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karnage10

Member
Oct 27, 2017
5,499
Portugal
Didn't the whole geo-blocking thing go hand-in-hand with regional pricing? I seem to recall something cropping up recently about the EU finding the former practice to be inappropriate, as Valve were employing it to ensure people couldn't just switch to a different region and buy the game cheaper or somesuch. I may be mistaken, admittedly.

As far as the Microsoft x ZeniMax acquisition goes; it's an interesting situation, and I'm curious to see the long term outcomes as a result of it. There's certainly been some interesting talking points raised by both supporters and detractors over the course of the last few months since this was announced.
Steam currently has relatively hard control on geo location but games themselves are "region free". For example lets say you buy a game on a region lock lcoation. If you physically move to other country you still have acess to your games.
...and how do they increase the share of those third party multi-platform titles that they receive a cut of?
by offering a better service than those competitors?
 

gremlinz1982

Member
Aug 11, 2018
5,331
No, you're arguing through the lenses of a company (or a corporate apologists).
Yes, what I'm saying doesn't suit a company's needs. But it doesn't mean their business model is okay when it's non-sensical. It's not because you're used to get the short end of the stick that it's a desirable situation.
People need to stop calling anyone that does not view this utopian game market as a corporate apologist. You have been wrong on so many things.
Hurrah, you get it. And, that's what happened with Bungie or IO.
It happens every freaking year with developers branching out or more commonly, leaving and starting their own studios. And guess what, there is someone calling the shots even at those new studios, thus employee interest is dictated from above.

It is not as strange a concept as you might imagine.
 

arsene_P5

Prophet of Regret
Member
Apr 17, 2020
15,438
IF sony and microsoft competition was mostly good for costumers, practices like online subscription wouldn't exist
Consumers didn't push back and that's why online subscription exist. When the push back (always online, 600$ second job console, ...) things get changed.

Let's use those examples. Imagine a world without PC, PS and Nintendo consoles. Imagine only Xbox were in the business from 2013 onwards. Do you think they would've reversed their stance of always online? Nope, because consumers wouldn't have any leverage against them. Because without competition the choice is either take the L and buy the console or not be gaming at all. How many do you think would've been willing to stop gaming forever to defend their stance?
Steam on the other hand while it wants to get as much money as possible they aren't too concerned to getting all the money. it is clear valve's leaderhsip assumes that as long as steam is at the forefront of video game tech, users will keep on their platform
Steam is different than console, though. Because they are not in the business of selling you a 300-500$ product and leverage the established PC user space to their advantage, instead.

Let's do another example... What do you think would happen to steam if they changed their stance and established 60$ online subscription and all the stuff? Wouldn't epic gain a lot of users, because they are competing with Steam? Could competition on PC be one of the reasons Steam isn't doing this? Because if they screw over their 100 million users, they'll just switch and on PC it's as easy as downloading another app. No hardware purchase needed. So that's dangerous for companies like Valve and great for consumers.
By having people buy those games on their platform. Which doesn't require exclusivity but good service.
Try to sell a 500$ product just with services.
 

arsene_P5

Prophet of Regret
Member
Apr 17, 2020
15,438
by offering a better service than those competitors?
Weren't you one of the person saying cloud on console costs? Well, Xbox providing a better service with their free cloud saves service surely didn't convince you, because you didn't even know about it. Service is not enough to convince anyone spending 500$ for, don't be ridiculous.
 

GhostTrick

Member
Oct 25, 2017
11,305
People need to stop calling anyone that does not view this utopian game market as a corporate apologist. You have been wrong on so many things.

It happens every freaking year with developers branching out or more commonly, leaving and starting their own studios. And guess what, there is someone calling the shots even at those new studios, thus employee interest is dictated from above.

It is not as strange a concept as you might imagine.



The only utopia is your definition of competition in the gaming industry. It's as much of a competition as the ISP situation in the USA.

If anything, gaming companies seems to get along really well when it comes to screw up customers.

Every. Single. Exemple given here about how competition made things better for the gaming industry came not from a competitor, but from customers complaining.

Xbox always online ? There was a huge uproar online.
Steam refunds ? EU and Australia lawsuits.
Xbox Live price increase ? Online uproar.
Steam paid mods ? Online uproar.

On the other hand, your so-called competition brought you:
All 3 manufacturers getting along with online paywall.
Sony increasing game prices to 79.99 fucking euros.
Other publishers following suit for the 70 dollars price tag.
 

