Yes. Since like May or so. They announced Limited Run releases for both at E3 even.
No split screen MP? Seems bit pointless, MP was the best part about Turok 2.
Start with Turok 1 right now. It's great :)I have never played a Turok game.
I wonder how I might do with #2 without the sweet sweet power of nostalgia fueling my play.
Unrelated Turok. The Turok name IP is owned by NBC Universal. The N64 Turok game series is based on the then more recent rebooted comics. Different license.Wonder if this signals that they want to bring over the modern titles in the Turok series as well.
Splitscreen is unlikely. The multiplayer is based on the original PC version and requires a frankly absurd about of CPU power to draw out the scene due to the more complex maps, we couldn't even get it working properly on the Xbox.No split screen MP? Seems bit pointless, MP was the best part about Turok 2.
N64 more powerful than Xbox One X, confirmed!Splitscreen is unlikely. The multiplayer is based on the original PC version and requires a frankly absurd about of CPU power to draw out the scene due to the more complex maps, we couldn't even get it working properly on the Xbox.
As for why no network multiplayer, we are actually in the process of rewriting netcode so it's only temporary (although there's currently no timeline). The existing netcode we wrote turned out to be quite unstable on wifi at times so I'm rewrite some chunks of its core logic to use delta frames exclusively (thus packetloss resilient as the next frame will contain all the same data) and backporting some improvements that have developed since Forsaken and Blood:FS.
Splitscreen is unlikely. The multiplayer is based on the original PC version and requires a frankly absurd about of CPU power to draw out the scene due to the more complex maps, we couldn't even get it working properly on the Xbox.
As for why no network multiplayer, we are actually in the process of rewriting netcode so it's only temporary (although there's currently no timeline). The existing netcode we wrote turned out to be quite unstable on wifi at times so I'm rewrite some chunks of its core logic to use delta frames exclusively (thus packetloss resilient as the next frame will contain all the same data) and backporting some improvements that have developed since Forsaken and Blood:FS.
Wait so you're saying there is some form of the MP still in the Switch version after all?Splitscreen is unlikely. The multiplayer is based on the original PC version and requires a frankly absurd about of CPU power to draw out the scene due to the more complex maps, we couldn't even get it working properly on the Xbox.
As for why no network multiplayer, we are actually in the process of rewriting netcode so it's only temporary (although there's currently no timeline). The existing netcode we wrote turned out to be quite unstable on wifi at times so I'm rewrite some chunks of its core logic to use delta frames exclusively (thus packetloss resilient as the next frame will contain all the same data) and backporting some improvements that have developed since Forsaken and Blood:FS.
Yes. Since like May or so. They announced Limited Run releases for both at E3 even.
I actually meant online multiplayer but your enthusiasm is noted. I personally really want to do local multiplayer, it's however it's a bit complicated to do given how Nightdive is situated. We programmers are situated around the world, not in a central location. I'm in New Zealand myself, the others are spread amongst the UK and US, not even in the same state.
That's the plan, just not on launch.Wait so you're saying there is some form of the MP still in the Switch version after all?
I actually meant online multiplayer but your enthusiasm is noted. I personally really want to do local multiplayer, it's however it's a bit complicated to do given how Nightdive is situated. We programmers are situated around the world, not in a central location. I'm in New Zealand myself, the others are spread amongst the UK and US, not even in the same state.
That's the plan, just not on launch.
I have never played a Turok game.
I wonder how I might do with #2 without the sweet sweet power of nostalgia fueling my play.
Turok 1 and 2 are pretty different games by the way. They don't really play the same.
The basic shooting feels much different as Turok 1 had very aggressively large hit boxes while Turok 2 had aggressively small hit boxes.
I wonder how Turok 2 will play with dual analog. I remember I desperately wanted to love Turok 2 when it first came out on the N64 but I ended up being really disappointed by the tiny hitboxes and God awful framerate.
When the remaster came out for PC I was finally able to play the game I always wanted to.
Very curious to see how this holds up on Switch. I'm scared the game will control poorly like the N64 version.
post 25 has the digital foundry video :)
this sounds even better then!?! :OI actually meant online multiplayer but your enthusiasm is noted. I personally really want to do local multiplayer, it's however it's a bit complicated to do given how Nightdive is situated. We programmers are situated around the world, not in a central location. I'm in New Zealand myself, the others are spread amongst the UK and US, not even in the same state.
That's the plan, just not on launch.
The Swich version even has gyro assisted aim. It could not possibly control any better.Turok 1 and 2 are pretty different games by the way. They don't really play the same.
The basic shooting feels much different as Turok 1 had very aggressively large hit boxes while Turok 2 had aggressively small hit boxes.
I wonder how Turok 2 will play with dual analog. I remember I desperately wanted to love Turok 2 when it first came out on the N64 but I ended up being really disappointed by the tiny hitboxes and God awful framerate.
When the remaster came out for PC I was finally able to play the game I always wanted to.
Very curious to see how this holds up on Switch. I'm scared the game will control poorly like the N64 version.
Needs more half life rip offs.I hope they do Rage Wars and Turok 3 too.
Rage Wars had some of the best weapons in an FPS lol. "The Inflator" "The Emaciator" "Cerebral Bore"
Turok 3 was a rip off of Half Life, but I still liked it when it came out.
I'm so ready for those. Especially quake 1. They always forget about it. At this point power slave seems very unlikely though.Gimme every 5th gen shooter in hd for modern platforms/switch, hoping for something like a quake or quake 2 release or power slave or something
That's nice to hear.I actually meant online multiplayer but your enthusiasm is noted. I personally really want to do local multiplayer, it's however it's a bit complicated to do given how Nightdive is situated. We programmers are situated around the world, not in a central location. I'm in New Zealand myself, the others are spread amongst the UK and US, not even in the same state.
That's the plan, just not on launch.
The Swich version even has gyro assisted aim. It could not possibly control any better.