Lost Legacy is better because it doesn't try to make me give a shit about Sam Drake, the worst character in the entire series. I fucking hate that guy.
The hate is probably something to do with the storyline I'd guess. But I think Sam is more interesting character than Nadine. Chloe is awesome though.Why do people hate Sam so much? Is it because he lied to Nate? Purely as a personality I really enjoyed him. Classic lovable rogue.
I think the best thing about LL for me is that it proved that Uncharted can move forward without Nathan Drake.
Great universe they've created, a really tidy formula. Just keep them coming, Sony. And next time once you've settled on a new character, don't build in obsolescence by making them fall in love and need to quit the life for the sake of their family.
I think the best thing about LL for me is that it proved that Uncharted can move forward without Nathan Drake.
Great universe they've created, a really tidy formula. Just keep them coming, Sony. And next time once you've settled on a new character, don't build in obsolescence by making them fall in love and need to quit the life for the sake of their family.
Characters need an ending to their story. I love comics but not everything needs to be endless second acts.
You said it yourself - hell let's break away from Nate and spend time with Chloe & Nadine & Sam for another game or two.
Yes. But i agree with OP. Eventhough it's not well paced.
<3
fuck u
This is pretty much my opinion as well.A Thief's End - 9.5/10
The Lost Legacy - 8/10
Uncharted 4 is the better game (imo) because it's the grander globe-trotting adventure, it's got the charismatic core cast (Nate, Sully, Elena) bantering and bouncing off of each other, and the main villain is a smug, hiss-worthy slimeball (i.e., he's a great villain). Plus the entirety of Madagascar is utterly glorious. Pacing issues which stem from overly-long climbing sections aside, it's the absolute pinnacle of the Uncharted series.
The Lost Legacy is a good game in its own right, but its set-pieces essentially crib from the most extravagant moments of 2 and 4, and its attempt to make Nadine Ross a three-dimensional character is unconvincing because she is such a terminal bore and unlikable sourpuss. I like Chloe and a lot of the Indian mythology in TLL is interesting to learn about, but it's a pretty diluted experience compared to 4, and the B-tier cast doesn't help matters.
A Thief's End - 9.5/10
The Lost Legacy - 8/10
Uncharted 4 is the better game (imo) because it's the grander globe-trotting adventure, it's got the charismatic core cast (Nate, Sully, Elena) bantering and bouncing off of each other, and the main villain is a smug, hiss-worthy slimeball (i.e., he's a great villain). Plus the entirety of Madagascar is utterly glorious. Pacing issues which stem from overly-long climbing sections aside, it's the absolute pinnacle of the Uncharted series.
The Lost Legacy is a good game in its own right, but its set-pieces essentially crib from the most extravagant moments of 2 and 4, and its attempt to make Nadine Ross a three-dimensional character is unconvincing because she is such a terminal bore and unlikable sourpuss. I like Chloe and a lot of the Indian mythology in TLL is interesting to learn about, but it's a pretty diluted experience compared to 4, and the B-tier cast doesn't help matters.
PreachhhThis downplays and minimalises how detrimental the frequent bloat is to Uncharted 4.
Every engaging bit of that game is muffled by being sandwiched between forced downtime. There's never a point the game gets into a groove for 10 chapters straight like Uncharted 2 does, and none of it can be zipped through—you have to slowly search all these empty cabinets to trigger a cutscene or you have to fail at a puzzle to activate the "inspect painting" prompt. It's all just going through the motions, and it's all as frequent as the more engaging parts of the game.
The village walk in Uncharted 2 is amazing because it's a quaint breather after 10 solid chapters of some of the best moment-to-moment pacing and varied encounters in the AAA space—that sequence and the ice caves don't disrupt the flow because they're downtime as part of the whole game's arc, not part of some endless cycle of "action, equally long forced downtime, repeat" where it becomes expected and rote. If anyone needed as much downtime during the game as what's in UC4, they could just put the controller down.
The aesthetics of 4's environments, its cast, and it's story don't lessen the damage the bloat does to the experience. And that's not because those aspects of a game are inherently separate from gameplay—it's because the cast/story/environments don't make the overly long and stakes-free traversal segments any more worthwhile.
In 4, regardless of the locale, there are still the same sliding slopes, the same lengthy, linear climbing paths, and the same crates to push that aren't used in more varied or increasingly challenging ways throughout. The globe-trotting nature of the campaign doesn't tangibly shake up the boredom of the forced downtime.
Outside of the post-Madagascar setpiece island hopping, the dialogue between Sam and Nate is always the same quip-filled back-and-forth with no real insight into their lives or relationship—nothing worthwhile in the dialogue to fill the empty, yet unavoidable space of those huge climbing segments.
Same goes for the cast outside of the aforementioned island hopping segment (where Nate's upset over Elena finding them out, even though there's still a lot of nothing going on during that part) and the chapter with Elena—no matter how good the story was at points or how satisfying the prologue was, it doesn't make up for how frequently actually playing the game can be such a drag.
In fact the whole parallel of Nate and his Brother and Avery and Tew was incredibly heavy handed and repetitive. We get it, obsession can destroy lives and families, this was competently covered in Uncharted 3. Making Sam be the obsessed one just like Nate used to be isn't as engaging as the game thinks it is.
Every engaging bit of that game is muffled by being sandwiched between forced downtime.
Why do you sweaty motherfuckers not know how to say "I like X more" instead of "X is better"?
Yes opinions are inherently subjective and you don't need to qualify every assessment with "imo" but I'm pressed as hell about this epidemic of disingenuous ass titles that come out looking for a fight. Just say you like UC4 more, don't turn it into a contest. God.
But I wanna fight. For example: a lot of posts in this thread are better than yours.
I mean, you *could* have just contributed to the thread instead. I would have appreciated your own pants-shitting take on either of the games over you coming in here just to pretend you have any sort of social graces to condescend me with.Admitting you shat your pants on purpose doesn't make it stink less.
I mean, you *could* have just contributed to the thread instead. I would have appreciated your own pants-shitting take on either of the games over you coming in here just to pretend you have any sort of social graces to condescend me with.
Your previous message was admitting that you just wanted a fight. It seems a little odd to take issue with their providing you one simply because they dropped the pretense of civility in calling you out.I mean, you *could* have just contributed to the thread instead. I would have appreciated your own pants-shitting take on either of the games over you coming in here just to pretend you have any sort of social graces to condescend me with.
It's not like you put any effort in, why should I? I only came in here to decry your lazy and needlessly provocative title because I'm tired of people like you shitting up the forum. Don't worry, it's my last stop in this thread.
I was being facetious friend, it's all in the OP. I like both these games and just want to shoot the shit with people and go to the mat for them. If someone comes in here to not to "fight" about Uncharted and instead be condescending and pedantic, then I'm gonna get snarky.Your previous message was admitting that you just wanted a fight. It seems a little odd to take issue with their providing you one simply because they dropped the pretense of civility in calling you out.
It was in keeping with the tone you set, I would say.