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Dec 5, 2017
1,419
And OG Bioshock was better than the remaster as well. Console games getting remasters usually means downgrades for the PC versions.
 

Nooblet

Member
Oct 25, 2017
13,624
The remaster is, not the original.

Played/streamed the remaster for a few hours last night. The lighting DEFINITELY fucks with the faces. The number of cutscenes where they look better is far outnumbered by the ones that make Haytham look god awful. When it works, it looks fantastic, the textures are quite good etc, and the colors are overall much nicer (it doesn't have that piss filter the trailers originally had), but whatever makes the faces completely wash out for no reason is just the fucking worst.

I thought that was self evident -_-
 

Deleted member 1698

User requested account closure
Banned
Oct 25, 2017
4,254
This digital future is getting worse by the second. The potential benefits are disappearing.

You need to be patient and know that removing AC3 from stores is a good first step. We should cheer that step, not knock it.

Sure it would be good to have the tech to erase playing it from our minds as well, but we are just not there yet. Maybe in five to ten years we can live in a world where modern ubisoft games never ever existed at all.
 

Barrow Roll

Member
Oct 25, 2017
524
If you bought AC3 you can still play it.
This is getting replaced by a Remastered version

When Bioshock Remastered was release, the OG Bioshock titles were delisted as well, same thing will happen with Borderlands GOTY in 3 days.
They're included with purchase of the remasters though. I don't understand why all remasters/definitive editions/director's cuts/whatever don't do this if they're making the effort to delist the originals and make them unavailable for purchase anyways.
 

Mórríoghain

Member
Nov 2, 2017
5,144
What.

1y6kl2.jpg
 

LewieP

Member
Oct 26, 2017
18,094
Sucks that they have pulled it, but you can still buy keys from CD key sellers.
 

crazillo

Member
Apr 5, 2018
8,177
Not surprised about this. The also haven't put AC II on sale on the Xbox 360 forever because they want to push the Ezio collection instead.
 

Jedi2016

Member
Oct 27, 2017
15,621
Does make you wonder about people complaining about not being able to buy a game that they either already own (and still own), or were clearly never going to buy in the first place (or they would have already).
 

lorddarkflare

Member
Oct 25, 2017
6,248
Does make you wonder about people complaining about not being able to buy a game that they either already own (and still own), or were clearly never going to buy in the first place (or they would have already).

I think there is legitimate reason to not like a move like this regardless of whether it personally affects you.
 

GrrImAFridge

ONE THOUSAND DOLLARYDOOS
Member
Oct 25, 2017
9,665
Western Australia
Makes sense to be fair, the original Bioshock was delisted when the remastered edition came around.

Sort of. The original purchase options were removed when the remasters released, but on PC, you also get the original game when you buy the remaster, so they were unnecessary as the remasters are priced the same ($20 each or $60 for the collection that also includes Infinite).

Edit: This is also true of the Minerva's Den DLC.
 

Dr. Caroll

Banned
Oct 27, 2017
8,111
Removing the old version from sale is very bad from a preservation viewpoint. It doesn't matter if the new version is better. The old version should still be available. You can't buy the old version of Deus Ex: Human Revolution on Steam anymore, for example. You're stuck with the buggy Director's Cut. That is plain not good.

That said, let's not forget how terrible the old version of AC3 is. I'm seeing some bizarre rose-tinted lenses on the internet. Have we forgotten the game breaking bugs? AC3 is literally impossible to finish unless you reboot the game before trying to trade things, and never touch the mouse while navigating the trading menus. There is a bug related to leaving Boston as Connor where the fast travel menu breaks so you can't board the ship unless you engage in a complicated workaround. Have people forgotten that the first episode of the King Washington DLC has a game breaking bug if you install the second episode?

As an aside, the remaster makes some changes in response to feedback that not everyone is happy with. For example, some people complained that the opening of AC3 is too long. In response, the remaster streamlines the ship sequence as Haytham. Some people liked the gentle tedium of ship life. This is why keeping the original around is important. You can't please everyone.
wtf happened to the water
budQtll.png
The original is bizarre. It is broad daylight, yet the water is pitch black. Why is the water so dark? What the heck is with the black line on the horizon? Why is the ship unlit in broad daylight? Why are its sails black? Cloth does not look like that in sunlight. An argument can be made that the original is more aesthetically pleasing because shimmery black water, but it's completely nonsensical visually. Incidentally, water in the remaster often has reflections where they are completely missing in the remaster. IIRC, in the original, water doesn't reflect when you're on foot. Now it does.
Anyone that doesn't think the remaster is a downgrade just needs to see this side by side of the characters.
That is a single graphical element of the game misbehaving under specific lighting conditions. It's largely a byproduct of the heavily improved lighting system. Hopefully they will tune the cutscene lighting to better match the original. Modern Ubisoft have a good track record for post-release support. The fact a game can dramatically improve lighting, improve shader work, improve geometry, improve texture work, and improve gameplay, but the only thing people care about is character faces under certain lighting conditions is kinda depressing overall. If a remaster has a single flaw, particularly if it involves character faces, that will become the focus at the expense of everything else. And even outright visual improvements to area across the game will become contentious because "Oh, I liked the way it looked before, it had more soul, bla, bla." And you'll have eye-rolling assertions like, "Why would you even play this remaster when the original looks so much better with my pet reshade settings?"

