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sfortunato

Member
Oct 25, 2017
6,739
Italy
Of course not. All I was saying is that, if we were to solely rely on the sales numbers of prior games, then Crash 4's numbers would have been much more comparable to N'Sane Trilogy's just from PS4 sales alone. A Switch port would sell very well and, as I say, I believe that one is inevitable, even if it's an outsourced effort that arrives in the Winter or Spring. But it wouldn't have been a magic fix.

It wouldn't have been a magic fix because sales also depends on how desirable a product is. But it would have made sense. No reasons to doubt the game will arrive sooner or later, though.
 

Dalto11

Member
Oct 27, 2017
139
I'm just waiting for them to actually talk about the next gen releases. I just dropped $500 this past month on a PS5, and another $140 on launch titles. I want to pick up Crash 4, would have loved to at launch - but with no news of a PS5 patch or anything I'm to believe it will be a repurchase scenario, so it just makes more sense to wait for the next gen version.
 
Oct 28, 2017
295
At £35/£40 this would have been a day 1 buy for me, but Activision gonna Activision, so I'll be waiting for a sale before picking this up.
 
Oct 28, 2017
295
Crash 4 is an amazing fun full of good contents game that's totally worth the wait and deserves all the success it's getting.


Why wouldn't a new full game filled with decent contents and high quality deserve less than the full price of regular games?

£35/£40/£45 is generally the price you're able to get new releases for in the UK when you shop around. I'm not trying to devalue Crash compared to other games here.
 

Benzychenz

One Winged Slayer
Member
Nov 1, 2017
15,379
Australia
I'm just waiting for them to actually talk about the next gen releases. I just dropped $500 this past month on a PS5, and another $140 on launch titles. I want to pick up Crash 4, would have loved to at launch - but with no news of a PS5 patch or anything I'm to believe it will be a repurchase scenario, so it just makes more sense to wait for the next gen version.
This is where I'm at. I have a PS5 coming in a month, so I may as well wait to play Crash 4 on that.
 

Dyno

The Fallen
Oct 25, 2017
13,253
Crash 4 is an amazing fun full of good contents game that's totally worth the wait and deserves all the success it's getting.


Why wouldn't a new full game filled with decent contents and high quality deserve less than the full price of regular games?
Because games don't actually sell at that price here, unless you're going into GAME. I got TLOU part 2 for £45, why would I pay more for crash?
 

Thanathorn

Member
Dec 10, 2019
1,187
I think charging full price for a Crash game isn't a good idea. I paid the €70 because I'm a huge fan but that's a massive price increase from €40 for N-Sane trilogy and Nitro Fueled.
 

Mr Swine

The Fallen
Oct 26, 2017
6,033
Sweden
I think charging full price for a Crash game isn't a good idea. I paid the €70 because I'm a huge fan but that's a massive price increase from €40 for N-Sane trilogy and Nitro Fueled.

I guess they thought after the successes with the previous crash games that people are willing to spend money on full price for Crash games
 

Wrestleman

Member
Oct 25, 2017
3,303
Virginia
As somebody who is admittedly biased as a giant fan of Crash Bandicoot --

I do have to say I disagree pretty hard with the "it's 1 game for full price when we had 3 games for cheaper, so it objectively has less value" line when I'm nearly 30 hours deep in Crash4 and have less than 50% completion, and in that same amount of hours you could pretty much 100% the entire trilogy three times each. This game has a huge amount of content in comparison to N.Sane Trilogy.

So far I'm at those hours having only done the main story (accounting for 10 hours of my time) and unlocking and completing the side campaign (Flashback Tapes). I haven't even done my first run through the optional side character stages, and have barely touched time trials or tried to 100% anything I didn't already on my first run.

The production value on this is also far higher than NST/NF were, for that matter.

However, I don't feel like they've done a great job of conveying all this to people. There are more than twice the amount of levels in this game than a Trilogy game had (across normal stages, timeline stages and flashback tapes, not counting the N.Verted and Boss stages) and they don't make a point of it on the box or in the marketing.
 

CortexVortex

Banned
Oct 30, 2017
4,074
It's sad that AAA platformers are not worth full price according to some... anyway I'm happy that it managed to claim the first spot.
 

