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chipperrip

Member
Jan 29, 2019
433
Enviosity streams Genshin on Twitch everyday. Has beaten all of the hardest content in the game (Every reset of the Spiral Abyss) with only the 7 free characters. He hasn't spent one dime.

Maybe the people complaining about Genshin's AWFUL gacha should learn to keep their money in their own pocket first.

Nice, he's solved the problem of addiction and gambling, just don't do it bros šŸ¤” šŸ’Æ
 

Deleted member 29464

Account closed at user request
Banned
Nov 1, 2017
3,121
I found Genshin to mostly be stumbling upon chests of pitiful gacha shit. Every now and then you do an easy puzzle for one. At no point did I feel like I came across anything of major significance.
 

RecRoulette

One Winged Slayer
Member
Oct 25, 2017
26,044
Even putting the gacha stuff aside from gacha impact, you hit a damn resource wall that discourages you from bringing up new people in the first place.

"I rolled this 4 star that I can't do shit with because all my resources are going to my mains"

Was surprised by people saying how much fun they found Immortals' world to be honestly considering....almost every other Ubi game lol
 

KeRaSh

I left my heart on Atropos
Member
Oct 26, 2017
10,254
I'm having a lot of fun just roaming around in Genshin Impact just fighting enemies to unlock chests or to uncover some secret quests.
What sets this apart from BOTW for me is the density of everything. I feel like in GI as soon as I'm done with one thing I can already see something new to explore. I feel like in BOTW everything was a little further apart.
I haven't touched BOTW since release, though so my memory is a little fuzzy on that front.
Can't wait for the sequel to finally come out. Hopefully they've listened to the feedback to make BOTW 2 even better.
 

lvl 99 Pixel

Member
Oct 25, 2017
44,685
I'm having a lot of fun just roaming around in Genshin Impact just fighting enemies to unlock chests or to uncover some secret quests.
What sets this apart from BOTW for me is the density of everything. I feel like in GI as soon as I'm done with one thing I can already see something new to explore. I feel like in BOTW everything was a little further apart.
I haven't touched BOTW since release, though so my memory is a little fuzzy on that front.
Can't wait for the sequel to finally come out. Hopefully they've listened to the feedback to make BOTW 2 even better.

I felt the complete opposite. Genshin was like BOTW minus all the interesting physics and environmental shapes, and locks you to spamming one or two moves at useless enemies at enemy encampments and rewarded with more collectible trinkets to spam upgrade points on stuff. Im sure some of the other unlockable characters are more interesting than the ones in the first 10 hrs but that was not a good impression of variety at all. The dungeons also were mostly basic enemy fights with not much else going on.

Shrines might be very hit and miss in BOTW, but there were far more of them than there are things to find in Genshin, which if you're really lucky you might find one of its few dungeons that you may or may not be high enough level for? I forget how it works but that game was not dense in any good way.
 

KeRaSh

I left my heart on Atropos
Member
Oct 26, 2017
10,254
I felt the complete opposite. Genshin was like BOTW minus all the interesting physics and environmental shapes, and locks you to spamming one or two moves at useless enemies at enemy encampments and rewarded with more collectible trinkets to spam upgrade points on stuff. Im sure some of the other unlockable characters are more interesting than the ones in the first 10 hrs but that was not a good impression of variety at all. The dungeons also were mostly basic enemy fights with not much else going on.
In my opinion the Liyue region was so much more fun to explore than the Mondstadt region. Depending on your pace you might not have gotten far enough in your 10 hours to experience "the good stuff".
That being said, I think BOTW did the beginning part way better than GI while GI surpassed BOTW for the later parts.
Yes, it lacks the interesting physics stuff but with four playable characters in your party there's a lot of fun stuff you can do whereas in BOTW I mostly just fought with my sword so that got boring pretty quickly as well.
 

lvl 99 Pixel

Member
Oct 25, 2017
44,685
In my opinion the Liyue region was so much more fun to explore than the Mondstadt region. Depending on your pace you might not have gotten far enough in your 10 hours to experience "the good stuff".
That being said, I think BOTW did the beginning part way better than GI while GI surpassed BOTW for the later parts.
Yes, it lacks the interesting physics stuff but with four playable characters in your party there's a lot of fun stuff you can do whereas in BOTW I mostly just fought with my sword so that got boring pretty quickly as well.

isn't 4 players limited to specific dungeons?
 

Cactuar

Banned
Nov 30, 2018
5,878
Blame people that have a serious gamble issue to defend the dev tricking them. How good.

If you think spending thousands of dollars for a character is good and should be allowed in a game then fine. But it is a shitty practice.
You're missing the point if you think it's simply about beating content.

Thia place like to go crazy with lootboxes and DLC but gatcha? It's player's fault somehow.
Beating the game isn't the same as not being able to play the characters you want and feeling like you need to spend money to actually have a team you like without grinding 24/7, or just quit playing.


