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CrudeDiatribe

Member
Oct 25, 2017
2,104
Eastern Canada
My biggest issue with the game's big meta-secret (major spoilers):

Where does the game teach you that the cross-lines mean a double press of the direction? That tripped me up for the longest time, and the only way I could break through that confusion was by looking it up in a guide.

I don't remember if it tells you in the manual, but the Holy Cross puzzle in the old house is very simple but features a cross bar— so if you figure it out there you are good to go.
 

Danielsan

Member
Oct 26, 2017
5,632
The Netherlands
I want to love this game so much, but the combat is really not doing it for me. I'm currently at a 6 enemy wave challenge in The Cathedral and having to the all the waves over again... not much fun. I love challenging games, I love Souls games, but I never feel quite in control with the combat in this game.
 

Tarot Deck

Avenger
Oct 27, 2017
4,232
I want to love this game so much, but the combat is really not doing it for me. I'm currently at a 6 enemy wave challenge in The Cathedral and having to the all the waves over again... not much fun. I love challenging games, I love Souls games, but I never feel quite in control with the combat in this game.

I think combat wise this is the hardest part ( well, except the last boss). Also I wasn't fond of the combat, but the game gets much bigger than that latter on.
My biggest issue with the game's big meta-secret (major spoilers):

Where does the game teach you that the cross-lines mean a double press of the direction? That tripped me up for the longest time, and the only way I could break through that confusion was by looking it up in a guide.

I can't remember, but I think there was a puzzle with a tower with a blue strip in the background. I think that one clued me about the double press.
 

Danielsan

Member
Oct 26, 2017
5,632
The Netherlands
Managed to push through a bit further.
I got the dash and after hours of wandering across the map I managed to restore my body. I also got to get 3 secret treasures and 4 spirits. However I feel kind of clueless as what to do next. Should I go fight The Heir? I was able to to get her to her second phase...
.

Really didn't expect the game to go full Fez/The Witness on me. Highly doubt I'll be able to 100% the game without resorting to a guide, which to me kind of defeats the purpose of a game like this.
 

GabriocheXD

Member
May 27, 2019
784
I finally bought this and yoooo this is way too good. It scratches a particular itch I've had ever since I finished Environmental Station Alpha and La-Mulana 1-2. I just love being freaking lost trying to understand the world I'm in. It has a really unique vibe too.

Edit : shortcut porn.
 
Oct 25, 2017
5,531
Is there a way to cap the frame rate on the Pc game pass version? Shit ramps up to like 350fps in menus/manual and makes my GPu go insane. I tried using the AMD chill limiter and it works in game but not for menus.
 

Chev

Member
Mar 1, 2021
677
Played through it blind over three evenings, got ending B. As a Fez fan it was pretty great and the Golden Path will definitely be a durable gaming highlight of mine. Only bits that bothered me are the cathedral gauntlet and one specific puzzle, the one where you have to actually decode the language, although it didn't bother me that much since I'd already figured out the easy way to distinguish trophy puzzles from ending B puzzles.

Got one rather obscure Holy Cross question, it only popped up in my head while looking at a trailer after I'd uninstalled the game:
The eastern vault custodians' attack spell clearly is four mirrored instances of a Holy Cross input pattern. Has anyone tried and see whether it does something for the player?
 
Oct 25, 2017
5,531
Not sure how FreeSync works, but on a Gsync monitor you should always have both Vsync and Gsync enabled.

Oh shit I didn't know that. Huh. Well I'll try it. Thanks!

On a more topical note: I finally broke down and started writing stuff down physically for the game. I wish I had done it from the start for things I could tell I would need to interact with later with a mystery item or power. Lots of those "oh crap! Where were all the x and y's again?" Going on.
 

Pankratous

Member
Oct 26, 2017
9,245
I turned on No Fail from the get go and am having a blast. Just enjoying the world, graphics, and exploration. Not having to worry about dying.
 

JustinH

Member
Oct 27, 2017
10,392
I turned on No Fail from the get go and am having a blast. Just enjoying the world, graphics, and exploration. Not having to worry about dying.
I only needed it for the last boss, but I don't think people should be afraid to use it, though.
I still think the game is still wonderful and fascinating figuring out everything even without the challenge (which might be too much for people) that I don't think no-fail mode really detracts that much at all from the game.
 

elenarie

Game Developer
Verified
Jun 10, 2018
9,799
Oh shit I didn't know that. Huh. Well I'll try it. Thanks!

On a more topical note: I finally broke down and started writing stuff down physically for the game. I wish I had done it from the start for things I could tell I would need to interact with later with a mystery item or power. Lots of those "oh crap! Where were all the x and y's again?" Going on.