Brinksman

Member
Oct 25, 2017
1,180
I've played Crash since 1997 and just instinctively think they are dreaming putting €70 next to a relatively traditional-looking follow-up. Those remakes contained a ridiculous amount of content and were predicated on affordability. Nobody is accustomed to that barrier of entry for this series.
 

Deleted member 10737

User requested account closure
Banned
Oct 27, 2017
49,774
they are but not Crash.
nobody complains that Odyssey is $60.
why do you think that is?
regardless of quality, i don't get why people think platformers are less worthy of being full price, or why only mario can get away with it. it's not like in other genres only the top tier games from the top series are full price and everything else isn't.
 

NekoNeko

Banned
Oct 26, 2017
18,447
why do you think that is?
regardless of quality, i don't get why people think platformers are less worthy of being full price, or why only mario can get away with it. it's not like in other genres only the top tier games from the top series are full price and everything else isn't.

if Crash looked like Odyssey i'd pay $60 for it too. i think Crash 4 looks super dated which is why many like it but it's also the reason why it doesn't look like it's worth $60 for many others.
 

jimboton

Member
Oct 27, 2017
1,421
It's a fantastic game well worth the 70 €, but it should have been released with a clear 'Smart Delivery' type (free) upgrade path for PS5/Series X.
 

Lelouch0612

Member
Oct 25, 2017
21,200
Full breakdown:

Crash N'sane trilogy (physical + digital) : 156k
Crash Team Racing (physical) : 57k
Crash 4 (physical + digital) : <48k
 

Bronx-Man

Banned
Oct 25, 2017
15,351
Crash Bandicoot coming back in the spotlight after being six feet under for damn near 2 generations is incredible.
 

Mr.Fletcher

Member
Nov 18, 2017
9,490
UK
It was never going to do big numbers digitally at £60.

And it's a shame it's not selling really well, because it's excellent.

But as a platformer, unless you're Mario, full price (in this case, and then-some) is a tough sell nowadays sadly.
 
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Issen

Member
Nov 12, 2017
6,816
I want to get this game but SO close to next gen there's no way I'm gonna buy this until a next gen version is out or a next gen free upgrade path is clearly announced. That's on Activision, not me.
 

Roliq

▲ Legend ▲
Member
Sep 23, 2018
6,177
Pretty sure it was also because Activision priced the collection and Team Racing at $40 more or less devaluing Crash
 

criteriondog

I like the chili style
Member
Oct 26, 2017
11,069
I wonder how many people decided to hold off for next gen versions, or just because new systems are coming, etc. I finished Crash 4 last night and despite some nitpicks, I loved it. Very happy Crash is back. I am excited with what they do for a "Crash 5" (or maybe another spinoff/successor to Crash Bash before next gen Crash 5?).

The long persecuted crash bandicoot fans (as they would have you believe) have finally been redeemed. No longer do they need to convince the world that crash was "alwayys better than mario 64", no longer do they need to tell everyone they know that "ctr nitro fueled is a game that those pompous mario fans wish mario kart could be". You've made it, put down your arms, no one will attack your child hood icon any longer.
Dang, I know people have their opinions on what they prefer and all but you sound off about Crash 4 being received well?
 

SNRUB

Member
Oct 27, 2017
3,009
New Jersey
The long persecuted crash bandicoot fans (as they would have you believe) have finally been redeemed. No longer do they need to convince the world that crash was "alwayys better than mario 64", no longer do they need to tell everyone they know that "ctr nitro fueled is a game that those pompous mario fans wish mario kart could be". You've made it, put down your arms, no one will attack your child hood icon any longer.
Maybe you should get off your high horse and stop being a soreass?
 

cw_sasuke

Member
Oct 27, 2017
26,345
Pretty sure it was also because Activision priced the collection and Team Racing at $40 more or less devaluing Crash
How can you devalue something that has been dead for years at this point ? They needed that cheaper entry point to reach the masses with that IP.

Should have developed and launched Crash 4 with that price target as well. Or if you go for 60 at least have it ready for next-gen as well because that audience is more likely to spend full price on new games that take advantage of their systems.