Nice, he's solved the problem of addiction and gambling, just don't do it bros šŸ¤” šŸ’Æ

The point is the game does not require you to spend to play or defeat any portion of it. It is not the "worst" example of gacha as the poster said and is not even "pay to win" as there is no PVP. Every inch of the game can be finished completely for free, spending is optional. Is gacha a shitty tactic? Absolutely. But there's nothing in Genshin that makes it the "worst" example, that's ridiculous. The game offers incredible value without spending anything, as opposed to gacha that power creeps, which is the real problem. I happen to think charging gamers microtransations for skins or anything else in games they've actually paid for (unlike Genshin, which is free) is a shitty practice as well. I'm from the old school where once you paid for a game you owned everything in it.
 

Sky87

Member
Oct 27, 2017
3,863
AC Valhalla has pretty much the perfect open world to me. Lots of things to stumble upon without having a minimap filled with icons (customizable).
 

Deleted member 56266

Account closed at user request
Banned
Apr 25, 2019
7,291
I hope Nintendo learns from Genshin in the sense of making a more interesting overworld. Genshins world is so much better (pure overworld not including shrines).
 

Syntsui

Member
Oct 25, 2017
4,872
I have no clue what you're on about. Pretty much the fairest possible baseline of gacha is at least as predatory as any regular MTX.
F2P players from gachas can save resources and get lucky, getting whatever they want from specific banners. Also there are always give aways, free pull stuff in specific occasions. Every single Gacha works this way and as long as the person has self control (probably doesn't because they would never play a gacha to begin with) they will be fine.

MTX implementations, on the most generous levels will offer you a buy one time only season pass deal, that will force you to play the game forever to keep renewing it. When new bundles of cosmetics come out, you either pay for it or suck your finger.
 

chipperrip

Member
Jan 29, 2019
433
The point is the game does not require you to spend to play or defeat any portion of it. It is not the "worst" example of gacha as the poster said and is not even "pay to win" as there is no PVP. Every inch of the game can be finished completely for free, spending is optional. Is gacha a shitty tactic? Absolutely. But there's nothing in Genshin that makes it the "worst" example, that's ridiculous. The game offers incredible value without spending anything, as opposed to gacha that power creeps, which is the real problem. I happen to think charging gamers microtransations for skins or anything else in games they've actually paid for (unlike Genshin, which is free) is a shitty practice as well. I'm from the old school where once you paid for a game you owned everything in it.

What you are overlooking is that vulnerable people are paying for your entertainment in this case.

The "goodness" of the base game helps deflect typical anti-p2w arguments, but p2w is only part of the problem.

People are compelled to gamble just to be able to play a character they identify or form an attachment to, and that makes it extra gross in my view. It's not only "oh man I want more POWER", it's also "oh man, I love this person so much and want to play with them".
 

Raysoul

Fat4All Ruined My Rug
Member
Oct 26, 2017
3,016
I'm shredding enemies left and right in Genshin and I haven't spent any. Genshin is totally playable without going through the Gacha hole.
 

Sande

Member
Oct 25, 2017
5,980
F2P players from gachas can save resources and get lucky, getting whatever they want from specific banners. Also there are always give aways, free pull stuff in specific occasions. Every single Gacha works this way and as long as the person has self control (probably doesn't because they would never play a gacha to begin with) they will be fine.

MTX implementations, on the most generous levels will offer you a buy one time only season pass deal, that will force you to play the game forever to keep renewing it. When new bundles of cosmetics come out, you either pay for it or suck your finger.
I don't find "you don't technically have to buy anything" a compelling argument. You don't have to buy any MTX.

I gotta say, I didn't have people singing the virtues of gacha on my bingo card for today.
 

Jedi2016

Member
Oct 27, 2017
15,647
I haven't played either, but I have a friend that's played both, and he vastly prefers Immortals to Genshin.
 

Sanka

Banned
Feb 17, 2019
5,778
Have you played 120 hours of Genshin tho? Even after 10 hours I felt the repetitiveness setting in.
 

Joeyro

Member
Oct 28, 2017
1,757
Some of the comments are a living proof that some people only read the title before commenting. Let's add gacha to every game now.
 

PAFenix

Unshakable Resolve
Member
Nov 21, 2019
14,652
As with casinos, whales are rich people. Addiction is genetic and exists across classes. The difference between F2P players, low-spending players, and whales is how much disposable income they have to spend, not whether they're addicted.

People "whale" even when they don't have disposable income. It doesn't matter whether the money comes from savings or from extra income, it just matters how much is being spent. Some people have self control, others have a gambling problem.

The game doesn't care about where the money is coming from, just that it's getting the money. And regardless, that person's payments is keeping the game "free" for those that won't ever spend. If you want to nitpick and say that it's not JUST vulnerable people keeping games like this alive, fine. But don't make the argument that they aren't to be included in the group of big spenders that allow a game company to "graciously" keep its servers up for F2Pers to keep going.
 

Tahnit

Member
Oct 25, 2017
9,965
I played Valhalla 120 hours and I liked it but then moved to Genshin Impact, and I was blown away by how much fun the open world is compared to Valhalla or any other AC game lately, and I'm a fan of the AC series.