Alexandros

Member
Oct 26, 2017
17,800
He stopped making viable points long ago. He is now arguing the absurd.

I disagree. The idea that specific hardware shouldn't be used to control software access only seems absurd because people have experienced nothing else but this status quo so far. Console makers themselves agree, which is why you see both of them releasing games on PC and looking for more customers through streaming. The hardware lock-in model is archaic and its days are numbered, streaming will end it once and for all.

Ask yourself, as a PS5 owner (not saying you are, just hypothetically) what is there to be upset about? In this case really nothing because nothing is being taken away from you. Only this idea that a game that was teased years ago (Starfield and Elder Scrolls) may have come out. In the meantime Sony is going to be providing hundreds of games for you anyways. They are already actively going after their own things like making sure Insomniac stays, games like Final Fantasy and so on. There will be no shortage of games but some people have it in their DNA to complain about anything.

I read the whole post but I quoted this part specifically because it is the most relevant to this discussion, as it is true that people who play only on Playstation are the ones that got the short end of the stick this time. Not being to play games because of your choice of platform is nothing new for gamers but Playstation owners have had it pretty good these last few years with very few big releases skipping the platform. Potentially losing access to huge Bethesda franchises is a shock. I don't think that the reactions are surprising.
 

alexiswrite

Member
Oct 27, 2017
1,418
Steam and PC are competing with consoles in the sense that those publishers could choose to simply not develop for PC. Additionally Epic wants 12% and Steam in the past wanted 30% from developers. I dunno if that changed. Competition is good, because it puts pressure on each and every company.

Remember Sony openly said they thought about going beyond 80$, but ultimately decided against it. Without competition, consumers would have no way to pressure Sony or any other company and they would be able to sell games for 90-120$. It's as simple as that. Competition is important. Always was, always is and that goes for every industry.
So you rather have those games not existing than others "reaping those benefits". No offense, but that reminds me heavily of this attitude.

kevinchang.jpg


By the way you are wrong, that nobody can reap the benefit. If Dreams, Flight Sim, Xenoblade for example only exist, because a platform holders can take the risk, due to the additional revenue streams (services, consoles), then consumers who own the respective consoles benefit, because they can play games that otherwise wouldn't have happened. You don't need to own all consoles for that.
This is false. For instance Obsidian and InXile can now build AAA games that nobody of the third party was willing to fund. Those these studios had to either crowdfund their games or work with the tiny AA budget. Now thanks to a exclusive and a platform holders, they can hire world class veterans like the lead combat designer from GoW, they have a big AAA budget, new buildings and a own motion capture studio, .... . At the end we as consumers benefit, because they will make AAA games with a quality standard that nobody was willing to fund them. Except a platform holder.

Nah, that meme isn't applicable at all because you're ignoring the fact that the thing that you're advocating for, which allows these additional games to exist, is preventing the vast majority of people from experiencing most video games that get released. These are linked. One causes the other.

The same thing which allows Flight sim to exist, gatekeeps all sony games from being on xbox. So no one who just owns one platform can talk about "gaining more games through exclusivity" because many more games have been prevented from reaching your platform than you will ever receive. And this process is only accelerating. The only person winning here is someone who owns all/most platforms, and that's not the vast majority of people.
 

GhostTrick

Member
Oct 25, 2017
11,305
Consumers didn't push back and that's why online subscription exist. When the push back (always online, 600$ second job console, ...).

Let's use those examples. Imagine a world without PC, PS and Nintendo consoles. Imagine only Xbox were in the business from 2013 onwards. Do you think they would've reversed their stance of always online? Nope, because consumers wouldn't have any leverage against them. Because without competition the choice is either take the L and buy the console or not be gaming at all. How many do you think would've been willing to stop gaming forever to defend their stance?
Steam is different than console, though. Because they are not in the business of selling you a 300-500$ product and leverage the established PC user space to their advantage.

Let's do another example... What do you think would happen to steam if they changed their stance and established 60$ online subscription and all the stuff? Wouldn't epic gain a lot of users, because they are competing with Steam. Could competition on PC be one of the reasons Steam isn't doing this? Because if they screw over their 100 million users, they'll just switch and on PC it's as easy as downloading another app. No hardware purchase needed.
Try to sell a 500$ product just with services.



You dont sell something solely on service. No one said that. But you distinguish yourself with service from another competitor having the same content.

