Nearing the end of the game after being hooked the last month on it.
One of the biggest surprises of the year for me really. Admittedly I am coming into it post-several patches, so I'm enjoying relatively solid performance, sixaxis aiming for fine-tuning my shots(so good), difficulty balancing adjusts, added features, etc... I know launch had issues but close to 60hrs now and it's been great(long initial loads aside)
Pacing is an issue, but at the same time you get so involved with the NPC's that it really helps flesh out their role in the narrative and world. I often consider where cuts could be made, but doing so would lose some nice moments. Not to mention giving some locations in the world a purpose to visit for their errands.
That leads to the best takeaway is that it isn't really about filling out a map or check listing. It wants you to stay focused and not faff about. I mean outside of stopping for supply refresh or taking on optional bandit/zombie zones, it's not shoved down your throat. You are rewarded well for doing so, but it's not flooding you with reminders and distractions. It's a nice change.
Had no interest in this until recent sales, now it's in my top 5 of the year. Kudos.