People always tend to overestimate the pull of certain ln IPs and products when they are sold below the standard price. It often results in unrealistic expectations.
 

ghostcrew

The Shrouded Ghost
Administrator
Oct 27, 2017
30,351
Yeah, it really was a strange decision to launch the game that close to next-gen - at that price nonetheless - without a clear upgrade path.

I know it's a boring, easy excuse... but I'm gonna assume this was just a result of 2020/COVID... wouldn't be surprised if it was meant to come earlier in the year and launch got put back due to WFH changes etc.
 

Kraq

Member
Oct 25, 2017
807
Full breakdown:

Crash N'sane trilogy (physical + digital) : 156k
Crash Team Racing (physical) : 57k
Crash 4 (physical + digital) : <48k
Yeah, those numbers aren't great.

Activision and Sony are probably scratching their heads at this one, as all the online metrics for this look strong. The announcement trailer was something like the #6 trending video on YouTube when it launched and is one of the most liked videos on the PlayStation channel. All of the follow-up gameplay videos have huge views and there was a GI.biz article mentioning that it was doing well on Facebook/Twitter, so I'm not sure if these first week sales numbers reflect a lack of enthusiasm or if other factors were dominant.

You do have to wonder why Activision decided to release this one month before next-gen, especially without any next-gen enhancements currently announced. Unless they have some sort of strategy whereby launch sales are moot, that just seems like a bad misread of the market. It does look like a missed opportunity to not have this as a timed PS5 exclusive title - having the sequel to the original Crash trilogy help launch your new PlayStation just seems like low hanging fruit to me.

As for the price, I don't think it's unreasonable for the game to be full price. The game has clearly had a lot of money put into it and is larger than all of the original trilogy combined. That said, this is going for about £50 to £55 physical and £60 digital. In comparison, Cyberpunk 2077 is going for £45 to £50 physical and £55 digital, TLOU2 launched at around £50 physical and is £55 digital; even Super Mario 3D All-Stars is currently £45 physical and £50 digital, and that's Mario, the largest and most prestigious platforming series. I'll give Activision credit for releasing Crash 4 at a higher price than all of those: that was a big balls move, but I'm not sure if it'll work out, at least at launch.

And to be honest, I'm not sure if a major price cut before Christmas (say, it drops to £40) will help them in the long term. When Spyro 4 likely comes out next year, they're going to have the same problem with customers balking at the price, and the same goes for the CTR sequel and should they decide to make a wholly new Tony Hawk game, that too. People became a bit too comfortable paying £30 to £35 for Crash/Spyro, and Activision are going to have to somehow retrain them to accept paying full price. There's not a rulebook to follow because there hasn't been a AAA non-Mario traditional 3D platformer in what must be over a decade, outside of Portal 2 I suppose. I'm guessing that other publishers are watching closely to see how Crash 4 performs, and whether there still is a market for this sort of game at full price.

Aside from those two major factors, I think there are various other minor reasons as to why the numbers are lower. NST was thought to be a PS4 exclusive at release, as opposed to Crash 4 where people are waiting and expecting for the PC/Switch versions to come. The microtransaction kerfuffle from CTR is likely causing some to hold off for now, despite the devs telling otherwise that they won't be coming to Crash 4. They addressed the latter in the State of Play video, so the initial reports of microtransactions appearing must have spooked them. Some of the younger demographics have perhaps moved over to Switch since 2017, the parents are starting to feel the financial crunch of the pandemic and kids are no longer sitting at home and have gone back to school.

I don't think it's all doom and gloom though. The legs on this title will be interesting, especially around Christmas, and upcoming DLC appears to have been datamined from the demo so the game does look like it'll have post-launch support. If Activision have managed to secure Crash in Smash, I think it'll do well on Switch whenever that launches as well.
 

AHA-Lambda

Member
Oct 25, 2017
11,793
I still think this is fairly simple, it's too expensive.
When your game is more expensive than every other upcoming/released AAA then folk won't be buying in droves.
Being nearly £10 more expensive than everything else out there was a dumb thing to do
 

Oregano

One Winged Slayer
Member
Oct 25, 2017
22,878
Yeah, those numbers aren't great.

