Same. I was expecting a plot about Xehanort corrupting his vessels and consuming their identities, perhaps with a side of self-betrayal (he wanted all these Norts because he couldn't trust other people - imagine then the irony if he couldn't trust himself!), ending with him devoured by darkness and becoming some kind of Chernobog-like final boss...
Also, I expected the heroes to have an actual plan - and backup! - beyond "do everything the villain wants us to do". I thought that was where the Roxas stuff was going, but...
It just feels rushed? Post-Disney worlds all you get are four hours of cutscenes and constant bosses, characters suddenly appearing out of nowhere, and this entire "everyone dies" sequence that has so little bearing on the plot that it literally resets time to ignore it.
I guess I was mistaken when I assumed the increasing convolutions of the plot were more an artefact of Nomura spinning the wheels, needing to keep Xehanort a threat and Sora from growing up. Now it just feels like convolution for the sake of convolution...
Goddamn those Disney characters throwing shade on the Organisation, though. Highlight of the game for me!
We ironically need even more playable scenarios and cutscenes at the end lol.
1. Explain how Xion came back (either through an earlier plotline with Sora and possibly Vexen not shown? She's supposed to be in HIS heart. How did they make her?)
2. Lingering Will after thrashing Terranort. Make it a playable scenario
3. Kairi and Lea's training as a playable scenario (prefer to play as Kairi, but either would help) to break up the constant disney world traversal. We get 2 CG cutscenes with them and thats it until after Aqua is saved.
4. Riku and Mickey as your partner during the dark world and Hollow Bastion scenes. They'd have to make Hollow Bastion playable, but Riku and Mickey were there for 60% of the game doing god knows what. Riku and him somehow get new keyblades with no explanation.
5. Playable scenarios BEFORE Sora arrives to fight the darknesses with people. Namely, Lingering Will vs. Terranort, Mickey vs. Marluxia, etc. (his assets from KH2 are being used as a party member in KH3), Riku vs. Riku-Replica/Xigbar (already a completed character), Ven and Aqua vs. Vanitas and Terranort separately at first, and Kairi and Lea fighting Saix and Xion respectively. Many of the assets are already there, and the fights don't have to be 20 bars of health each, just long enough to feel like there was payoff. Not sure how to incorporate Roxas/Xion here, but since they aren't one of the 7 lights, its not a big deal. Same with Lingering Will, a cutscene would suffice. The rest should have limited fights, 3 of the 7 are already playable and the rest have party member functions (they heal and have movesets)
6. Demyx missing entirely from the ending. Dilan and Aeleus not having one line lmao. They are the only org members to get shafted.
7. Better explain the odd time travel shit they did when they "died" and why YX was saying that Sora is going to learn of the consequences of doing it too much (he seems to know something via time travel that he'll forget and his older self wont remember).
8. I actually appreciated that MX was not turned into a weird monster, but am thrown off by his motivations. Another thing they should explain via more scenes.
So yea, theres a crap ton they can do in this regard, and hopefully they will.
As some noted, is there a specific reason why the Tokyo (seemingly of TWEWY) doesn't actually use Japanese in the trailer (at least for some parts) but some weird language?
Because it some weird messed up version of it. Whatever it is, its going to open up another can of worms for this series in terms of lore.