It gives me Shadow of the Colossus flashbacks where people only cared that Wander's face looked weird sometimes. At least unlike SotC, AC3R is likely to be extensively tuned post-release to address complaints like this. Heck, just this week you had Ubisoft patching Far Cry New Dawn so that Hurk's tattoo matches the one in Far Cry 5. (And also improving the graphical effects of the final boss.) They are surprisingly flexible when it comes to addressing even somewhat anal complaints like, "This character's tattoo doesn't match the previous game. This game is ruined."
 
Dec 5, 2017
1,419
That is a single graphical element of the game misbehaving under specific lighting conditions. It's largely a byproduct of the heavily improved lighting system. Hopefully they will tune the cutscene lighting to better match the original.

I played the game for 5 hours last night and the faces looked messed up in pretty much every cutscene. It's not an isolated thing.
 

TheYanger

Avenger
Oct 25, 2017
10,139
yeah saying "It's a single element' is really downplaying both how important faces are to our ability to believe these are human beings, and to how prevalent that 'single element' is.

It's staring you right in the face EVERY cutscene.
I thought that was self evident -_-
You said 'this game' in a thread about the original version :P
 
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Mihai_

Banned
Sep 25, 2018
216
Isn't this a pretty standard practice?

IIRC, both Divinity and Wasteland 2 original versions have been delisted from Steam and replaced by Enhanced/Remastered editions
 

TheYanger

Avenger
Oct 25, 2017
10,139
Isn't this a pretty standard practice?

IIRC, both Divinity and Wasteland 2 original versions have been delisted from Steam and replaced by Enhanced/Remastered editions
those were free enhancements for anyone that owns the original, and I know at l;east divinity you get BOTH versions when you buy it, for example.
 

Pargon

Member
Oct 27, 2017
11,996
When Bioshock Remastered was release, the OG Bioshock titles were delisted as well […]
Makes sense to be fair, the original Bioshock was delisted when the remastered edition came around.
The difference is that you still get the originals when you buy the remastered versions of Bioshock, which is how it should be done.
And it's a good thing too, considering that lighting, audio effects, and water effects are missing from the "remastered" version, along with some ugly (but higher poly/resolution!) art changes. I've also seen a lot of people complaining about the remasters crashing all the time.

Very few of these "remastered" releases are actually an improvement over the original version of a game if you're playing them on PC.
At best, they may be more convenient because they fix some of the issues of running older games on newer systems instead of having to check a site like PC Gaming Wiki.
They're only an 'upgrade' if you were playing on console where things like resolution and frame rate are out of your control.

I don't recall there being performance issues with Assassin's Creed III on PC, except maybe if you have all of the GameWorks features turned on (things like TXAA which is very demanding). MFAA has also been reported to significantly affect performance - though it's not a feature that I use.
But I also got the game free on Uplay and played very little of it, so it's possible I just didn't get to wherever people were having issues. Ubisoft aren't exactly known for having well-optimized open-world games.

Speaking of which, I wonder if the GameWorks features are still there, or have equivalents in the remaster. Those are the sort of thing that are often left out (like the enhanced water effects in Bioshock) though I don't think there was much in AC3 compared to later games.



https://www.youtube.com/watch?v=q-idCtsd8No
 

Deleted member 5028

User requested account closure
Banned
Oct 25, 2017
9,724
Why is the water so dark? What the heck is with the black line on the horizon? Why is the ship unlit in broad daylight? Why are its sails black? Cloth does not look like that in sunlight.
Water is dark because the ocean is deep

The black line is a landmass if you care to look at its outline

The sails and ship are dark because that's what happens when you put something against a light source
 

Sha_96

Member
Jan 22, 2019
667
That title made it feel like they removed it for good from these stores, especially since everyone and their mother is going to the EGS so it's kinda deceiving since it's only been replaced by the remaster like most of the other games that got remastered.
 