Activision and Sony are probably scratching their heads at this one, as all the online metrics for this look strong. The announcement trailer was something like the #6 trending video on YouTube when it launched and is one of the most liked videos on the PlayStation channel. All of the follow-up gameplay videos have huge views and there was a GI.biz article mentioning that it was doing well on Facebook/Twitter, so I'm not sure if these first week sales numbers reflect a lack of enthusiasm or if other factors were dominant.

You do have to wonder why Activision decided to release this one month before next-gen, especially without any next-gen enhancements currently announced. Unless they have some sort of strategy whereby launch sales are moot, that just seems like a bad misread of the market. It does look like a missed opportunity to not have this as a timed PS5 exclusive title - having the sequel to the original Crash trilogy help launch your new PlayStation just seems like low hanging fruit to me.

As for the price, I don't think it's unreasonable for the game to be full price. The game has clearly had a lot of money put into it and is larger than all of the original trilogy combined. That said, this is going for about £50 to £55 physical and £60 digital. In comparison, Cyberpunk 2077 is going for £45 to £50 physical and £55 digital, TLOU2 launched at around £50 physical and is £55 digital; even Super Mario 3D All-Stars is currently £45 physical and £50 digital, and that's Mario, the largest and most prestigious platforming series. I'll give Activision credit for releasing Crash 4 at a higher price than all of those: that was a big balls move, but I'm not sure if it'll work out, at least at launch.

And to be honest, I'm not sure if a major price cut before Christmas (say, it drops to £40) will help them in the long term. When Spyro 4 likely comes out next year, they're going to have the same problem with customers balking at the price, and the same goes for the CTR sequel and should they decide to make a wholly new Tony Hawk game, that too. People became a bit too comfortable paying £30 to £35 for Crash/Spyro, and Activision are going to have to somehow retrain them to accept paying full price. There's not a rulebook to follow because there hasn't been a AAA non-Mario traditional 3D platformer in what must be over a decade, outside of Portal 2 I suppose. I'm guessing that other publishers are watching closely to see how Crash 4 performs, and whether there still is a market for this sort of game at full price.

Aside from those two major factors, I think there are various other minor reasons as to why the numbers are lower. NST was thought to be a PS4 exclusive at release, as opposed to Crash 4 where people are waiting and expecting for the PC/Switch versions to come. The microtransaction kerfuffle from CTR is likely causing some to hold off for now, despite the devs telling otherwise that they won't be coming to Crash 4. They addressed the latter in the State of Play video, so the initial reports of microtransactions appearing must have spooked them. Some of the younger demographics have perhaps moved over to Switch since 2017, the parents are starting to feel the financial crunch of the pandemic and kids are no longer sitting at home and have gone back to school.

I don't think it's all doom and gloom though. The legs on this title will be interesting, especially around Christmas, and upcoming DLC appears to have been datamined from the demo so the game does look like it'll have post-launch support. If Activision have managed to secure Crash in Smash, I think it'll do well on Switch whenever that launches as well.

I'm not saying they are meaningless but people put too much stock into those kinds of metrics. Just look at the social media metrics for pretty much any Nintendo content; they are paltry compared to how those games actually perform. I think the highest viewcount for one of Nintendo's Animal Crossing videos on Youtube is only 4.4m.
 

EvilBoris

Prophet of Truth - HDTVtest
Verified
Oct 29, 2017
16,678
82% of sales were on PS4? Wtf. That's well outside of the actual install base split.

Are Xbox One owners just not buying as many games anymore due to Game Pass, or is there some other reason for this insane discrepancy?
The UK physical figures are so minuscule generally, it's hard to draw any real conclusions.
They are so minuscule that even the Playstation UK people on Era buying the game on playstation would be enough to create that ratio difference.

Also, the crash games always had super long sales tails, so once the casuals and kids are buying it as Christmas approaches, that difference will become more in line with what you'd expect
 

ZeoVGM

Member
Oct 25, 2017
76,089
Providence, RI
The long persecuted crash bandicoot fans (as they would have you believe) have finally been redeemed. No longer do they need to convince the world that crash was "alwayys better than mario 64", no longer do they need to tell everyone they know that "ctr nitro fueled is a game that those pompous mario fans wish mario kart could be". You've made it, put down your arms, no one will attack your child hood icon any longer.

The absolute cringe.