For the record, not only the biggest budget titles are multiplatform... But the best selling ones too. What a twist !
 

Garrett 2U

Banned
Oct 25, 2017
5,511
Competition isn't a great thing per se. If anything, competition taking place in gaming is a huge pile of fuming shit that is about finding new ways to milk customers.

That kind of competition is only a great thing for companies.

True competition takes place on grounds where customers have the possibility to make a choice of where to buy and when to buy and base their decision on their own preferences or service quality.

Not because x company decided to pay money to be the sole provider of y content.

I hear the points you're making, but it seems like you're missing some pretty obvious contradictions.

Sure competition will adopt strategies that are successful to increase revenue, but it's all regulated by consumer choice. And competition allows another game to offer a more compelling value proposition.

While consoles do provide exclusive content, they are fairly open platforms for games. Indie developers publish content regularly on Xbox, PlayStation, and Nintendo, and game development engines open these platforms to all developers.
 
Jun 15, 2020
7,125
I think it's time to put the topic on ignore. Some of ya'll have completely lost the plot and are just ranting and raving about everything that pisses you off in games and Capitalism as a whole 😂
 

Gay Bowser

Member
Oct 30, 2017
17,657
The only utopia is your definition of competition in the gaming industry. It's as much of a competition as the ISP situation in the USA.

...what? So people in a given region of the US only have the choice of one console, and the console vendors carefully invest only in areas where they're going to be the sole option on store shelves? That's straight-up nonsense.

On the other hand, your so-called competition brought you:
All 3 manufacturers getting along with online paywall.

Sony tried differentiating their product by not having an online paywall. For two entire console generations. That didn't really seem to make the PS3 a more desirable product over the Xbox 360 to consumers, so they stopped.

Sony increasing game prices to 79.99 fucking euros.
Other publishers following suit for the 70 dollars price tag.

...and Microsoft hasn't, yet. Huh. Sounds like they're not all moving in lockstep!
 

arsene_P5

Prophet of Regret
Member
Apr 17, 2020
15,438
Nah, that meme isn't applicable at all because you're ignoring the fact that the thing that you're advocating for, which allows these additional games to exist, is preventing the vast majority of people from experiencing most video games that get released. These are linked. One causes the other.
The crucial part is games like Flight Simulator, Dreams and Xenoblade wouldn't exist and that's something you keep ignoring. Let's make a example then...

Bob is a Nintendo gamer:
  • Without exclusives he would've no possibility to play Xenoblade. Infact nobody would.
  • With exclusives he now got Xenoblade for Christmas. Bob is happy, because he could play Xenoblade.
So Uhm, how does he not win? There was the option of "no game" or "a game". Sure as you mentioned, not everyone benefits from exclusives and I've never said otherwise. But each console has exclusives and thus consumers of said console benefit, because they can play the likes of Xenoblade, Dreams, Flight Simulator, which otherwise wouldn't have existed.

Heck, many fans of Forza Motorsport benefited from Microsoft deciding they need a exclusive to compete with Gran Turismo. Where is the FM/GT like game from third party? They don't exist. So the choice is zero racing games like GT/FM or having those two. How is having two more games not a win compared to having none of those?
 

Alexandros

Member
Oct 26, 2017
17,800
I did. You're wrong too. These are not comparable businesses. Blu-Ray and TV manufacturers are not in the content creation business (except Sony). And there are no hardware differences between Blu-Ray players that require extra work.

Alright, I acknowledge that this is a valid point. Let's see how the industry develops and we can revisit this a few years later.
 

bsigg

Member
Oct 25, 2017
22,541
I think it's time to put the topic on ignore. Some of ya'll have completely lost the plot and are just ranting and raving about everything that pisses you off in games and Capitalism as a whole 😂

But I want games made for my platform of choice by whatever dev I want and none of the additions that allow devs to make money and fund their next game shouldn't be included because I think game prices are too high already and the services that support those games should be free.

Did I get everything?
 

karnage10

Member
Oct 27, 2017
5,499
Portugal
Do people experience that service before or after selecting and buying a console?
before buying the console.
their online store should be offering reason on which of their hardware to buy and what experience is availabe to each hardware and what they offer that is different tot heir competitors.
Consumers didn't push back and that's why online subscription exist. When the push back (always online, 600$ second job console, ...).

