That's just a picture off Google!
That's just a picture off Google!
Yep. The things that made BOTW such an improvement over other open world games aren't present in Fenix Rising.And they'll all be wrong, having played it. It's good, but still I find I'm just hoovering things up off a map and repeating the same puzzles.
Enviosity streams Genshin on Twitch everyday. Has beaten all of the hardest content in the game (Every reset of the Spiral Abyss) with only the 7 free characters. He hasn't spent one dime.
Maybe the people complaining about Genshin's AWFUL gacha should learn to keep their money in their own pocket first.
Gacha is gambling, and in Genshin you pay for a 1% chance to get a 5*.
Even writing this sentence is ridiculous lol ^
I'm having a lot of fun just roaming around in Genshin Impact just fighting enemies to unlock chests or to uncover some secret quests.
What sets this apart from BOTW for me is the density of everything. I feel like in GI as soon as I'm done with one thing I can already see something new to explore. I feel like in BOTW everything was a little further apart.
I haven't touched BOTW since release, though so my memory is a little fuzzy on that front.
Can't wait for the sequel to finally come out. Hopefully they've listened to the feedback to make BOTW 2 even better.
In my opinion the Liyue region was so much more fun to explore than the Mondstadt region. Depending on your pace you might not have gotten far enough in your 10 hours to experience "the good stuff".I felt the complete opposite. Genshin was like BOTW minus all the interesting physics and environmental shapes, and locks you to spamming one or two moves at useless enemies at enemy encampments and rewarded with more collectible trinkets to spam upgrade points on stuff. Im sure some of the other unlockable characters are more interesting than the ones in the first 10 hrs but that was not a good impression of variety at all. The dungeons also were mostly basic enemy fights with not much else going on.
In my opinion the Liyue region was so much more fun to explore than the Mondstadt region. Depending on your pace you might not have gotten far enough in your 10 hours to experience "the good stuff".
That being said, I think BOTW did the beginning part way better than GI while GI surpassed BOTW for the later parts.
Yes, it lacks the interesting physics stuff but with four playable characters in your party there's a lot of fun stuff you can do whereas in BOTW I mostly just fought with my sword so that got boring pretty quickly as well.
Blame people that have a serious gamble issue to defend the dev tricking them. How good.
If you think spending thousands of dollars for a character is good and should be allowed in a game then fine. But it is a shitty practice.
You're missing the point if you think it's simply about beating content.
Thia place like to go crazy with lootboxes and DLC but gatcha? It's player's fault somehow.
Beating the game isn't the same as not being able to play the characters you want and feeling like you need to spend money to actually have a team you like without grinding 24/7, or just quit playing.
Nice, he's solved the problem of addiction and gambling, just don't do it bros š¤” šÆ
4 characters is always the party size (after the tutorial, which starts you with 1).
Nintendo should learn from The Last of Us Part 2.
F2P players from gachas can save resources and get lucky, getting whatever they want from specific banners. Also there are always give aways, free pull stuff in specific occasions. Every single Gacha works this way and as long as the person has self control (probably doesn't because they would never play a gacha to begin with) they will be fine.I have no clue what you're on about. Pretty much the fairest possible baseline of gacha is at least as predatory as any regular MTX.
The point is the game does not require you to spend to play or defeat any portion of it. It is not the "worst" example of gacha as the poster said and is not even "pay to win" as there is no PVP. Every inch of the game can be finished completely for free, spending is optional. Is gacha a shitty tactic? Absolutely. But there's nothing in Genshin that makes it the "worst" example, that's ridiculous. The game offers incredible value without spending anything, as opposed to gacha that power creeps, which is the real problem. I happen to think charging gamers microtransations for skins or anything else in games they've actually paid for (unlike Genshin, which is free) is a shitty practice as well. I'm from the old school where once you paid for a game you owned everything in it.
As with casinos, whales are rich people. Addiction is genetic and exists across classes. The difference between F2P players, low-spending players, and whales is how much disposable income they have to spend, not whether they're addicted.What you are overlooking is that vulnerable people are paying for your entertainment in this case.