Spent good 10 hours here scribbling notes in a notebook. Made the game way more fun! :D
 

Rodney McKay

Member
Oct 26, 2017
12,188
I have heard various comparisons to Fez over the last few weeks on podcasts I've listened to, but after finishing the game yesterday, the final few hours reminded me much more of The Witness. (If you know, you know).
That's good to hear. After playing Fez on my Steam Deck recently I think I've finally decided I'm just not a big fan of it. Not interested in decifering a whole alphabet (or googling the translations) and backtracking the map is annoying, even with its basic fast travel.

The Witness on the other hand I felt did a much better job of easing you into the puzzles, ramping up the difficulty more organically.
 

Kyra

The Eggplant Queen
Member
Oct 25, 2017
12,245
New York City
What a cute game...
*two days later*
J5Xqp3Q.jpeg
 
Oct 25, 2017
2,959
I want to love this game so much, but the combat is really not doing it for me. I'm currently at a 6 enemy wave challenge in The Cathedral and having to the all the waves over again... not much fun. I love challenging games, I love Souls games, but I never feel quite in control with the combat in this game.

Started the game today and having the same problem...

Death's Door was the last game I played a I was hoping for similar combat feel.

This is clunky and weird and it's making it hard to continue thus far :/

I'll give it more time though, sounds like there's a great experience in there if I push on.
 

Gavalanche

Prophet of Regret
Member
Oct 21, 2021
17,416
Started the game today and having the same problem...

Death's Door was the last game I played a I was hoping for similar combat feel.

This is clunky and weird and it's making it hard to continue thus far :/

I'll give it more time though, sounds like there's a great experience in there if I push on.

Don't be afraid to put it on no death mode. If you treat it like an exploration game, it is much better, imo. I persevered with the combat for ages and ended up putting that mode on and the game became incredible, since its not really abut the combat.
 

kiriku

Member
Oct 27, 2017
947
Started the game today and having the same problem...

Death's Door was the last game I played a I was hoping for similar combat feel.

This is clunky and weird and it's making it hard to continue thus far :/

I'll give it more time though, sounds like there's a great experience in there if I push on.

I agree, I actually played and loved Death's Door just before Tunic, and the combat felt so much better in Death's Door. There is something about the range of the melee attack in Tunic that feels off coupled with how some of the harder enemies have a tendency to constantly move away from your attack reach. Also having to keep track of the rather limited stamina meter all the time.

I would say put the game on unlimited stamina initially, if that still annoys you go with no death mode. There's no penalty for either of them anyway. I went through most of the game without any accessibility options on, but towards the end the game got annoying with its difficulty so I just went "no death" to see it through.

One advice I'd give, as someone who has already finished the game, is to not be afraid to test and use items - especially in harder fights. You can always buy more items anyway.
 

Danielsan

Member
Oct 26, 2017
5,632
The Netherlands
Started the game today and having the same problem...

Death's Door was the last game I played a I was hoping for similar combat feel.

This is clunky and weird and it's making it hard to continue thus far :/

I'll give it more time though, sounds like there's a great experience in there if I push on.
Yeah, thankfully there is more to Tunic beyond the combat. So it is / can be worth to push on. But I agree that Death's Door was a lot more fun to play. And to be honest, I think I enjoyed that more as a total package.
 

Chev

Member
Mar 1, 2021
677
Not interested in decifering a whole alphabet (or googling the translations)
You don't need to decipher it in the normal flow of the game, in both Tunic and Fez! It's only used for one postgame puzzle that by the time you know exists in Tunic should be clearly identifiable as not even needed to get the best ending.

It's actually super interesting to me because the same thing happened in Fez: somehow people immediately assume they need to translate the alphabet then complain it's gonna be tedious, instead of going with the more reasonable assumption that it's not needed since it is indeed tedious. Every other puzzle in the game is clearly signalled and clued through other means but for some reason if you stick an alphabet in there it's like a flame to moths.
 

toythatkills

Member
Oct 26, 2017
1,806
London, UK
Don't be afraid to put it on no death mode. If you treat it like an exploration game, it is much better, imo. I persevered with the combat for ages and ended up putting that mode on and the game became incredible, since its not really abut the combat.
It honestly feels like the dev wanted to make two separate games, but just made them both together. Feels like either the combat gets in the way of the exploration, or the exploration gets in the way of the combat, and they never really feel in-sync.