Let's use those examples. Imagine a world without PC, PS and Nintendo consoles. Imagine only Xbox were in the business from 2013 onwards. Do you think they would've reversed their stance of always online? Nope, because consumers wouldn't have any leverage against them. Because without competition the choice is either take the L and buy the console or not be gaming at all. How many do you think would've been willing to stop gaming forever to defend their stance?
I'd say they would simply stay on older generation and devs would mostly still release on old generation as the adoption would have been much slower and microsoft would have to eventually change their business model. IF they didn't it would be easy for a new opponent to join the market, specially if they had big capital like google and amazon.

Steam is different than console, though. Because they are not in the business of selling you a 300-500$ product and leverage the established PC user space to their advantage.
Yeas let's pretend that VR doesn't exist and valve has a 1000€ VR HMD that stays on top charts all the time. Am i suposed to believe valve is losing money on index sales?


Let's do another example... What do you think would happen to steam if they changed their stance and established 60$ online subscription and all the stuff? Wouldn't epic gain a lot of users, because they are competing with Steam. Could competition on PC be one of the reasons Steam isn't doing this? Because if they screw over their 100 million users, they'll just switch and on PC it's as easy as downloading another app. No hardware purchase needed.
Try to sell a 500$ product just with services.
Personally if steam applied online subscription i don't see much changin except decreasing the market size and pushing many people into piracy. I doubt that people would move to other stores with the exception of GOG. I imagine GoG would increase in popularity for being the only palce where your library can't be access can't be directly screwed with.

The main reason is that steam features are HUGE because they heavily decrease on the hassle of PC gaming. without steam you have to install 20 or so programs to do the same thing and hope you are smart enough to configure each one perfectly.

Weren't you one of the person saying cloud on console costs? Well, Xbox providing a better service with their free cloud saves service surely didn't convince you, because you didn't even know about it. Service is not enough to convince anyone spending 500$ for, don't be ridiculous.
You mean the change that only happen in xbox series X launch? that is probably more related with series S having small amount of space instead of just competition.

The reason microsoft doesn't allure me is not because their consoles cost 500€ it is because they cost that AND offer worse service than my steam machine.
I can list dozens of reasons i prefer steam. I was once a microsoft costumer during the xbox era. They lost me because of their service being, with due respect, greedy as fuck. Like all other console manufacturers.
If microsoft offered steam service during xbox 360 era i would still been an xbox gamer.
 

arsene_P5

Prophet of Regret
Member
Apr 17, 2020
15,438
But I want games made for my platform of choice by whatever dev I want and none of the additions that allow devs to make money and fund their next game shouldn't be included because I think game prices are too high already and the services that support those games should be free.

Did I get everything?
More or less xD
 

GhostTrick

Member
Oct 25, 2017
11,305
...what? So people in a given region of the US only have the choice of one console, and the console vendors carefully invest only in areas where they're going to be the sole option on store shelves? That's straight-up nonsense.



Sony tried differentiating their product by not having an online paywall. For two entire console generations. That didn't really seem to make the PS3 a more desirable product over the Xbox 360 to consumers, so they stopped.



...and Microsoft hasn't, yet. Huh. Sounds like they're not all moving in lockstep!



You have multiple ISPs in USA yet it's a shitshow. That's what it means, no need to be dense.

Also, what makes you think free online didn't make PS3 desirable ?

And while Microsoft hasn't yet, Sony didn't drop the price back, did they ? In fact Take Two said it's working. Curious.
 

Iron Eddie

Banned
Nov 25, 2019
9,812
I disagree. The idea that specific hardware shouldn't be used to control software access only seems absurd because people have experienced nothing else but this status quo so far. Console makers themselves agree, which is why you see both of them releasing games on PC and looking for more customers through streaming. The hardware lock-in model is archaic and its days are numbered, streaming will end it once and for all.

In the future possibly but many prefer hardware. I'm looking around at just PC parts and the demand and limited stock is atrocious. You will always have your enthusiasts, whether it be those buying turntables (remember those?) or the new Super Nintendo Switch. People like tangible products so they have a sense of ownership. Only until game streaming is good enough will consumers adopt it and forget about hardware.

I read the whole post but I quoted this part specifically because it is the most relevant to this discussion, as it is true that people who play only on Playstation are the ones that got the short end of the stick this time. Not being to play games because of your choice of platform is nothing new for gamers but Playstation owners have had it pretty good these last few years with very few big releases skipping the platform. Potentially losing access to huge Bethesda franchises is a shock. I don't think that the reactions are surprising.