I don't find "you don't technically have to buy anything" a compelling argument. You don't have to buy any MTX.F2P players from gachas can save resources and get lucky, getting whatever they want from specific banners. Also there are always give aways, free pull stuff in specific occasions. Every single Gacha works this way and as long as the person has self control (probably doesn't because they would never play a gacha to begin with) they will be fine.
MTX implementations, on the most generous levels will offer you a buy one time only season pass deal, that will force you to play the game forever to keep renewing it. When new bundles of cosmetics come out, you either pay for it or suck your finger.
Indeed, but Immortals still has many of those Ubisoft problems, IMO.You're about to be bombarded with several posts about Immortals Fenyx Rising
Underrated post of the thread.They should make a game focused on gacha mechanics and with sexualized underage characters?
4 characters is always the party size (after the tutorial, which starts you with 1).
As with casinos, whales are rich people. Addiction is genetic and exists across classes. The difference between F2P players, low-spending players, and whales is how much disposable income they have to spend, not whether they're addicted.
I played Valhalla 120 hours and I liked it but then moved to Genshin Impact, and I was blown away by how much fun the open world is compared to Valhalla or any other AC game lately, and I'm a fan of the AC series.
Genshin Impact open world is so enjoyable and fun to explore, the Spinedragon area was brilliant. How is possible that Mihoyo can replicate Breath of the Wild successfully (I know is not the same or better) and Ubisoft keeps making beautiful open world that most of the time end up being soulless and just a mere checklist of activities?
Obviously they should learn from Zelda in the first place but that's probably too much for them.
And they'll all be wrong, having played it. It's good, but still I find I'm just hoovering things up off a map and repeating the same puzzles.
I agree.Indeed, but Immortals still has many of those Ubisoft problems, IMO.
Isn't Immortals also open world? Still thinking I should buy it based on feedback here because I really lost interest in the bloated Assassin Creed games.I did and obviously is in another league compared with Genshin Impact.
I didn't play Immortals, so I can't compare. Funny enough Immortals was made by the Odyssey development team which had an awful open world so maybe is time they let their development teams experiment more with the AC franchise.
Some people seem to be missing the point, I'm talking about the open world, not the gacha mechanics or any other aspect of Genshin.
As with casinos, whales are rich people. Addiction is genetic and exists across classes. The difference between F2P players, low-spending players, and whales is how much disposable income they have to spend, not whether they're addicted.
Some of the comments are a living proof that some people only read the title before commenting. Let's add gacha to every game now.
They should make a game focused on gacha mechanics and with sexualized underage characters?
have you played Fenyx Rising yet? Cause thats what you are asking for.
Is it, though? I haven't played a ton of Genshin Impact, only a couple of hours, but I can't say that I've seen any of that going on with underage characters in the game. Like, I don't think Klee is problematic like you'd find in a lot of JRPG's.
I'm curious about why you feel so. Whales is by definition users who outspend all others by a considerable margin. Sure, it's likely many of them have more disposable income in order to spend more, but it's also possible they are people without much disposable income who either use most of what they have to consume the product, or even borrow money in order to do so. Gacha is gambling and how much you gamble, historically, doesn't always correlate to what you *can* afford to gamble.As with casinos, whales are rich people. Addiction is genetic and exists across classes. The difference between F2P players, low-spending players, and whales is how much disposable income they have to spend, not whether they're addicted.
Gacha is abhorrent and quite literally the worst monetization ever, but there is barely any responses that are related to the OP. I guess let's make another post saying the same thing in a different way, maybe with a joke sprinkled in.I chose the term "vulnerable people" in that sentence for a reason. To clarify, I mean people who can't afford to get exploited by the game; whether that's by addiction or gambling, it doesn't matter. It sucks.
Sorry for extending the derailment, but posts back-padding exploitative practices warrant a public response.
Indeed, but Immortals still has many of those Ubisoft problems, IMO.
Yep. Immortals would have been improved 1000% if it got rid of the FarsightExactly.
My biggest problem with Immortals, is that the game 90% of the time will tell you towards what item/open world objective you're heading. You go to your "tower-thingy", look at environment and see where is the dungeon, where are the chests etc. (basically same system as in AC:V) and that completely kills my exploration drive.
Now compare it to BotW (Genshin works too, but to a lesser extent), you go around the world, organically see something interesting, it picks your interest, you go there but you're not actually sure what you will find.