I turned No Fail on after a few hours and love it, dying just makes the game feel like an absolute chore because the combat isn't fun enough to make repeating sections, well, fun. No Fail removes the only real criticism I can level at the game, and it's a much much better game with it on. It should have been the default IMO but it was a brilliant decision to at least make it an option, lots of devs wouldn't have.
 

crienne

Member
Oct 25, 2017
5,169
You don't need to decipher it in the normal flow of the game, in both Tunic and Fez! It's only used for one postgame puzzle that by the time you know exists in Tunic should be clearly identifiable as not even needed to get the best ending.

It's actually super interesting to me because the same thing happened in Fez: somehow people immediately assume they need to translate the alphabet then complain it's gonna be tedious, instead of going with the more reasonable assumption that it's not needed since it is indeed tedious. Every other puzzle in the game is clearly signalled and clued through other means but for some reason if you stick an alphabet in there it's like a flame to moths.

Seeing so many words in the booklet *not* in the game's language was my biggest clue that it's not really important to decipher. That being said, now that I'm done with the game I'm eager to try and figure out the language on my own.
 

Aru

Member
Oct 28, 2017
783
Made it to the Ziggurat. Already beat the other 2 bosses so I might be near the endgame? Great game even if the souls inspiration prevents it from reaching greater heights, for me.
 

Rodney McKay

Member
Oct 26, 2017
12,188
You don't need to decipher it in the normal flow of the game, in both Tunic and Fez! It's only used for one postgame puzzle that by the time you know exists in Tunic should be clearly identifiable as not even needed to get the best ending.

It's actually super interesting to me because the same thing happened in Fez: somehow people immediately assume they need to translate the alphabet then complain it's gonna be tedious, instead of going with the more reasonable assumption that it's not needed since it is indeed tedious. Every other puzzle in the game is clearly signalled and clued through other means but for some reason if you stick an alphabet in there it's like a flame to moths.
I think I already knew it wasn't required in Tunic, it sounded like they provide pictures and enough English words in the in-game guide pages that give you clues as to what you're supposed to learn about it.

But in Fez, the game is so vague with its world and mysteries (beyond your helper telling you basic mechanics like picking up boxes or bombs), that having untranslated stuff all over the place makes it feel like you're missing something big without looking up the translations.

And I didn't even immediately assume you need to translate it, it wasn't until later that I felt like the game was telling me I needed to. I was playing it I got 16 cubes and unlocked a whole town of people that all speak that language. How am I not supposed to assume I should to be translating it? Especially since by that time I felt like I was running out of things to do and it seemed like this was supposed to be the next big area I should be unlocking.
 
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GabriocheXD

Member
May 27, 2019
784
Made it to the Ziggurat. Already beat the other 2 bosses so I might be near the endgame? Great game even if the souls inspiration prevents it from reaching greater heights, for me.

I'm like an hour or two after you and lol. It does reach greater heights soon enough (if you're into that kind of stuff).
 

skullmuffins

Member
Oct 25, 2017
7,418
I think I'm done. I don't want to have to guide the rest of the game. I can fight an end boss? But they're is clearly supposed to be more to it.
"guide the rest of the game" might just mean "look up one or two little things that make the rest of the game fall into place" unless you're really gunning for 100% achievements. The main stuff is not overly obtuse once you have a feel of what you're supposed to do.
 

Chev

Member
Mar 1, 2021
677
Just look at your in-game booklet, you should have the holy cross page by now so pore over it. Once you get it the second ending should be well within your reach.
 

nihilence

nøthing but silence
Moderator
Oct 25, 2017
15,906
From 'quake area to big OH.
Played a little more after looking up to see what I should be doing. Turns out, a mechanic I've been testing everywhere want used in specific pieces. Now I've recovered 3 things, working on the rest.
 

Arukado

Member
Oct 27, 2017
3,291
I beat the game yesterday and enjoyed it (it is beautiful), but i found the gameplay serviceable at best, which is why i probably wont keep playing it to find all the secrets.

I ended the game with...
...3 treasures (hinted at the end of the booklet), 1 fairy (found in the room with the bed) and all booklet pages minus two (which i assume are tied to the golden path thing).
The final boss was super annoying with the autotracking so i cheesed it with the ice knife to stun lock it ad infinitum.
 

Pankratous

Member
Oct 26, 2017
9,245
I've been following a guide for the last couple areas, not line by line, mostly just making sure I'm in the right "zone" and then I do everything I can in that zone by myself.

One thing I have noticed though is the author really doesn't know their left from right or east from west. Every single mention, they get it wrong.

www.ign.com

The Monastary - Tunic Guide - IGN

This page of IGN's Tunic guide will cover what you need to know about the Monastery, a small area found at the top of the Quarry. In this guide we'll

Like, look at the screenshot with the ladder on the right and then the paragraph below. Suuuper annoying.