Genshin Impact open world is so enjoyable and fun to explore, the Spinedragon area was brilliant. How is possible that Mihoyo can replicate Breath of the Wild successfully (I know is not the same or better) and Ubisoft keeps making beautiful open world that most of the time end up being soulless and just a mere checklist of activities?

Obviously they should learn from Zelda in the first place but that's probably too much for them.

have you played Fenyx Rising yet? Cause thats what you are asking for.
 

The Mollusk

Member
May 13, 2019
118
They should totally start devoting a significant portion of development time for GAAS characters. That totally don't matter! There's nothing I like more in my rpgs than characters that don't matter and are completely interchangeable.
 

Iron Eddie

Banned
Nov 25, 2019
9,812
I did and obviously is in another league compared with Genshin Impact.

I didn't play Immortals, so I can't compare. Funny enough Immortals was made by the Odyssey development team which had an awful open world so maybe is time they let their development teams experiment more with the AC franchise.

Some people seem to be missing the point, I'm talking about the open world, not the gacha mechanics or any other aspect of Genshin.
Isn't Immortals also open world? Still thinking I should buy it based on feedback here because I really lost interest in the bloated Assassin Creed games.
 

chipperrip

Member
Jan 29, 2019
433
As with casinos, whales are rich people. Addiction is genetic and exists across classes. The difference between F2P players, low-spending players, and whales is how much disposable income they have to spend, not whether they're addicted.

I chose the term "vulnerable people" in that sentence for a reason. To clarify, I mean people who can't afford to get exploited by the game; whether that's by addiction or gambling, it doesn't matter. It sucks.

Some of the comments are a living proof that some people only read the title before commenting. Let's add gacha to every game now.

Sorry for extending the derailment, but posts back-padding exploitative practices warrant a public response.
 

Meta

Member
Oct 29, 2017
548
They should make a game focused on gacha mechanics and with sexualized underage characters?

Woof, I bet Ubisoft's former executive leadership would have loved this idea.

We're happy to announce a groundbreaking, cinematic collaboration with famed director Luc Besson:

Assassin's Creed: LĆ©on the Professional
 

Zeroth

One Winged Slayer
Member
Oct 25, 2017
790
As with casinos, whales are rich people. Addiction is genetic and exists across classes. The difference between F2P players, low-spending players, and whales is how much disposable income they have to spend, not whether they're addicted.
I'm curious about why you feel so. Whales is by definition users who outspend all others by a considerable margin. Sure, it's likely many of them have more disposable income in order to spend more, but it's also possible they are people without much disposable income who either use most of what they have to consume the product, or even borrow money in order to do so. Gacha is gambling and how much you gamble, historically, doesn't always correlate to what you *can* afford to gamble.
 

Joeyro

Member
Oct 28, 2017
1,757
I chose the term "vulnerable people" in that sentence for a reason. To clarify, I mean people who can't afford to get exploited by the game; whether that's by addiction or gambling, it doesn't matter. It sucks.



Sorry for extending the derailment, but posts back-padding exploitative practices warrant a public response.
Gacha is abhorrent and quite literally the worst monetization ever, but there is barely any responses that are related to the OP. I guess let's make another post saying the same thing in a different way, maybe with a joke sprinkled in.
Sorry for extending the derailment i guess.
 

Bansai

Teyvat Traveler
Member
Oct 28, 2017
11,258
Indeed, but Immortals still has many of those Ubisoft problems, IMO.

Exactly.

My biggest problem with Immortals, is that the game 90% of the time will tell you towards what item/open world objective you're heading. You go to your "tower-thingy", look at environment and see where is the dungeon, where are the chests etc. (basically same system as in AC:V) and that completely kills my exploration drive.

Now compare it to BotW (Genshin works too, but to a lesser extent), you go around the world, organically see something interesting, it picks your interest, you go there but you're not actually sure what you will find.
 

Transistor

Hollowly Brittle
Administrator
Oct 25, 2017
37,145
Washington, D.C.
Exactly.

My biggest problem with Immortals, is that the game 90% of the time will tell you towards what item/open world objective you're heading. You go to your "tower-thingy", look at environment and see where is the dungeon, where are the chests etc. (basically same system as in AC:V) and that completely kills my exploration drive.

Now compare it to BotW (Genshin works too, but to a lesser extent), you go around the world, organically see something interesting, it picks your interest, you go there but you're not actually sure what you will find.
Yep. Immortals would have been improved 1000% if it got rid of the Farsight
 

Strat

Member
Apr 8, 2018
13,329
Realizing I'm never going to understand any Immortals praise. The game is competent and that's about it.

Immortals is too full of shit to feel like you're ever exploring or "discovering" anything. Nothing is interesting or special, because every 30 seconds you're finding something else. Doesn't work for me at all.
 

GattsuSama

Member
Mar 12, 2020
1,761
The new AC games are not games to be rushed IMO. I played Origins and Odyssey for the better part of the year, dropping it when it got too much or another game came out. I ended loving both and am doling the same with Valhalla.

I played 60hrs of Valhalla and dropped it for now. Since the story is simple enough I will pick it back up later on.

The new AC games are basically offline MMOs. Not the best by a lot but good enough.