Oh okay. So the dynamic 1080p must be for the RT mode...right? Aha
I don't think there is a choice of RT on/off modes.
That's the only mode on consoles.
Oh okay. So the dynamic 1080p must be for the RT mode...right? Aha
I mean its does 1080p with raytracing in a open world. There was a time people laughed at that idea.Series S seems outdated already. Wouldn't be surprised if we see sub 900p games in the middle of the gen.
XBOX series S looks like it's getting multiple 1080p games already.
Series S seems outdated already. Wouldn't be surprised if we see sub 900p games in the middle of the gen.
His quote starts with:Read, OP thread title...
Came in with questions...
Then read what was actually said in the Ubisoft quote:
...why do OP's decide to sometimes change the language used in thread titles when there is no need?
The title is not saying that Ray Tracing will look the same across platforms, it is saying that Ray Tracing will be the same, RT has several applications and they could change for optimization's sake, in this case it could be the on XSS, but they won't, fortunely.The fundamentals of the ray-tracing are the same across all platforms that support it.
Totally hear what you're saying OP but your title reads like you're saying it looks the same and doesn't reflect the actual quote.His quote starts with:
The title is not saying that Ray Tracing will look the same across platforms, it is saying that Ray Tracing will be the same, RT has several applications and they could change for optimization's sake, in this case it could be the on XSS, but they won't, fortunely.
And sorry for the slow reply or any typos, I am on my phone.
Given how underwhelming RTX right now man it would be funny if Xbox One X perform and looks better than Series S due to RT affecting the performance significantly lol
Alright, slow down there. This should never be the reality.As games get more demanding Series X should be allowed to drop to 1080p and that means sub 720p for the S.
Where did you get 720p from?
Ubisoft is really nice for saying what the difference might be, but them saying "only experts can tell" is hogwash. It reads like trying to avoid hurting anyone's feelings (and why is that even necessary?).
It won't be or look the same across all platforms if the roughness threshhold or internal resolution is different like they say here - that would change the amount of the world objects that have RT applied to them, and thus be visible in side-by-sides for even non-experts. And resolution, like always, has obvious effects on clarity.
If graphics settings or resolution did not matter, why even have better reflections or resolution on any platform then? A silly thing to say.
Eh it really is underwhelming given how taxing it is to perfomance, there's a chance X might run better due to not having RT.You expect the console with the dramatically worse CPU to perform better?
also, we've seen a video of ray tracing in this game. It's not underwhelming. Not one bit.
I agree, having the same, or very similar, graphical settings and same frame rate as the XSX with a resolution sacrifice will be the way to go I imagine.
Maybe they're talking about the Xbox One?
Just as a note: the difference in clarity between the modes on PC FROM ultra to Medium was not internal resolution (they all ran nearly the same between the settings, if resolution would be changing there would have been big performance differences between them). There was no res change there. Rather the filtering method changed from Bicubic (ultra sharp) to lessened levels of linear filtering on high and Medium. A res difference would not produce a scenario I think where lower res does that.Nah, Digital Foundry's own tests with the PC version show the same. Hell, I actually preferred "high" RT setting compared to "ultra" or whatever it was labelled. High RT reflections had fewer jaggies and looked smoother, though the reflections were at a lower resolution and less performance hogging.
Exactly. Should've just called it a 1080p/60 box.
Use case on a 1440p monitor is going to be minimal
Wow that's a hot take. Come on.
Just as a note: the difference in clarity between the modes on PC FROM ultra to Medium was not internal resolution (they all ran nearly the same between the settings, if resolution would be changing there would have been big performance differences between them). There was no res change there. Rather the filtering method changed from Bicubic (ultra sharp) to lessened levels of linear filtering on high and Medium. A res difference would not produce a scenario I think where lower res does that.
Source here is the developers.
Series S seems outdated already. Wouldn't be surprised if we see sub 900p games in the middle of the gen.
Are you?I'm an idiot for thinking games could hit 1440p on Xbox Series S.
Resolution doesn't matter according to Resetera.Switch releases have started being sub 720p so I assume this is basically guaranteed since apparently someone thinks that low of resolution is acceptable
Is there gonna be this show and dance every time a Series S game isn't native 1440p, 60fps with RT?
Concern trolling is annoying as fuck.
Are you serious? That ML hardware is not dedicated, if you want to use GPU for ML your graphics resources take a hit.The Series S also apparently has very capable machine learning hardware. It's probably only a matter of time before AMD's Super Resolution is used to consistently get games at 1440p, maybe even 1440p 60 with Ray Tracing, but we have yet to see how good this feature turns out.
you don't find it genuinely concerning that a console yet to be released is pushing games out that run at sub-2007 tv resolutions?
You think Series S does this game with dynamic 1080p and 30fps with no raytracing?Article only says PC, PS5 and Series X, do you have a source on Series S having RT as well?
Yes. I need to use this forum's ignore functions more.Is there gonna be this show and dance every time a Series S game isn't native 1440p, 60fps with RT?
Concern trolling is annoying as fuck.
I don't. Not when it's an unoptimized open-world game with raytracing and the console in question is $300.you don't find it genuinely concerning that a console yet to be released is pushing games out that run at sub-2007 tv resolutions?