Then stop replying to me or ignore me it's not that damn hard. Or to quote you, "move on."
Those consoles (XSX and PS5) will be running almost all the back catalog of the previous consoles (XBO and PS4)Hey but didn't they tease the opposite at the start of this year?
Ubisoft's Yves Guillemot Says Next-Gen Systems 'Will be Running Almost All the Back Catalog of the Previous Consoles' - PlayStation LifeStyle
PS5 backwards compatibility will include nearly "all the back catalog of the previous consoles," according to Ubisoft's Yves Guillemot.www.playstationlifestyle.net
I'm not sure why anyone ever thought this was a reasonable expectation.
Did they? I'm pretty sure the PS3 just straight up had a separate PS2 chip inside it, which was one of the reasons it was so expensive.
Again...that was not what we were talking about. The poster I was quoting said that MS plans on having almost all Xbox One games playable on the Series X at launch and said that that strategy sounded much different than Sony's. I asked how that was different. That was not a question about MS's general BC strategy (which does include Xbox and 360 games), but a question on how Sony is NOT trying to have the majority of PS4 games playable on PS5 at launch.But that was my original response, the difference is that Xbox 1 -> Series X BC does include previous generations like the 360 or OG Xbox, while PS4 -> PS5 BC does not (unless the PS2 Classics from the store works) and MS does highlight that a lot in their blog posts.
I never said the messaging from Sony was any different from MS, they both have talked many times about letting all if not most of their previous gen library work on the next gen.
We really won't know until both release an official list of what's playable and what's not and even afterwards after people have had a chance to try every game that's compatible to make sure it doesn't introduce new bugs and glitches. Xbox has committed to having everything playable on Xbox One, except games that ONLY can be played using Kincet, to be backwards compatible on XSX, but again until it actually releases and people can try for themselves will really know for sure.Again...that was not what we were talking about. The poster I was quoting said that MS plans on having almost all Xbox One games playable on the Series X at launch and said that that strategy sounded much different than Sony's. I asked how that was different. That was not a question about MS's general BC strategy (which does include Xbox and 360 games), but a question on how Sony is NOT trying to have the majority of PS4 games playable on PS5 at launch.
I really don't think Sony can PS3 (and to a lesser extent PS2) without the process being a huge headache.
Microsoft's approach took them a ton of work even though they went into it with a really solid foundation. Both the 360 and the OG Xbox used fairly traditional PC hardware, ran customized versions of Windows, and forced developers to strictly adhere to the high-level DirectX APIs (until the final years of the console anyway). The Xbox BC team mentioned how they had to do a lot of fine tuning to their BC model to get some of the more "coded to the metal" games to work correctly even though they were the exception rather than the norm. The vast majority of 360 games were coded to run in the same way, so the Xbox One BC setup started to rapidly improve as they certified more games.
Now enter the PS3 where Sony gave developers free reign to play with low-level APIs on the system's exotic CPU/GPU hybrid. Pretty much every half-decent PS3 port made use of the low-level APIs to leverage the Cell since Sony's higher-level APIs couldn't offer competitive performance. RPCS3 is an impressive hobby project, but an official BC implementation by Sony needs to work nearly perfectly, interact with legacy PS3 infrastructure perfectly, and offer enhancements without breaking anything. A bug-free emulator would require so much individual tuning that it would almost be a better use of the time and money to simply port the couple dozen PS3 exclusives to modern hardware and sell them again (TLOU, GOW3, UC).
End of the day it's a cost-benefit thing and Sony has a higher barrier to entry compared to MS.
Eh, I only mildly want early-gen BC for myself. I've never even commented on this type of topic before until I read Ubisoft's webpage in this thread. If my theory is wrong, it's only wrong because Ubisoft went off-topic in their response to a very specific PS4/PS5 BC question.
People want to have their cake and eat it too. The majority of players will want their next gen games.It's a massive amount of development required, and growing a team of developers at that level of expertise is not just a question of money. They have a limited amount of development effort going on, and they need to choose where it will be the most useful.
I'm curious what anyone would be ready to sacrifice for launch that is an equivalent amount of development effort. I'm guessing nothing at all?
Glad you think so highly of me but I am not the sole voice for PS5 owners, there are none currently because no one owns a PS5.I didn't realise I was speaking to the voice of every potential PS5 user out there. My bad, I'll do some more research next time I attempt to speak out of turn.
"Majority" of Gen 7 and then Gen 6? What majority? When they added OG Xbox it was barely anything more than the 360 originally had and 577 X360 games out of 2083 is barely a quarter.
All signs point to supported titles for PS4 being all of them except for possibly a couple edge cases.
I'd guess they will run like the PS4 Pro runs them and any not quite getting steady framerate or with dynamic resolution will benefit.
They've been working on x86 as a platform for close to a decade now, there is zero excuse for them to not have a PS1 emulator by now. Digital Eclipse managed to get one working just to run a bonus unlockable in Medievil. Sony has a PS2 emulator on PS4 from many years ago. No one would blame them for putting a PS3 emulator off a bit. We even know they have a PSP emulator on PS4, they just use it for HD remasters.It's a massive amount of development required, and growing a team of developers at that level of expertise is not just a question of money. They have a limited amount of development effort going on, and they need to choose where it will be the most useful.