I find it rather comical and ironic to say PlayStation owners are getting the short end of the stick. There should be a desire for all products and it's about time Microsoft prioritized games. Sure it is at the expense of Playstation owners but let's be reasonable here, they will have plenty to play. We also see just in the first few months how PS5 is already looking to sell double Series Xbox systems, now just imagine if Microsoft had not done anything in regards to getting more studios? Be reasonable here, how bad off are PS5 owners compared to the other platforms including PC? You can't even get a PS5 in your cart, let alone purchase one. Yet they know about the Bethesda deal and possibly not getting future games. So is it really a big fuss? No it's not.

If Nintendo can flourish on its exclusive output why can't Sony? After all they too think they have enough valuable IP's, which is why they will not entertain something like Game Pass or Ubisoft +. They spent the last E3 also making the event all about a few titles, so surely Sony feels comfortable leading ahead with their own 1st party and now they also have Insomniac. Playstation owners need to get over themselves and stop acting like they are entitled to everything.

Shit happens. Studios close, studios amalgamate with another, games get cancelled, studios get bought, companies retract and downsize all the time. Sure it's unprecedented to pay 7.5 billion for something related to gaming but this has all happened before, just on a smaller scale.

Yet here we are with more platforms to choose from on how we play our games and hundreds of titles still keep coming out every year. There is plenty to play, we need a reality check here. We need to stop complaining about other options that exist out there just because they don't interest us.
 
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GhostTrick

Member
Oct 25, 2017
11,305
User Banned (1 Week): Antagonizing Other Users Over A Series of Posts
But I want games made for my platform of choice by whatever dev I want and none of the additions that allow devs to make money and fund their next game shouldn't be included because I think game prices are too high already and the services that support those games should be free.

Did I get everything?



Yes. The boots are now well polished thanks to your help, soldier !
 

Zebesian-X

Member
Dec 3, 2018
19,690
Just my 2 cents, it's totally valid to be upset that the console you own won't be getting future games from a dev you like. That's a normal sentiment.

It's just weird to try to say that the reason you're upset is because "it's bad for the industry" or whatever. If THAT'S why you're so upset, then you should be keeping that same energy when Sony pulls this kinda thing right? I dunno, that's the part that rings hollow to me.
 

Gay Bowser

Member
Oct 30, 2017
17,657
And while Microsoft hasn't yet, Sony didn't drop the price back, did they ? In fact Take Two said it's working. Curious.

I...what? Competition doesn't mean that no one ever raises prices ever.

Yes. The boots are now well polished thanks to your help, soldier !

If you can't make your points without resorting to shit like this, it's really not worth discussing anything with you. I'm out.
 

Synth

Member
Oct 26, 2017
3,202
The only utopia is your definition of competition in the gaming industry. It's as much of a competition as the ISP situation in the USA.

If anything, gaming companies seems to get along really well when it comes to screw up customers.

Every. Single. Exemple given here about how competition made things better for the gaming industry came not from a competitor, but from customers complaining.

Xbox always online ? There was a huge uproar online.
Steam refunds ? EU and Australia lawsuits.
Xbox Live price increase ? Online uproar.
Steam paid mods ? Online uproar.

On the other hand, your so-called competition brought you:
All 3 manufacturers getting along with online paywall.
Sony increasing game prices to 79.99 fucking euros.
Other publishers following suit for the 70 dollars price tag.

What you don't seem to be grasping is that changes that result "from customers complaining" only have effect due to competition. The companies don't change course because they simply don't like to hear the complaints from customers. They change course because those complaints signify a present danger of losing customers to their competition. If there were no competing console to Xbox One, then no amount of complaining would result in MS changing the nature of its online requirements.

Even the examples of things you claim competition didn't change are inaccurate.

Take for example the online paywall. This only happened, and worked in the first place for MS, because they created an online gaming platform that was so ridiculously superior to the competition, that consumers were willing to pay to use it over the competition's free alternatives. Xbox Live in general completely caught Sony with their pants down, as lack of strong competition from Sega meant Sony were up to then free to ignore Sega's attempts to push online gaming on consoles forward. The PSN we saw even as far back as PS3, was only as featured as it was as a direct result of the efforts their competition had made into establishing an expected baseline. Had XBL had any real competition from the outset that wasn't charging a subscription fee, then competition would have likely dictated that charging an online fee wouldn't have worked. This is actually why the situation is different over on the PC side, where XBL actually didn't have a lack of competition (Steam), which swiftly forced them to abandon charging an online fee, and saw them fade into irrelevance there.