Dr. Caroll

Banned
Oct 27, 2017
8,111
Water is dark because the ocean is deep
Water doesn't look like that with the sun directly overhead. The water in the original is essentially unlit. It may as well as be night-time.

The black line is a landmass if you care to look at its outline
The landmass shouldn't be that dark in broad daylight, is what I mean. The entire horizon is unlit. It is in the middle of the day with the sun shining overhead, yet the horizon is black. Why would it be black? The horizon doesn't look like that, either. There should be a blue-ish tinge where the water meets the horizon.
The sails and ship are dark because that's what happens when you put something against a light source
This is what a ship looks like in broad daylight with the sun shining directly overhead with no cloud cover.
50799-sailing-ship-el2vkul.jpg

sal-ship-30182-2880x1jwksv.jpg

swedish-ship-30244-28wck12.jpg

Now compare that to the original version of AC3 (excuse the muddy YT compression). You have sails that are white-ish on white side, completely unlit on the other. The landmass that isn't very far away is black despite the sun shining directly onto it. The ship appears to be in deep shadow despite the sun shining directly onto it. The water is black despite the sun shining directly onto it. This isn't some clever artistic design. A console game in 2012 didn't have the performance grunt to properly light a ship and its sails. Instead you get this wildly inconsistent ship where direct sunlight has no effect on white cloth, with water that doesn't respond to light properly.
ac3_compressedrkkrr.jpg
Notice how on a real sailboat, the white sails are reflected in the water? The water is black in the original version of AC3, and Its reflections of white surfaces are inexplicably black, too. This is quite noticably fixed in the remaster, which has white sails (because white cloth is white when you shine the sun on it), water that is properly lit and reflects said white sails, and no black line across the horizon.
 

Toybasher

Member
Nov 21, 2017
819
"Relatively Bugless"

Within 1 play-through I found 2 or 3 nearly game-breaking bugs.

1: Some kind of bug involving the papers you have to find. I think picking one up as Haythem made it permanently unable to be picked up as Connor and it won't count making 100% completion impossible.

2. The piece of paper icon was stuck on my map and wouldn't go away.

3. A bug where if your wagon was sieged, it would stay sieged forever and couldn't be destroyed, making your shipping slot or whatever permanently unusable.
 

Abdulrahman

Member
Oct 30, 2017
968
I really hate it when they delist original versions...

At least 2K got it right; they didn't delist the original Bioshocks when after releasing the remaster.
 

Dr. Caroll

Banned
Oct 27, 2017
8,111
Even if the newer boat section is more technically correct it looks worse from an artistic standpoint.
One is objective. The other is subjective. "I don't like the art style" has always been a contentious and sore point of discussion. Consider ray tracing. Ray tracing accurately captures how light should look. Some people don't like how real light looks. They prefer the inaccurate shadows and inaccurate lighting of traditional raster techniques. But that doesn't make ray traced Metro Exodus any less "true", and the old version any less "untrue" so to speak.

It goes without saying that real humans don't have skin that looks like unbaked clay. That's an example of how in order to fix AC3R they need to make the game closer to reality. ACLR doesn't seem to have this problem, so there's definitely hope there. Some people's idea of fixing AC3R is simply to give the game the exaggerated shadows and bizarre highlights of the original version. Go back to unrealistic and familiar waters. Their issue isn't that the new faces sometimes barely resemble humans, but rather that they don't look like the old faces.

The entire point of replacing a game's lighting engine so you can have PBR material pipelines is to make a game look closer to reality. Reality is the be-all and end-all in these cases. Why give surfaces parallax mapping? So they resemble how real surfaces look when light falls on them. And resemble them consistently. Because the moment materials start behaving inconsistently is when the illusion starts falling apart, which in context is a good example of why the faces misbehaving in cutscenes is such a huge problem. Human skin should look like human skin all the time. Not some of the time. Human hair should react convincingly to light all of the time. Not randomly.
 
Dec 5, 2017
1,419
If the new lighting engine makes the game look horrible then the new lighting engine isn't an upgrade. The characters look terrible and the sailing section looks blown out. When I got to that part in my game I was pretty shocked at how terrible it looked. You can talk all you want about more realistic but there's more to a look than realism. The ship looks like it just has fullbright on.
 
OP
OP
Zero-ELEC

Zero-ELEC

The Wise Ones
Member
Oct 25, 2017
7,562
México
People focusing on the benefits and negatives of the remaster not realising the point is... these comparisons are only regularly possible because people already owned the game on PC. From an archiving stand-point, this is balls.