if they all like FC new dawn then they can keep em. Not trying to play that mediocre reskin.
Far Cry 5 ended on a cliffhanger that Ubisoft always intended to resolve. As far as I can tell, New Dawn began development once they'd figured out what the ending was going to be.
Remember FEAR: Extraction Point?
FEAR ended on a cliffhanger. The nuke goes off, and the helicopter crashes. Extraction Point was developed by another studio, TimeGate, and continued the story. Some regard it as superior to FEAR 2, the "official" sequel by Monolith. Extraction Point is basically more FEAR. Did you like FEAR? Well, we have more FEAR for you. It has some mechanical refinements such as kicking open doors, a few new enemies, and more importantly it continues a story and further explores characters that the audience cared about.
Extraction Point got mildly positive reviews, often in the 7/10 to 8/10 range. Nobody minded that. Expansion Packs are supposed to complement the original game. It helps if they can be enjoyed without the original game, but generally speaking they are designed for people who loved the original thing and want more of the original thing, but with some improvements.
Gaming culture was different circa 2006. Extraction Point wasn't slammed a "reskin". It looked like FEAR, it played like FEAR. Duh. It's FEAR. The important point was that it kept the story train rolling. "Reskin" has become this buzzword over the past several years. Imagine calling Half-Life 2: Episode 2 a reskin of Half-Life 2. Imagine calling Half-Life: Opposing Force a reskin of Half-Life. Imagine calling Doom 3: Resurrection of Evil a reskin of Doom 3.
Even in the modern gaming scene, though. Imagine getting annoyed that The Witcher 3's expansions are... uh... more The Witcher 3. Blood and Wine? Just a reskin. That's how some people sound when they talk about New Dawn. If Heart of Stone+Blood and Wine had been released as a lower priced standalone expansion would people have slammed the release as a "reskin"? Expansion packs used to be considered totally normal in the PC gaming space. When Half-Life: Opposing Force came out, people didn't say, "What are they thinking releasing a lower priced entry in the Half-Life series a mere 12 months after the original game came out!?" But it seems like they've become confusing to some audiences, possibly because they're much rarer now.
New Dawn exists for two purposes. It exists to conclude the unfinished story of Far Cry 5. It also exists to experiment with new game design ideas that may or may not make their way into future entries in the series. Very few people buy singleplayer story DLC. Some people argue New Dawn should have been SP DLC for FC5, especially since FC5's DLC was lacklustre, but such DLC wouldn't have made an impact. It's the same reason Dishonored: Death of the Outsider was standalone. (And that game attracted a bit of sneering over "recycled level design", because apparently a lot of modern people have never seen an old school expansion in their lives.)
New Dawn is significantly cheaper than its base game, and doesn't pretend to be anything more than a slightly experimental standalone expansion that tells us how the story ends. It beats players over the head with the fact it is Far Cry 5: What Happens Next Edition.
Did you like Far Cry 5? Here's some more Far Cry 5 with feedback-driven tweaks. You didn't like the forced capture mechanic in FC5? Got rid of that. You didn't like the resistance meter system with airplanes buzzing you constantly? Got rid of that. New Dawn is in some ways a bit conservative. It reverses course and ditches some of Far Cry 5's bolder design choices in favor of going back to Far Cry Primal's design ideas.
Nobody minds when someone makes a TV show and then concludes the series with a double length special that wraps up the plot. They don't look at the show and say, "Oh, they're using the same sets, and the same actors; and this is the conclusion to a TV show people loved. What a pathetic reskin."