The most ridiculous thing about all this arguing over whether competition is inherently good... is that Steam as it current exists was only able to come into existence as a result of the power competition places in the hands of consumers.
 

arsene_P5

Prophet of Regret
Member
Apr 17, 2020
15,438
X launch? that is probably more related with series S having small amount of space instead of just competition
The free cloud save service was introduced with Xbox One.
The main reason is that steam features are HUGE because they heavily decrease on the hassle of PC gaming. without steam you have to install 20 or so programs to do the same thing and hope you are smart enough to configure each one perfectly.
Absolutely correct and as I said they leveraged the fact millions already had a PC. This and the reason you mentioned here is why it worked to just provide a awesome service and be basically done with it. This doesn't work for consoles, because their only purpose is gaming, while millions PC were already in people's home before steam stormed onto the scene.
Yeas let's pretend that VR doesn't exist and valve has a 1000€ VR HMD that stays on top charts all the time
Fair enough, they sell VR on PC. But it's not a mass market product like consoles are.
 

gremlinz1982

Member
Aug 11, 2018
5,331
I disagree. The idea that specific hardware shouldn't be used to control software access only seems absurd because people have experienced nothing else but this status quo so far. Console makers themselves agree, which is why you see both of them releasing games on PC and looking for more customers through streaming. The hardware lock-in model is archaic and its days are numbered, streaming will end it once and for all.
And you think that streaming is going to be better or bring about change?

The hardware lock in is a storefront in itself and this is the same as Steam. You are going to need to go through someone's app, someone's infrastructure and when that happens, a lot of these publishers will notice that they do not carry enough content to stand alone. They will thus go back to offering their goods and a commission for someone to carry their content or they will need to merge to form entities that can give enough content at reasonable timelines. You are going to get a very fragmented setup similar to what you now see in the video streaming space with game budgets only getting bigger.
The only utopia is your definition of competition in the gaming industry. It's as much of a competition as the ISP situation in the USA.

If anything, gaming companies seems to get along really well when it comes to screw up customers.

Every. Single. Exemple given here about how competition made things better for the gaming industry came not from a competitor, but from customers complaining.

Xbox always online ? There was a huge uproar online.
Steam refunds ? EU and Australia lawsuits.
Xbox Live price increase ? Online uproar.
Steam paid mods ? Online uproar.

On the other hand, your so-called competition brought you:
All 3 manufacturers getting along with online paywall.
Sony increasing game prices to 79.99 fucking euros.
Other publishers following suit for the 70 dollars price tag.
Vote with your wallet. I do this every time and it is amazing. I am not be enough to turn the tide, but I do it either way.

On the issue of price, if we all refused to buy games at $70, what happens? The prices will begin to fall and these companies will notice that there is no demand at that price.

Companies can only put their product in the market, it is the consumer that determines whether there is enough demand for a product and at what price. In business, it is said that a good is only worth what people are willing to pay for and you seem to be missing this simple truth as you call people corporate whatever.


Apart from this, there are a lot of people that just want to have local hardware, and a there is still enough market demand for physical games to justify it still being a thing.
 

GhostTrick

Member
Oct 25, 2017
11,305
I...what? Competition doesn't mean that no one ever raises prices ever.



If you can't make your points without resorting to shit like this, it's really not worth discussing anything with you. I'm out.


But I thought competition was working. Tell me again about the wonders of that competition which changed the course of the industry for the better.
 

alexiswrite

Member
Oct 27, 2017
1,418
The crucial part is games like Flight Simulator, Dreams and Xenoblade wouldn't exist and that's something you keep ignoring. Let's make a example then...

Bob is a Nintendo gamer:
  • Without exclusives he would've no possibility to play Xenoblade. Infact nobody would.
  • With exclusives he now got Xenoblade for Christmas. Bob is happy, because he could play Xenoblade.
So Uhm, how does he not win? There was the option of "no game" or "a game". Sure as you mentioned, not everyone benefits from exclusives and I've never said otherwise. But each console has exclusives and thus consumers of said console benefit, because they can play the likes of Xenoblade, Dreams, Flight Simulator, which otherwise wouldn't have existed.