I'm curious what anyone would be ready to sacrifice for launch that is an equivalent amount of development effort. I'm guessing nothing at all?
People love to say that they want backwards compatibility but when the day comes and it actually comes out, I bet you 1% of people will actually use it. People just want to demand things be given to them and the second they get it, they lose interest completely and beg for another feature.
There has been no official confirmation by the BC team regarding continuing adding additional 360/OG Xbox games to BC as of yet.Sorry if I wasn't clear, I meant gen 7 specifically. Gen 6 is sparse but they've confirmed the BC program will resume and get new additions for both gens from publishers etc that want to support it.
This is about the only thing MS could do to get me to buy an Xbox Series anything: finish the BC for my 360 library. As it is so few of my many games I own are BC that I've been looking for a reasonable deal on a 360 just to be able to play them again. I have all but like 1 of the Cave shooters that were released here or region free (Mushihimesama, which I already owned on PS2 and have on Steam) and I feel burned by the rest of my library not being BC with the exception of Viva Pinata, Blue Dragon and EDF 2017.Sorry if I wasn't clear, I meant gen 7 specifically. Gen 6 is sparse but they've confirmed the BC program will resume and get new additions for both gens from publishers etc that want to support it.
I know mathematically it isn't the majority, but that number includes to much regional specific titles/sports/potentially kinect-related stuff that I don't even know about.
There are some notable exclusions (i.e. max payne 3) not to mention delisted stuff, but the vase majority of games I like/own (and I have some obscure tastes!) and my library are BC.
I had to actually rebuy some of my PS3 catalog and get 360 versions just so I could experience them with all the benefits that entail (better performance, new controller, screenshots and video captures, streaming).
And I don't own an XB1X, so I'm going to benefit from x-enhancements I never got to try on nextgen hw (like ninja gaiden 2, mirror's edge, splinter cell 1-6, etc) not to mention with current gen & 6th gen games.
That's one thing that was weird to me about their presentation. Why even allude to that or bring up PS3 sound hardware if you couldn't even bother to come up with a solution to play their older catalogue as it's just going to make people upset that they can't play their beloved games on your new hardware.I do find it odd the way the road to PS5 slide was presented- it was like there was space for PS1 to PS3 but it was removed...ho hum
I'm merely just calling you out when you say that BC is worth it from a business standpoint, but when you hear arguments to the contrary, you chalk it up to executive talk.Then stop replying to me or ignore me it's not that damn hard. Or to quote you, "move on."
Probably the same way they deal with players with base PS4s playing with PS4 Pros."PlayStation 4 players will be able to join multiplayer games with PlayStation 5 players."
I want to know how they gonna deal with 60 FPS vs 120 FPS modes on both.
There has been no official confirmation by the BC team regarding continuing adding additional 360/OG Xbox games to BC as of yet.
The team also continues to listen to feedback from the community on additional titles you would like to see added to the compatibility program. Resurrecting titles from history often presents a complex mix of technical and licensing challenges, but the team is committed to doing everything we can to continue to preserve our collective gaming legacy.
With how good cheap micro PCs like Raspberry Pi's have become, getting your PS1/PS2 fix isn't all that hard these days. PS3 would have been nice but that's a whole different beast.
Yes, they're saying they remain open to the possibility but it doesn't confirm it.Yoooo! Remember you from the BC thread days. Good times man!
Anyways, I assumed it was based on what they've said here: https://news.xbox.com/en-us/2020/05/28/xbox-series-x-next-generation-backward-compatibility/
They're also appear to be testing them and adding like new features like double FPS for select titles (I assume quick resume and AI-based HDr is something on the platform-level for all games/games across these three gens w/ all the headroom they have with the hardware)
This is about the only thing MS could do to get me to buy an Xbox Series anything: finish the BC for my 360 library. As it is so few of my many games I own are BC that I've been looking for a reasonable deal on a 360 just to be able to play them again. I have all but like 1 of the Cave shooters that were released here or region free (Mushihimesama, which I already owned on PS2 and have on Steam) and I feel burned by the rest of my library not being BC with the exception of Viva Pinata, Blue Dragon and EDF 2017.
👀👀👀👀👀👀
The only good open source PS2 emulator is x86 only, so no RPis or other ARM solutions. They're great for PS1 games, but outside of that you need something a bit beefier. The Intel Atom micros aren't really good enough for PCSX2 either and you're pretty much stuck needing Windows, so there's another $100 on top of the PC.With how good cheap micro PCs like Raspberry Pi's have become, getting your PS1/PS2 fix isn't all that hard these days. PS3 would have been nice but that's a whole different beast.
Huh. Hopefully it's just not Sony wanting to make the same statement.
Ubisoft must have received some angry phone calls lol
See I took it as misleading comment since it felt that it was regarding upgrade plans and multiplayer not actual backwards compatibility.
They were not in a position to make that claim. (if they were told by Sony, maybe it broke NDA?)