for considerable improvements over the other. Everyone went nuts about a 20% difference in TFLOPS performance, but the SSD difference will be for nought?
These kinds of threads always surface the clown show. My favourite are the low-key fanboy posts, just barely stopping from dropping the veil:
"Wowee, can't wait to see this on a 12TF machine!"
"It looks lie a SUPER FAST SSD is going to make all the difference next gen!"
And so on.
I do not think a demo would want to go through and highlight deficiencies! No reason to be skeptical, it is real-time.Wow, that looked honestly insanely impressive. I'm am slightly skeptical tbh.
They confirmed that this demo is playable and was recorded straight from the PS5 devkit, so yes, it does count as gameplay footage. Actually, has a very similar gameplay to Uncharted and God of War, imo.
Yeah, its embarrassing. Some people can't help themselves. Both consoles will have very impressive graphics.These kinds of threads always surface the clown show. My favourite are the low-key fanboy posts, just barely stopping from dropping the veil:
"Wowee, can't wait to see this on a 12TF machine!"
"It looks lie a SUPER FAST SSD is going to make all the difference next gen!"
And so on.
Pretty much every single streaming service in existence uses a technique called "Lossy compression". A raw, uncompressed HD video needs somewhere near 1gb/second of data, which not even the fastest internet speeds can consistently achieve right now, and if they could, it would be wasteful and expensive. Lossy compression throws away fine detail to save data. YouTube isn't to blame here, it's limitations to current technology that are to blame.These ultra compressed "4K" videos are a really poor way to show off next-gen. Why is the compression so bad? I don't think YouTube is the culprit here.
The level of detail is not even close. A single statue shown in this demo is like 4 blocks of the city in Spider-Man, if their GDC talk is accurate.Honestly, moving through Spider-Man's world at speed would impress me way more than this UE5 tech demo.
Yes the flying through the desert environment is fast, but everything is a bit brown and all the assets look samey. Whereas Spider-Man is a colourful and varied New York metropolis with far more going on, not to mention rooftop pools, cars, pedestrians and garbage cans!
I mean is this actually possible, achieving this type of quality assets in a full game, won't that take a crazy ammount of work?
I'm very impressed by what is achieved here.
uhhhHaving accurate renders that use proper physics to simulate light,dynamics and materials? UE is great and the level on display is amazing, but it ain't no VFX pipeline.
SSD in general.Do we think when they say SSD tech for PS5 is pushing this, that epic just means hey, the SSD in general is doing this OR are they saying the PS5 ssd is doing this
He said it will be available on next gen consoles and high end pc.Although they keep mentioning PS5 is this vindication for how PS5s SSD will lead to better graphics....the way they are streaming in triangles would only be possible with PS5s high I/O?
I think there's a liiiiiiiittle difference in when you're able to fully get your hands on an engine if youre Epic, or anyone else.
Games will start development in current UE4 versions and maybe jump to UE5 after full release. But games made on UE version 5 from day one will take years.
This is what people aren't understanding. UE5 won't be available until late 2021. If anyone starts trying to develop for it, there will be no game that uses it until 2022 at the earliest. Coupled with the impact Covid will have in 2021 according to other sources, expect even further delays to that as well.I think there's a liiiiiiiittle difference in when you're able to fully get your hands on an engine if youre Epic, or anyone else.
Games will start development in current UE4 versions and maybe jump to UE5 after full release. But games made on UE version 5 from day one will take years.
No LODs. Rarely do you see a significant graphical problem like that just "fixed".
Yeah were not getting a full game that makes full use of the featureset like the demo until like 2023-2024.I think there's a liiiiiiiittle difference in when you're able to fully get your hands on an engine if youre Epic, or anyone else.
Games will start development in current UE4 versions and maybe jump to UE5 after full release. But games made on UE version 5 from day one will take years.
Why. It's an engine. It'll (eventually) be used everywhere. PC, current-gen, next gen, mobile, etc.
Well, I guess I should have said that I'm slightly skeptcial of the "realtime on PS5" part. There was no single frame drop that I could notice for example. The tech is clearly insanely impressive though.I do not think a demo would want to go through and highlight deficiencies! No reason to be skeptical, it is real-time.
Why not? Moments like that build anticipation, because you know that something cool's going to be on the other side.
uhhhh it does look out of place?, try that with anything that is intended to be invisible and see how it goes.uhhh
Star Wars: Rogue One's best character was rendered in real time, a cinema first
A breakthrough moment for film, according to Epicwww.polygon.com
You should maybe check an indie show called The Mandalorian.Having accurate renders that use proper physics to simulate light,dynamics and materials? UE is great and the level on display is amazing, but it ain't no VFX pipeline.