And OG Bioshock was better than the remaster as well. Console games getting remasters usually means downgrades for the PC versions.
The remaster is, not the original.
Played/streamed the remaster for a few hours last night. The lighting DEFINITELY fucks with the faces. The number of cutscenes where they look better is far outnumbered by the ones that make Haytham look god awful. When it works, it looks fantastic, the textures are quite good etc, and the colors are overall much nicer (it doesn't have that piss filter the trailers originally had), but whatever makes the faces completely wash out for no reason is just the fucking worst.
This digital future is getting worse by the second. The potential benefits are disappearing.
They're included with purchase of the remasters though. I don't understand why all remasters/definitive editions/director's cuts/whatever don't do this if they're making the effort to delist the originals and make them unavailable for purchase anyways.If you bought AC3 you can still play it.
This is getting replaced by a Remastered version
When Bioshock Remastered was release, the OG Bioshock titles were delisted as well, same thing will happen with Borderlands GOTY in 3 days.
For now, but what happens when they're all gone?Sucks that they have pulled it, but you can still buy keys from CD key sellers.
Anyone that doesn't think the remaster is a downgrade just needs to see this side by side of the characters.
Does make you wonder about people complaining about not being able to buy a game that they either already own (and still own), or were clearly never going to buy in the first place (or they would have already).
Makes sense to be fair, the original Bioshock was delisted when the remastered edition came around.
You can still install it. this just prevents new people from buying the originalWhat if I own the game on uplay? Will I not be able to install it anymore?
The original is bizarre. It is broad daylight, yet the water is pitch black. Why is the water so dark? What the heck is with the black line on the horizon? Why is the ship unlit in broad daylight? Why are its sails black? Cloth does not look like that in sunlight. An argument can be made that the original is more aesthetically pleasing because shimmery black water, but it's completely nonsensical visually. Incidentally, water in the remaster often has reflections where they are completely missing in the remaster. IIRC, in the original, water doesn't reflect when you're on foot. Now it does.
That is a single graphical element of the game misbehaving under specific lighting conditions. It's largely a byproduct of the heavily improved lighting system. Hopefully they will tune the cutscene lighting to better match the original. Modern Ubisoft have a good track record for post-release support. The fact a game can dramatically improve lighting, improve shader work, improve geometry, improve texture work, and improve gameplay, but the only thing people care about is character faces under certain lighting conditions is kinda depressing overall. If a remaster has a single flaw, particularly if it involves character faces, that will become the focus at the expense of everything else. And even outright visual improvements to area across the game will become contentious because "Oh, I liked the way it looked before, it had more soul, bla, bla." And you'll have eye-rolling assertions like, "Why would you even play this remaster when the original looks so much better with my pet reshade settings?"Anyone that doesn't think the remaster is a downgrade just needs to see this side by side of the characters.
That is a single graphical element of the game misbehaving under specific lighting conditions. It's largely a byproduct of the heavily improved lighting system. Hopefully they will tune the cutscene lighting to better match the original.
You said 'this game' in a thread about the original version :P
those were free enhancements for anyone that owns the original, and I know at l;east divinity you get BOTH versions when you buy it, for example.Isn't this a pretty standard practice?
IIRC, both Divinity and Wasteland 2 original versions have been delisted from Steam and replaced by Enhanced/Remastered editions
Yeah, you're right, different situations. My bad.those were free enhancements for anyone that owns the original, and I know at l;east divinity you get BOTH versions when you buy it, for example.
Why give a remaster free?you have to think like UbisoftI get the logic behind this I guess? But why not just include keys for the remastered version with purchases of the original?
When Bioshock Remastered was release, the OG Bioshock titles were delisted as well […]
The difference is that you still get the originals when you buy the remastered versions of Bioshock, which is how it should be done.Makes sense to be fair, the original Bioshock was delisted when the remastered edition came around.
Water is dark because the ocean is deepWhy is the water so dark? What the heck is with the black line on the horizon? Why is the ship unlit in broad daylight? Why are its sails black? Cloth does not look like that in sunlight.
Water doesn't look like that with the sun directly overhead. The water in the original is essentially unlit. It may as well as be night-time.
The landmass shouldn't be that dark in broad daylight, is what I mean. The entire horizon is unlit. It is in the middle of the day with the sun shining overhead, yet the horizon is black. Why would it be black? The horizon doesn't look like that, either. There should be a blue-ish tinge where the water meets the horizon.The black line is a landmass if you care to look at its outline
This is what a ship looks like in broad daylight with the sun shining directly overhead with no cloud cover.The sails and ship are dark because that's what happens when you put something against a light source
One is objective. The other is subjective. "I don't like the art style" has always been a contentious and sore point of discussion. Consider ray tracing. Ray tracing accurately captures how light should look. Some people don't like how real light looks. They prefer the inaccurate shadows and inaccurate lighting of traditional raster techniques. But that doesn't make ray traced Metro Exodus any less "true", and the old version any less "untrue" so to speak.Even if the newer boat section is more technically correct it looks worse from an artistic standpoint.
new lighting engine but somehow manages to mess up the cutscene models something fierce
The models aren't messed up at all, but the PBR destroyed the look of the characters faces for sure.Where is this messed up? It looks different because of the lighting and that's it.