Heck, many fans of Forza Motorsport benefited from Microsoft deciding they need a exclusive to compete with Gran Turismo. Where is the FM/GT like game from third party? They don't exist. So the choice is zero racing games like GT/FM or having those two. A consumer can always make the purchasing choice themselves, unless games don't get made.

I've acknowledged that multiple times already, as I have said, "no one who just owns one platform can talk about "gaining more games through exclusivity" because many more games have been prevented from reaching your platform than you will ever receive. And this process is only accelerating. "

Bob has gained access to Xenoblade due to exclusivity, but they have also lost out on playing any games exclusive to other platforms. They have lost something. We can't ignore that part of the transaction. Look at the entire industry, not just one game!

And it is only accelerating!

Games studios and franchises that used to make multiplatform games are slowly going to get divided between these platforms, that's a loss. And this only occurs because of this exclusives arms race.
 

GhostTrick

Member
Oct 25, 2017
11,305
And you think that streaming is going to be better or bring about change?

The hardware lock in is a storefront in itself and this is the same as Steam. You are going to need to go through someone's app, someone's infrastructure and when that happens, a lot of these publishers will notice that they do not carry enough content to stand alone. They will thus go back to offering their goods and a commission for someone to carry their content or they will need to merge to form entities that can give enough content at reasonable timelines. You are going to get a very fragmented setup similar to what you now see in the video streaming space with game budgets only getting bigger.

Vote with your wallet. I do this every time and it is amazing. I am not be enough to turn the tide, but I do it either way.

On the issue of price, if we all refused to buy games at $70, what happens? The prices will begin to fall and these companies will notice that there is no demand at that price.

Companies can only put their product in the market, it is the consumer that determines whether there is enough demand for a product and at what price. In business, it is said that a good is only worth what people are willing to pay for and you seem to be missing this simple truth as you call people corporate whatever.


Apart from this, there are a lot of people that just want to have local hardware, and a there is still enough market demand for physical games to justify it still being a thing.




So as I said, competition comes from the customer. Not the other companies.
 

etta

Banned
Oct 27, 2017
3,512
They're ranting at evil capitalism and how things should exist as if we lived in a fantasy land where the consumer gets everything they could possibly ever want to happen exactly as they wanted, but then proceeds to get mad when people call them out that we somehow don't actually live in said fantasy and reality is different.
 

arsene_P5

Prophet of Regret
Member
Apr 17, 2020
15,438
But I thought competition was working. Tell me again about the wonders of that competition which changed the course of the industry for the better.
Are you trolling at this point or simply not understand how competition works and benefit consumers?
What you don't seem to be grasping is that changes that result "from customers complaining" only have effect due to competition. The companies don't change course because they simply don't like to hear the complaints from customers. They change course because those complaints signify a present danger of losing customers to their competition. If there were no competing console to Xbox One, then no amount of complaining would result in MS changing the nature of its online requirements.
Amen. Discussion closed.
 

Iron Eddie

Banned
Nov 25, 2019
9,812
Just my 2 cents, it's totally valid to be upset that the console you own won't be getting future games from a dev you like. That's a normal sentiment.

It's just weird to try to say that the reason you're upset is because "it's bad for the industry" or whatever. If THAT'S why you're so upset, then you should be keeping that same energy when Sony pulls this kinda thing right? I dunno, that's the part that rings hollow to me.
The problem is people try and rationalize it all and it sure makes it easier on them when they can personalize the product.
They're ranting at evil capitalism and how things should exist as if we lived in a fantasy land where the consumer gets everything they could possibly ever want to happen exactly as they wanted, but then proceeds to get mad when people call them out that we somehow don't actually live in said fantasy and reality is different.

It's pretty easy to do while you sit at home contemplating whether that game or that hardware is worth it to buy or not thinking everyone providing these products is a billionaire. Meanwhile behind the black curtains are peoples future at risk, all while working hard to give us the content we crave. Yes, we have it so hard I agree.
 

rokkerkory

Banned
Jun 14, 2018
14,128
They're ranting at evil capitalism and how things should exist as if we lived in a fantasy land where the consumer gets everything they could possibly ever want to happen exactly as they wanted, but then proceeds to get mad when people call them out that we somehow don't actually live in said fantasy and reality is different.
Amazing concept for a game!
 

