You know, it's weird to always hear the N64 was considered the console for kids at the time and then see a game as gory as Turok.
My childhood impressions were that N64 was popular with everyone but GC had a reputation for being real kiddy. Goldeneye was too embedded in the N64's identity for it to really get that reputation widely IMO.
Over here the Pokémon boom that swept over the N64 as well with Snap! and some other games and the cutesy mascot platformer/adventures being The Thing mostly meant that was the system's image. Didn't matter that the N64 had Resident Evil 2, an exclusive RE with Zero coming up, Quake and Quake 2, Duke Nukem, DOOM, Mortal Kombat, Hexen, Daikatana, StarCraft, Command & Conquer, Shadow Man, Eternal Darkness coming up (also started as an N64 game), lots of racing sims like Formula 1, the whole Wrestling thing...
People and perceptions are weird.
I bought both Games after the Feedback a few pages back and i really like them both. More so than i thought in fact.
There is a certain "something" in mid 90s - early 00s FPS games that was lost somewhere in the transition towards the modern template. Turok 2 is a great middle-point and its fascinating to see. Also feels closer to Metroid Prime 1 than to Turok 1. I think some people of the T2 dev-team also worked on MP?
Actually nobody but one person from Turok 2 ended up at Retro working on everything from Prime 3 onwards (Andy Schwalenberg left after Tropical Freeze). Most of the peoplefrom Turok 2 still working in the industry up until at least recently landed at Disney/Junction Point, Blizzard, Bioware Austin, and places like that.
The ears-perking up names come in with Turok: Rage Wars which was lead by none other than Mark Pacini, for example. Along with him, Francisco Javier Lafuente (engineering), and Jason Behr (who actually was the audio guy on Turok 2!) who is credited for design on Rage Wars and went on to work on the entire Prime trilogy and afterwards did F.E.A.R. 2 and Halo 4, Andy O'Neil who was technical lead on the Prime trilogy (most recently worked on Titanfall 1), are the only three guys to jump over to Retro Studios.
Oh hey, random fun discovery, additional programmer from Acclaim, Stevan Hird, ended up at Arkane and contributed to all the Dishonoreds and Prey stuff since then. Also found two people who ended up at working on DOOM 2016.
From Turok 3 there is Don Hogan (senior artist on the Prime trilogy), Neil Hill is now at Ubisoft programming Far Cry games, Joe Ries animating for Rockstar (Payne 3, GTA V, Red Dead series) and that's about it. So the actual Metroid Prime lineage goes back to Turok: Rage Wars mostly. Which is hilarious. Especially considering how poorly their own multiplayer for Prime 2 turned out. :D
I don't know if I should be using N64 & PC music, they both sound so similar...
Why not both? No, seriously. Do both. I'm hanging out in levels long enough that I just go in and switch back and forth after a few minutes of each.