Common sense?I don't. Not when it's an unoptimized open-world game with raytracing and the console in question is $300.
you don't find it genuinely concerning that a console yet to be released is pushing games out that run at sub-2007 tv resolutions?
Making launch games is hard.
Are you serious? That ML hardware is not dedicated, if you want to use GPU for ML your graphics resources take a hit.
Through close collaboration and partnership between Xbox and AMD, not only have we delivered on this promise, we have gone even further introducing additional next-generation innovation such as hardware accelerated Machine Learning capabilities for better NPC intelligence, more lifelike animation, and improved visual quality via techniques such as ML powered super resolution
In the end I too prefer the linear filtering in a pure mirror surface.Oh thanks for the clarification. Personally I prefer the look of the linear filtering to the bicubic one (ideally the second highest option). The former to me looks smoother and less edgy if that makes sense. And even though the reflections cut off is lower than the highest setting, for me the difference is barely noticeable, and extra performance and smoother looking reflections (even if slightly softer) is preferable imo.
It's a start of a new gen and yes you are correct, they don't want to hurt anyone's feelings. Probably why they insist their games are not political either.Ubisoft is really nice for saying what the difference might be, but them saying "only experts can tell" is hogwash. It reads like trying to avoid hurting anyone's feelings (and why is that even necessary?).
It won't be or look the same across all platforms if the roughness threshhold or internal resolution is different like they say here - that would change the amount of the world objects that have RT applied to them, and thus be visible in side-by-sides for even non-experts. And resolution, like always, has obvious effects on clarity.
If graphics settings or resolution did not matter, why even have better reflections or resolution on any platform then? A silly thing to say.
Are we sure the WD footage in the "Inside Xbox Series S" presentation had RT?
Where is raytracing confirmed for Series S? I've had a look and can't find anything.
The fact we need experts to point minimal differences says a lot how silly is.
They should have made the XSS 349$ and a bit more powerful GPU wise...
I can tell just by looking at the pixels which rays were traced and which weren't.Dont know how much you know about ray tracing, but im an expert..
I don't expect every Series X & PS5 game to support 4K and/or 120 fps. If MS said the Series S is a 1080p console and some games come out at 1440p, which is entirely possible, I guess they'd be wrong then too, right?
I don't get it either. Mods should change the title.Read, OP thread title...
Came in with questions...
Then read what was actually said in the Ubisoft quote:
...why do OP's decide to sometimes change the language used in thread titles when there is no need?
There's much more PS4's out there so makes sense to polish that version first as it's the version more people will play.I just watched the DF comparison video, and looks like PS4 Pro is the lead platform? I thought that MS bought the marketing rights for this game
Both Series X|S and PS5 versions will be going live on their respective launch days, the PS5 physical release of the game is delayed until November 24th.Did we ever get confirmation that the next gen patches will be out on launch day?
I've seen a late November date (I think for the PS5 disc version) and I remember seeing a December date at one point
Edit: It looks like it releases on Series X on November 10 and release on PS5 November 24..... maybe
Is this your first generation? In what world did visual effects ever got worse over the course of a generation?! As developers learn to optimize better for those consoles and get more experienced better results will come.Next gen didn't even start yet and there's already a struggle with Ray tracing. Throw the whole shit out the window. Its gonna get worst from here cause this is just a cross gen game.
Visual? I'm speaking of performance, guy. Im speaking of the use of ray tracing going forward.Is this your first generation? In what world did visual effects ever got worse over the course of a generation?! As developers learn to optimize better for those consoles and get more experienced better results will come.
Maybe.They should have made the XSS 349$ and a bit more powerful GPU wise...
Series X reflections look similar to how the reflections look when you run the game on PC at 1440P with DLSS set to quality (which means reflection is half of the original pre DLSS resolution, which would put reflections around 720P). Whereas the 4K version on PC would have ~1440P reflections.
The PC version also has a lower roughness cut off compared to Series X as you can see in the video, and the dev said so in the article. In essence he is correct in that it is "the same tech" but there are differences which is noticeable when viewed side by side even when you aren't an expert. But on its own it's good enough and frankly quite impressive.
Yea on its own it's good enough and doesn't feel like you're getting anything worse.Yeah they do seem just ever so slightly lower quality. To be honest without seeing them side by side I couldn't tell the difference one bit and think both versions look great. Things can only get better as the generation moves out of its infancy.
XBOX series S looks like it's getting multiple 1080p games already.
Microsoft showed Series S footage with Ray tracing in the Inside Series S trailer.
Series S Watch Dogs Legion RT footage @ 7:36
Inside the Xbox Series S
Learn about the tech behind the Xbox Series S as well as some small glimpses of gameplay.m.youtube.com
Correct me if I'm wrong, but shouldn't the reflections maintain integrity if they are indeed utilising raytracing.
It's a tiny fragment of footage but zooming into the puddles the reflections break down as the NPC's arm moves in front of them - that's screen space reflection, no?
Correct me if I'm wrong, but shouldn't the reflections maintain integrity if they are indeed utilising raytracing.
It's a tiny fragment of footage but zooming into the puddles the reflections break down as the NPC's arm moves in front of them - that's screen space reflection, no?
I'm 99% sure that "experts" comment was directed exclusively to DF.
Pretty sure you can kiss 1440p goodbye on that console. Only first party will push it.I'm an idiot for thinking games could hit 1440p on Xbox Series S.
But then digital PS5 is just $50 more then that. They should've just taken a bigger loss at the same price point by having a 1tb hd. No one in the general public is going to complain about the resolutions of the games IMO.They should have made the XSS 349$ and a bit more powerful GPU wise...
I think RT has been way oversold for these consoles. We should expect limited RT throughtout the gen. The only thing expected to change will be that developers will likely get better at "picking their spots" to make the effect most effective.Next gen didn't even start yet and there's already a struggle with Ray tracing. Throw the whole shit out the window. Its gonna get worst from here cause this is just a cross gen game.
They are likely referring to the lower end of the Gears 5 dynamic resolution, which ranges from 720p to 1440p.