Deleted member 23046

Account closed at user request
Banned
Oct 28, 2017
6,876
It happens every freaking year with developers branching out or more commonly, leaving and starting their own studios. And guess what, there is someone calling the shots even at those new studios, thus employee interest is dictated from above.

It is not as strange a concept as you might imagine.
But it's you who were saying that buying a publisher and a studio is the same thing. And now you've admitted that "A studio that is owned by a publisher has no interest apart from those the publisher dictates." Absolutely... and that includes closures.

Here none of these studios have been consulted or informed : that's the difference with a unique acquisition. And when owned, they still exist as independent creative entity : even you are using this argument to value the acquisition and the freedom offered with.

Maybe they are now all very happy of this I dunno, it wasn't even my point. And about speaking of this in Era, just ask collectively moderators to state something if it bores all of you, because after the deal all these discussions will become pointless.
 

GhostTrick

Member
Oct 25, 2017
11,305
I honestly don't understand what you're even arguing.

That the so-called competition you people are clamoring for is BS and doesn't work. What works is people complaining.

They're ranting at evil capitalism and how things should exist as if we lived in a fantasy land where the consumer gets everything they could possibly ever want to happen exactly as they wanted, but then proceeds to get mad when people call them out that we somehow don't actually live in said fantasy and reality is different.


The only fantasy is that industry where people will defend the worst shit coming out of their favorite companies. Stuff that wouldn't even exist in other industries.



Are you trolling at this point or simply not understand how competition works and benefit consumers?
Amen. Discussion closed.


I do understand how competition works. You just fail to provide an exemple of where a competitor brought something good for the customers on the table and that it changed the course of the industry.

If anything, I showed you how the industry aligns when it's to fuck up the customers. And how things changed for the better not because of competitors but people being vocal.
 

gremlinz1982

Member
Aug 11, 2018
5,331
before buying the console.
their online store should be offering reason on which of their hardware to buy and what experience is availabe to each hardware and what they offer that is different tot heir competitors.

I'd say they would simply stay on older generation and devs would mostly still release on old generation as the adoption would have been much slower and microsoft would have to eventually change their business model. IF they didn't it would be easy for a new opponent to join the market, specially if they had big capital like google and amazon.


Yeas let's pretend that VR doesn't exist and valve has a 1000€ VR HMD that stays on top charts all the time. Am i suposed to believe valve is losing money on index sales?



Personally if steam applied online subscription i don't see much changin except decreasing the market size and pushing many people into piracy. I doubt that people would move to other stores with the exception of GOG. I imagine GoG would increase in popularity for being the only palce where your library can't be access can't be directly screwed with.

The main reason is that steam features are HUGE because they heavily decrease on the hassle of PC gaming. without steam you have to install 20 or so programs to do the same thing and hope you are smart enough to configure each one perfectly.


You mean the change that only happen in xbox series X launch? that is probably more related with series S having small amount of space instead of just competition.

The reason microsoft doesn't allure me is not because their consoles cost 500€ it is because they cost that AND offer worse service than my steam machine.
I can list dozens of reasons i prefer steam. I was once a microsoft costumer during the xbox era. They lost me because of their service being, with due respect, greedy as fuck. Like all other console manufacturers.
If microsoft offered steam service during xbox 360 era i would still been an xbox gamer.
So you know what voting with your wallet means.
So as I said, competition comes from the customer. Not the other companies.
What are you on about? The competition is for the consumers wallet and time and this manifests itself as different offerings from different companies. If there are no competing companies, there is no choice.

So again you read things in a weird manner that makes absolutely no sense.
 

gifyku

Member
Aug 17, 2020
2,740
But it's you who were saying that buying a publisher and a studio is the same thing. And now you've admitted that "A studio that is owned by a publisher has no interest apart from those the publisher dictates." Absolutely... and that includes closures.

Here none of these studios have been consulted or informed : that's the difference with a unique acquisition. And when owned, they still exist as independent creative entity : even you are using this argument to value the acquisition and the freedom offered with.

Maybe they are now all very happy of this I dunno, it wasn't even my point.

When did consulting studios become the standard for acquisitions? There are different types of acquisitions. Also, your argument would only work if studios themselves did not pick and choose platforms for whatever reason. For example, there are not many good fighting games on the Xbox but there are on PC which shares a similar platform?

I agree that this may be a new development for PS owners but lets not forget that the drumbeat for exclusives as a differntiator for consoles was beaten loudest by the gaming press and gamers themselves. Companies react to the market
 
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